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Kalamar Encounters (from the Servants of the Swift Sword Campaign)
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<blockquote data-quote="Wicht" data-source="post: 714018" data-attributes="member: 221"><p><strong>Heart of corruption - entry 5</strong></p><p></p><p><strong><u><span style="font-size: 12px">Elias' Fort continues (basement)</span></u></strong></p><p></p><p><strong><u>8o – Sparring room</u> (EL 4)</strong></p><p>In this room, Elias used to fence with some of his friends and followers. Now a patch of green slime has filled the damp room. Small patches of it are on the ground, but the east and south wall are covered with it, as is the ceiling. Anyone entering the room has a 50% chance per round of having some of it drop on them.</p><p></p><p><strong><u>8p – weapon master’s bedroom</u> (EL 4)</strong></p><p>Elias’ good friend and weapons-master slept here, along with two other men. They helped patrol the countryside. Now all that is left are three beds and three empty trunks. The trunks and the beds are bolted to the floor. A vampire spawn sleeps curled in one of the trunks during the day. He was in life, the brother to Fridrag and they look and act alike.</p><p></p><p><strong>Vampire Spawn (Gesdal):</strong> CR 4; Init +6; HD 4d12; 17 hp; Spd 30 ft; AC 15; Attk +6 Melee (1d6+6+energy drain slam) or +8 (2d6+7 greatsword); SA Charm (Will Save DC 14), Energy Drain (DC 14), Blood Drain; SQ Undead, +2 Turn Resistance, Damage Reduction 10/silver, Cold and electricity resistance 10; Gaseous Form, Spider Climb, Fast healing 2; CE; SV Fort +1, Ref +5, Will +5; Str 18, Dex 14, Con -, Int 13, Wis 11, Cha 14.</p><p><strong><em> Skills and Feats:</em></strong> Bluff +8, Climb +8, Run +10, Hide +10, Jump +8, Listen +11, Move Silently +11, Search +8, Sense Motive +11, Spot +11; Feats: Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (Greatsword).</p><p> <strong><em>Possessions:</em></strong> Clothing, 1 gem (200 gp), +1 Greatsword.</p><p></p><p><strong><u>8q – Vault</u></strong></p><p>Elias kept his treasure in this room. The lock on the door is unique and though it can be picked (DC 35), it is more easily opened through the use of a special medallion worn by Elias when he died. A spell will have to overcome a DC of 20 to magically open the door. The door, made of a unique stone-like substance and magically enhanced has a hardness of 10 and 100 hp. The break DC is 35. The room is sealed against ethereal entry, scrying and cannot be entered in gaseous form. </p><p></p><p>Inside are three chests still containing 5000 gold pieces, 200 platinum pieces, and 20 gems and jewels. There is also a Longsword +2, a suit of Elven Chain mail, a small metal shield +2 and a pair of Gloves of arrow snaring.</p></blockquote><p></p>
[QUOTE="Wicht, post: 714018, member: 221"] [b]Heart of corruption - entry 5[/b] [b][u][size=3]Elias' Fort continues (basement)[/size][/u][/b][u][size=3][/size][/u][size=3][/size] [b][u]8o – Sparring room[/u] (EL 4)[/b] In this room, Elias used to fence with some of his friends and followers. Now a patch of green slime has filled the damp room. Small patches of it are on the ground, but the east and south wall are covered with it, as is the ceiling. Anyone entering the room has a 50% chance per round of having some of it drop on them. [b][u]8p – weapon master’s bedroom[/u] (EL 4)[/b] Elias’ good friend and weapons-master slept here, along with two other men. They helped patrol the countryside. Now all that is left are three beds and three empty trunks. The trunks and the beds are bolted to the floor. A vampire spawn sleeps curled in one of the trunks during the day. He was in life, the brother to Fridrag and they look and act alike. [b]Vampire Spawn (Gesdal):[/b] CR 4; Init +6; HD 4d12; 17 hp; Spd 30 ft; AC 15; Attk +6 Melee (1d6+6+energy drain slam) or +8 (2d6+7 greatsword); SA Charm (Will Save DC 14), Energy Drain (DC 14), Blood Drain; SQ Undead, +2 Turn Resistance, Damage Reduction 10/silver, Cold and electricity resistance 10; Gaseous Form, Spider Climb, Fast healing 2; CE; SV Fort +1, Ref +5, Will +5; Str 18, Dex 14, Con -, Int 13, Wis 11, Cha 14. [b][i] Skills and Feats:[/i][/b][i][/i] Bluff +8, Climb +8, Run +10, Hide +10, Jump +8, Listen +11, Move Silently +11, Search +8, Sense Motive +11, Spot +11; Feats: Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (Greatsword). [b][i]Possessions:[/i][/b][i][/i] Clothing, 1 gem (200 gp), +1 Greatsword. [b][u]8q – Vault[/u][/b][u][/u] Elias kept his treasure in this room. The lock on the door is unique and though it can be picked (DC 35), it is more easily opened through the use of a special medallion worn by Elias when he died. A spell will have to overcome a DC of 20 to magically open the door. The door, made of a unique stone-like substance and magically enhanced has a hardness of 10 and 100 hp. The break DC is 35. The room is sealed against ethereal entry, scrying and cannot be entered in gaseous form. Inside are three chests still containing 5000 gold pieces, 200 platinum pieces, and 20 gems and jewels. There is also a Longsword +2, a suit of Elven Chain mail, a small metal shield +2 and a pair of Gloves of arrow snaring. [/QUOTE]
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