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Kalamar - first published 4e setting?!?
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<blockquote data-quote="theemrys" data-source="post: 4367800" data-attributes="member: 25516"><p>Well, when I first got the Kalamar Campaign book for 3e years ago I was excited, but quickly became bored with it due to it's style... after a while though I really got into the setting (more to do with the other source books). When I went back to my campaign setting book I realized it's one of the best ones I've ever had. Sure, I don't find it a good one to sit down and just read cover to cover, but as a reference book when running a game, it's awesome! </p><p></p><p>I have had some of the best games I've ever run set in Kalamar (and my player's agreed). We didn't find the names a big deal and I loved the "realism" behind the geography. Also, the way the different cultures are setup feels "right" for some reason. I'm also a fan of "rare magic" settings where it's there and there are powerful items/casters, but they're not common or seen all the time. It really is a setting where the PCs get to be the heros.</p><p></p><p>Anyway, if you're interested in a setting which has lots to draw on but gives you lots of room to develop your own game, I highly recommend this setting.</p></blockquote><p></p>
[QUOTE="theemrys, post: 4367800, member: 25516"] Well, when I first got the Kalamar Campaign book for 3e years ago I was excited, but quickly became bored with it due to it's style... after a while though I really got into the setting (more to do with the other source books). When I went back to my campaign setting book I realized it's one of the best ones I've ever had. Sure, I don't find it a good one to sit down and just read cover to cover, but as a reference book when running a game, it's awesome! I have had some of the best games I've ever run set in Kalamar (and my player's agreed). We didn't find the names a big deal and I loved the "realism" behind the geography. Also, the way the different cultures are setup feels "right" for some reason. I'm also a fan of "rare magic" settings where it's there and there are powerful items/casters, but they're not common or seen all the time. It really is a setting where the PCs get to be the heros. Anyway, if you're interested in a setting which has lots to draw on but gives you lots of room to develop your own game, I highly recommend this setting. [/QUOTE]
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Kalamar - first published 4e setting?!?
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