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Kalamar Encounters (from the Servants of the Swift Sword Campaign)
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<blockquote data-quote="Celebrim" data-source="post: 723159" data-attributes="member: 4937"><p>Beautiful examples of small dungeon design. Annotations are sparse but sufficient. Excellent 'first edition feel'. Professional presentation.</p><p></p><p>I love spatial awareness like room 8g. It shows that you are thinking as a designer when events in one room spill over into the description of adjacents rooms. To me nothing is worse than sounds/odors/light sources occuring in one room that are not mentioned in the next room. It tells me that the designer is plays D&D only at the level of 'open door/clear room/collect treasure/repeat'.</p><p></p><p>I'm very impressed.</p><p></p><p>If I had to have one small quibble it is that each description is 2-3 sentences too short. Sparse text like that is fine for a printed module when you are trying to get within a space constraint, but to me it really doesn't present the encounter in a way that a novice DM can run it well.</p><p></p><p>You have good 1st edition feel, but you don't have really strong 3rd edition feel. Mentioning some of the more like skill checks and thier DC's would go along way toward helping someone play it exactly as you intended it.</p><p></p><p>Limiting myself to Encounter #8:</p><p></p><p>What skill is used to determine that the water in the well is safe to drink? DC?</p><p></p><p>What are the skill(s) to determine to determine that the servant's lounge is safe? To notice that the ceiling in the small bedroom is dangerous? Would a craft check be appropriate here than a spot or search check? How about a craft(carpentry) check to detect the ruined nature of the floor? What is the maximum rate that they will hold before collapsing; that is, if I probe ahead with a pole will I poke through the floor or do I really have to put my weight on it to get it to collapse? </p><p></p><p>What is the DC to spot/hear the centipedes? What is the DC to spot the green slime? What skill is used to recognize it as hazard that it is? DC?</p><p></p><p>What is the DC of the appraise check to correctly value the painting in 8x? What is the maximum weight the stairs will hold without colapsing?</p><p></p><p>And could you think of other skill tests you could place to liven things up? The PC's spent points on them, you might as well give them a chance to make use of something other than listen/spot/search.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 723159, member: 4937"] Beautiful examples of small dungeon design. Annotations are sparse but sufficient. Excellent 'first edition feel'. Professional presentation. I love spatial awareness like room 8g. It shows that you are thinking as a designer when events in one room spill over into the description of adjacents rooms. To me nothing is worse than sounds/odors/light sources occuring in one room that are not mentioned in the next room. It tells me that the designer is plays D&D only at the level of 'open door/clear room/collect treasure/repeat'. I'm very impressed. If I had to have one small quibble it is that each description is 2-3 sentences too short. Sparse text like that is fine for a printed module when you are trying to get within a space constraint, but to me it really doesn't present the encounter in a way that a novice DM can run it well. You have good 1st edition feel, but you don't have really strong 3rd edition feel. Mentioning some of the more like skill checks and thier DC's would go along way toward helping someone play it exactly as you intended it. Limiting myself to Encounter #8: What skill is used to determine that the water in the well is safe to drink? DC? What are the skill(s) to determine to determine that the servant's lounge is safe? To notice that the ceiling in the small bedroom is dangerous? Would a craft check be appropriate here than a spot or search check? How about a craft(carpentry) check to detect the ruined nature of the floor? What is the maximum rate that they will hold before collapsing; that is, if I probe ahead with a pole will I poke through the floor or do I really have to put my weight on it to get it to collapse? What is the DC to spot/hear the centipedes? What is the DC to spot the green slime? What skill is used to recognize it as hazard that it is? DC? What is the DC of the appraise check to correctly value the painting in 8x? What is the maximum weight the stairs will hold without colapsing? And could you think of other skill tests you could place to liven things up? The PC's spent points on them, you might as well give them a chance to make use of something other than listen/spot/search. [/QUOTE]
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