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Kalamar - first published 4e setting?!?
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<blockquote data-quote="The Lost Muse" data-source="post: 4367076" data-attributes="member: 18546"><p>They've updated the text to include the 4e classes. The races are: Dwarves, Elves, Gnomes, Half-Elves, Half-Hobgoblins, Half-Orcs*, Halflings, Hobgoblins, and 6 flavors of human.</p><p></p><p>* It is suggested that you use the orc statistics, but change the bonus stats, and possibly grab a human power.</p><p></p><p>Kenzerco has definately used the features of the PDF format to great advantage. Each chapter is bookmarked, with individual sections broken down. </p><p></p><p>The languages chapter details the major languages spoken on Tellene, including naming elements for each language. These are fantastic, as you can just combine a couple and have an appropriate character name to use. There are a couple suggestions as to bonuses DM's can give depending on whether or not characters are literate, or if they speak the proper language rather than common.</p><p></p><p>The chapter on the pantheon of gods has also been updated to reflect the changes in alignments, with an explaination of the reduction from 9 to 5 alignments. This pantheon is exhaustive, and I like that they include the various names each culture would call the gods rather than creating a new pantheon for each culture.</p><p></p><p>There is a table with names, locations, and levels of NPC's. THe highest level is 24, though most are well below that. I did notice what appeared to be some 3.X style multiclassing still on the list. There are a few warlocks, but no warlords. Some of the NPC's are given roles from the Monster Manual, rather than classes.</p><p></p><p>There is very little in the way of crunch, although perhaps they will be allowed to do a 4e phb. For people who already own the books, this is a waste of money. If you are looking for a consistent, old-school, detailed setting, here it is.</p></blockquote><p></p>
[QUOTE="The Lost Muse, post: 4367076, member: 18546"] They've updated the text to include the 4e classes. The races are: Dwarves, Elves, Gnomes, Half-Elves, Half-Hobgoblins, Half-Orcs*, Halflings, Hobgoblins, and 6 flavors of human. * It is suggested that you use the orc statistics, but change the bonus stats, and possibly grab a human power. Kenzerco has definately used the features of the PDF format to great advantage. Each chapter is bookmarked, with individual sections broken down. The languages chapter details the major languages spoken on Tellene, including naming elements for each language. These are fantastic, as you can just combine a couple and have an appropriate character name to use. There are a couple suggestions as to bonuses DM's can give depending on whether or not characters are literate, or if they speak the proper language rather than common. The chapter on the pantheon of gods has also been updated to reflect the changes in alignments, with an explaination of the reduction from 9 to 5 alignments. This pantheon is exhaustive, and I like that they include the various names each culture would call the gods rather than creating a new pantheon for each culture. There is a table with names, locations, and levels of NPC's. THe highest level is 24, though most are well below that. I did notice what appeared to be some 3.X style multiclassing still on the list. There are a few warlocks, but no warlords. Some of the NPC's are given roles from the Monster Manual, rather than classes. There is very little in the way of crunch, although perhaps they will be allowed to do a 4e phb. For people who already own the books, this is a waste of money. If you are looking for a consistent, old-school, detailed setting, here it is. [/QUOTE]
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