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Kalamar Encounters (from the Servants of the Swift Sword Campaign)
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<blockquote data-quote="Wicht" data-source="post: 714072" data-attributes="member: 221"><p><strong>Heart of corruption - Entry 7</strong></p><p></p><p><strong><u><span style="font-size: 12px">Elias' Fort continued (tower third floor and roof)</span></u></strong></p><p></p><p><u><strong>8x – Elias’ sitting room</strong></u></p><p>This room evidences signs of recent repair. There is no furniture, but the floor has been repaired and the walls have been repainted. A painting of a red dragon (value 50 gp) is newly hung on the wall. A door in the ceiling will drop down a set of collapsible stairs leading to the roof. The stairs are quite rotten however and anyone climbing them will fall through.</p><p></p><p><strong><u>8y – Elias’ bedroom</u> (EL 6)</strong></p><p>The bed to this room has been thrown out (it lies in one of the collapsed rooms) But the chair and desk, both in good condition remain. The walls are newly painted. There is a secret door on the north wall (spot/search DC 18). Behind the secret passage lies an empty room in which Tarl’s coffin lies (along with Tarl’s money).</p><p></p><p><strong>Tarl (Vampire), Adept 5:</strong> CR 6; HD 5d12; 41 hp; Init +5; Spd 30 ft; AC 17; Attk +7 Melee (1d6+7+energy drain slam); SA Domination (Will save DC 14), Energy Drain (DC 14), Blood Drain, children of the night, create spawn; SQ Undead, +4 Turn Resistance, Damage Reduction 15/+1, Cold and electricity resistance 20; Gaseous Form, Alternate form, Spider Climb, Fast healing 5, vampire weaknesses; CE; SV Fort +1, Ref +4, Will +7; Str 20, Dex 12, Con -, Int 15, Wis 16, Cha 15.</p><p> <strong><em>Skills and Feats:</em></strong> Bluff +10, Hide +9, Listen +13, Move Silently +9, Search +8, Sense Motive +10, Spot +13, Knowledge Religion +10, Heal +10, Wilderness Lore +10; Feats: Alertness, Improved Initiative, Lightning Reflexes, Dodge, Combat Reflexes, Spell Penetration, Power Attack.</p><p> <strong><em>Possessions:</em></strong> 2900 gp, 38000 sp, scroll (blindness, Protection from Arrows, Flaming Sphere). 4 gems (50, 120, 200, 800 gp)</p><p> <strong><em>Spells:</em></strong> Ghost Sound, Guidance, Read magic, Inflict Light Wounds, Obscuring Mist, Protection from good, Bull’s Strength, Invisibility.</p><p> <strong>Roleplaying Notes:</strong> Tarl is cocky and overconfident. However, if pressed he will summon any available vampire spawn to fight with him (along with his creatures of the night), or if necessary flee. Tarl has an extra coffin hidden beneath the forest floor north of the river. </p><p></p><p><strong><u>8z – Tower roof</u></strong></p><p> A broken ballista sits in the middle of this roof. The stonework is crumbling around the edge, but the tower still commands quite a view. Tamil’s tower (in which there is always a light shining now) and the temple can easily be seen from the tower, as can the castle above the falls.</p></blockquote><p></p>
[QUOTE="Wicht, post: 714072, member: 221"] [b]Heart of corruption - Entry 7[/b] [b][u][size=3]Elias' Fort continued (tower third floor and roof)[/size][/u][/b][u][/u] [u][b]8x – Elias’ sitting room[/b][/u] This room evidences signs of recent repair. There is no furniture, but the floor has been repaired and the walls have been repainted. A painting of a red dragon (value 50 gp) is newly hung on the wall. A door in the ceiling will drop down a set of collapsible stairs leading to the roof. The stairs are quite rotten however and anyone climbing them will fall through. [b][u]8y – Elias’ bedroom[/u] (EL 6)[/b] The bed to this room has been thrown out (it lies in one of the collapsed rooms) But the chair and desk, both in good condition remain. The walls are newly painted. There is a secret door on the north wall (spot/search DC 18). Behind the secret passage lies an empty room in which Tarl’s coffin lies (along with Tarl’s money). [b]Tarl (Vampire), Adept 5:[/b] CR 6; HD 5d12; 41 hp; Init +5; Spd 30 ft; AC 17; Attk +7 Melee (1d6+7+energy drain slam); SA Domination (Will save DC 14), Energy Drain (DC 14), Blood Drain, children of the night, create spawn; SQ Undead, +4 Turn Resistance, Damage Reduction 15/+1, Cold and electricity resistance 20; Gaseous Form, Alternate form, Spider Climb, Fast healing 5, vampire weaknesses; CE; SV Fort +1, Ref +4, Will +7; Str 20, Dex 12, Con -, Int 15, Wis 16, Cha 15. [b][i]Skills and Feats:[/i][/b][i][/i] Bluff +10, Hide +9, Listen +13, Move Silently +9, Search +8, Sense Motive +10, Spot +13, Knowledge Religion +10, Heal +10, Wilderness Lore +10; Feats: Alertness, Improved Initiative, Lightning Reflexes, Dodge, Combat Reflexes, Spell Penetration, Power Attack. [b][i]Possessions:[/i][/b][i][/i] 2900 gp, 38000 sp, scroll (blindness, Protection from Arrows, Flaming Sphere). 4 gems (50, 120, 200, 800 gp) [b][i]Spells:[/i][/b][i][/i] Ghost Sound, Guidance, Read magic, Inflict Light Wounds, Obscuring Mist, Protection from good, Bull’s Strength, Invisibility. [b]Roleplaying Notes:[/b] Tarl is cocky and overconfident. However, if pressed he will summon any available vampire spawn to fight with him (along with his creatures of the night), or if necessary flee. Tarl has an extra coffin hidden beneath the forest floor north of the river. [b][u]8z – Tower roof[/u][/b][u][/u] A broken ballista sits in the middle of this roof. The stonework is crumbling around the edge, but the tower still commands quite a view. Tamil’s tower (in which there is always a light shining now) and the temple can easily be seen from the tower, as can the castle above the falls. [/QUOTE]
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