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Kalamar - first published 4e setting?!?
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<blockquote data-quote="Heselbine" data-source="post: 4368467" data-attributes="member: 64878"><p>I've been following this thread and I have to say something about Kalamar.</p><p> </p><p>I ran a Kalamar campaign for about two years, and it was very successful. The (for me) very best bit about Kalamar is that it's been thought through as a complete world concept, and because of that it hangs together very well. Personally a world that feels like an actual world rather than a few things which just happen to be next to each other (e.g. Greyhawk and the Forgotten Realms) is very appealing.</p><p> </p><p>Added to this, you have the Kalamar atlas, which is just about the best RPG supplement ever produced, and which I think is (almost?) entirely stat-free so won't need any updating.</p><p> </p><p>Down-sides of Kalamar: I've found that sometimes they'll put in rules crunch which is either not quite in the spirit of the game, which is overpowering, or which doesn't quite fit. Not a big problem, however.</p><p> </p><p>I'd thoroughly recommend Kalamar if you want:</p><p> </p><p>1) a "realistic" (in the sense of it all hangs together) world</p><p>2) a fairly straight setting (no magic trains etc.)</p><p>3) a classic D&D experience</p><p> </p><p>BTW, I've nothing against Greyhawk or FR, or Eberron, but I love Kalamar and I'm at a bit of a loss to understand why it's not more popular.</p></blockquote><p></p>
[QUOTE="Heselbine, post: 4368467, member: 64878"] I've been following this thread and I have to say something about Kalamar. I ran a Kalamar campaign for about two years, and it was very successful. The (for me) very best bit about Kalamar is that it's been thought through as a complete world concept, and because of that it hangs together very well. Personally a world that feels like an actual world rather than a few things which just happen to be next to each other (e.g. Greyhawk and the Forgotten Realms) is very appealing. Added to this, you have the Kalamar atlas, which is just about the best RPG supplement ever produced, and which I think is (almost?) entirely stat-free so won't need any updating. Down-sides of Kalamar: I've found that sometimes they'll put in rules crunch which is either not quite in the spirit of the game, which is overpowering, or which doesn't quite fit. Not a big problem, however. I'd thoroughly recommend Kalamar if you want: 1) a "realistic" (in the sense of it all hangs together) world 2) a fairly straight setting (no magic trains etc.) 3) a classic D&D experience BTW, I've nothing against Greyhawk or FR, or Eberron, but I love Kalamar and I'm at a bit of a loss to understand why it's not more popular. [/QUOTE]
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Kalamar - first published 4e setting?!?
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