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Kalamar Encounters (from the Servants of the Swift Sword Campaign)
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<blockquote data-quote="Wicht" data-source="post: 713986" data-attributes="member: 221"><p><strong>Heart of Corruption - entry 4</strong></p><p></p><p><strong><u><span style="font-size: 12px">8 – The fort</span></u></strong></p><p>Parts of this building are inbetter repair than other parts. The wolves that patrol the ground have thus far kept Angel from getting to the vampire’s coffin, though given enough time Angel would probably manage to eliminate the wolves. </p><p></p><p><strong><u>8a – Courtyard</u> (EL 5)</strong></p><p>Walled in with stone, the courtyard contains a well, the water of which is still clean. On the west side of the courtyard are stables. Currently six wolves lair in the courtyard, sleeping in the stables at night and prowling the yard by day.</p><p>Wolves (6): CR 1; HD 2d8 +2 (9, 10, 11, 11, 12, 13 hp) Init +2; Speed 50 ft; AC 14; Attk +3 melee (1d6+1 bite); SA Trip; SQ Scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.</p><p> Skills and Feats: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1(+5); Weapon Finesse (bite).</p><p></p><p><strong><u>8b – Carriage house</u></strong></p><p>This two story stone building is still in good repair, though the slate roof has a slight leak. The bottom room of the building used to hold horse gear and tack and harnesses but now only contains pegs on the wall and places for four saddles. The top floor used to once hold hay but is also now empty. The doors on the second floor lead to 8c.</p><p></p><p><strong><u>8c – Roofs</u></strong></p><p>The flat roofs above the stables and the first floor of the living quarters can be easily reached via doors from the hay loft and from the keep. Arrow slits in the wall allow for archers to shoot to the north and west.</p><p></p><p><strong><u>8d – Sitting room </u></strong></p><p>Four still useable chairs are in this room, facing the fireplace on the north wall. There used to be a painting over the fireplace but it is long gone. </p><p></p><p><strong><u>8e – Dining room</u></strong></p><p>A large oak table and a fireplace on the south wall dominate the room. The chairs for the table are long since gone and the carpet in here is moldy.</p><p></p><p><strong><u>8f – Private Study </u></strong></p><p>Old and musty chairs line the room. Bookworms have eaten most of the books and a good portion of the shelves in this room, there are none that can be salvaged. Searching the crumbling books might reveal the existence of the bookworms (spot DC 20). Anyone carrying books, parchments or scrolls will attract 2d4 worms per round. Worms on the move are easier to spot (Spot DC 15). There are a total of 35 worms in the room, each with 1 hp. </p><p></p><p><strong><u>8g – Servants Lounge</u></strong></p><p>A puddle of water lies on the floor, a symptom of the leaking ceiling above. All the furnishings in this room are water damaged and there is a distinct musty smell in the room. However there is nothing dangerous in here and despite the water the floor is still sound.</p><p></p><p><strong><u>8h – bedroom</u></strong></p><p>This was once the bedroom of the house maid. The bed is still sturdy, though it needs a mattress. A cracked wardrobe is empty. There is little water damage in this room and besides dust, there is nothing untoward in here. </p><p></p><p><strong><u>8i – small bedroom</u></strong></p><p>This room once housed the cook. It is now completely devoid of furniture. There are water stains on the floor and the ceiling above sags from the weight of rock and wood on it. If the ceiling takes 15 hp of damage for any reason it will collapse and anyone and anything in the room will have to make a Reflex save (DC 15) or be struck for 3d6 hp worth of bludgeoning damage. </p><p></p><p><strong><u>8j – Kitchen</u> (EL7)</strong></p><p>When the staff fled 15 years ago, they took all the kitchen utensils with them. A fireplace is on the east wall and the west wall is taken up with cupboards and counters. The hall between the kitchen and the tower has been filled with clutter and rocks by Tarl. It takes 8 man hours to clear a way through. Like the ceiling in 8I, the ceiling in here is buckled and weakened and could collapse if it takes any damage. A pack of Shadow Rats lairs in the chimney. They are early victims of Angel’s experimentation with raising the dead. They leave the undead vampires alone, but will attack any living creature that enters the kitchen. </p><p></p><p><strong>Shadow Rats (10):</strong> CR 1; tiny undead; 3 hp each; Spd 15 ft., climb 15 ft.; Init +2; AC 15; Atk +4 melee (1d3+1d2 temp. Str incorporeal bite); SA Strength Dam.; SQ Partially Incorporeal, undead, scent, shadow blend; Fort +0, Ref +2, Will +4; Str -, Dex 15, Con -, Int 2, Wis 12, Cha 2.</p><p> <strong>Skills and Feats:</strong> Balance +12, Climb +12, Hide +12; Weapon Finesse (bite) </p><p></p><p><strong><u>8k - cupboard and stairs to the basement</u></strong></p><p>The cupboard is empty, but stone stairs next to them leading to the basement are still quite serviceable. </p><p></p><p><strong><u>8l – Guest room </u></strong></p><p>Anything of value has long been gone from this room except for a large four poster bed with a straw mattress. The straw however is moldy and stinks. Like the kitchen and the cook’s bedroom, the ceiling in this room sags and if it takes too much damage it would collapse.</p><p></p><p><strong><u>8m – Small Guest Room</u></strong></p><p>This room is newly refurnished and quite serviceable as a bedroom for one or two. </p><p></p><p><strong><u>8n – Linen closet</u></strong></p><p>This closet is nothing but empty shelves.</p><p></p><p><span style="font-size: 9px"><strong>Note:</strong> Both the book worms and the Shadow Rats are detailed in Tome of Horrors.</span></p></blockquote><p></p>
[QUOTE="Wicht, post: 713986, member: 221"] [b]Heart of Corruption - entry 4[/b] [b][u][size=3]8 – The fort[/size][/u][/b][u][size=3][/size][/u][size=3][/size] Parts of this building are inbetter repair than other parts. The wolves that patrol the ground have thus far kept Angel from getting to the vampire’s coffin, though given enough time Angel would probably manage to eliminate the wolves. [b][u]8a – Courtyard[/u] (EL 5)[/b] Walled in with stone, the courtyard contains a well, the water of which is still clean. On the west side of the courtyard are stables. Currently six wolves lair in the courtyard, sleeping in the stables at night and prowling the yard by day. Wolves (6): CR 1; HD 2d8 +2 (9, 10, 11, 11, 12, 13 hp) Init +2; Speed 50 ft; AC 14; Attk +3 melee (1d6+1 bite); SA Trip; SQ Scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and Feats: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1(+5); Weapon Finesse (bite). [b][u]8b – Carriage house[/u][/b][u][/u] This two story stone building is still in good repair, though the slate roof has a slight leak. The bottom room of the building used to hold horse gear and tack and harnesses but now only contains pegs on the wall and places for four saddles. The top floor used to once hold hay but is also now empty. The doors on the second floor lead to 8c. [b][u]8c – Roofs[/u][/b][u][/u] The flat roofs above the stables and the first floor of the living quarters can be easily reached via doors from the hay loft and from the keep. Arrow slits in the wall allow for archers to shoot to the north and west. [b][u]8d – Sitting room [/u][/b][u][/u] Four still useable chairs are in this room, facing the fireplace on the north wall. There used to be a painting over the fireplace but it is long gone. [b][u]8e – Dining room[/u][/b][u][/u] A large oak table and a fireplace on the south wall dominate the room. The chairs for the table are long since gone and the carpet in here is moldy. [b][u]8f – Private Study [/u][/b][u][/u] Old and musty chairs line the room. Bookworms have eaten most of the books and a good portion of the shelves in this room, there are none that can be salvaged. Searching the crumbling books might reveal the existence of the bookworms (spot DC 20). Anyone carrying books, parchments or scrolls will attract 2d4 worms per round. Worms on the move are easier to spot (Spot DC 15). There are a total of 35 worms in the room, each with 1 hp. [b][u]8g – Servants Lounge[/u][/b][u][/u] A puddle of water lies on the floor, a symptom of the leaking ceiling above. All the furnishings in this room are water damaged and there is a distinct musty smell in the room. However there is nothing dangerous in here and despite the water the floor is still sound. [b][u]8h – bedroom[/u][/b][u][/u] This was once the bedroom of the house maid. The bed is still sturdy, though it needs a mattress. A cracked wardrobe is empty. There is little water damage in this room and besides dust, there is nothing untoward in here. [b][u]8i – small bedroom[/u][/b][u][/u] This room once housed the cook. It is now completely devoid of furniture. There are water stains on the floor and the ceiling above sags from the weight of rock and wood on it. If the ceiling takes 15 hp of damage for any reason it will collapse and anyone and anything in the room will have to make a Reflex save (DC 15) or be struck for 3d6 hp worth of bludgeoning damage. [b][u]8j – Kitchen[/u] (EL7)[/b] When the staff fled 15 years ago, they took all the kitchen utensils with them. A fireplace is on the east wall and the west wall is taken up with cupboards and counters. The hall between the kitchen and the tower has been filled with clutter and rocks by Tarl. It takes 8 man hours to clear a way through. Like the ceiling in 8I, the ceiling in here is buckled and weakened and could collapse if it takes any damage. A pack of Shadow Rats lairs in the chimney. They are early victims of Angel’s experimentation with raising the dead. They leave the undead vampires alone, but will attack any living creature that enters the kitchen. [b]Shadow Rats (10):[/b] CR 1; tiny undead; 3 hp each; Spd 15 ft., climb 15 ft.; Init +2; AC 15; Atk +4 melee (1d3+1d2 temp. Str incorporeal bite); SA Strength Dam.; SQ Partially Incorporeal, undead, scent, shadow blend; Fort +0, Ref +2, Will +4; Str -, Dex 15, Con -, Int 2, Wis 12, Cha 2. [b]Skills and Feats:[/b] Balance +12, Climb +12, Hide +12; Weapon Finesse (bite) [b][u]8k - cupboard and stairs to the basement[/u][/b][u][/u] The cupboard is empty, but stone stairs next to them leading to the basement are still quite serviceable. [b][u]8l – Guest room [/u][/b][u][/u] Anything of value has long been gone from this room except for a large four poster bed with a straw mattress. The straw however is moldy and stinks. Like the kitchen and the cook’s bedroom, the ceiling in this room sags and if it takes too much damage it would collapse. [b][u]8m – Small Guest Room[/u][/b][u][/u] This room is newly refurnished and quite serviceable as a bedroom for one or two. [b][u]8n – Linen closet[/u][/b][u][/u] This closet is nothing but empty shelves. [size=1][b]Note:[/b] Both the book worms and the Shadow Rats are detailed in Tome of Horrors.[/size] [/QUOTE]
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