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Kalamar Players handbook Overview!
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<blockquote data-quote="Razuur" data-source="post: 170222" data-attributes="member: 1997"><p>g'morning from Madison Wisconsin!</p><p></p><p>I'll try to answer these questions the best I can. My main reason for being a little vague (while being specific!) with the details is that Kalamar is an official DnD setting, and not open content like D20. That is also presumable why they can reprint some of the classbook and FR setting stuff that is not open content. So I am not really confortable printing the actual details of feats, spells, etc. I am more than happy to decribe what something is and does, but not how it does it. I think really only a Kenzer person can do this, and since they browse this site often, it is a matter of time before they see this, and can make the decision if they want to place some spoiler details. This is their baby, and I am so impressed with it I respect it greatly.</p><p></p><p>But here goes:</p><p></p><p>Berendor & bwgwl : It is a great idea, and it is truly well done. They have everything layed out for maximum usage of ANY player for ANY setting. I too type up my druids spells in excel, but they are not half as good as these. Now we can use excel for the D20 stuff, as the official stuff is covered from the PHB to FR to Manual of planes, to Oriental Adv...</p><p></p><p>drnuncheon: Yes there are those, but they are primarily useful ones. They are But there are also others like Improved subdual, or inheritance (which give starting players more cash), Noble Pride, Pyro (advantages for lighting things and people on fire), etc. Others like Skill Prodigy, shapechanger, and spell dodge could really make things interesting.</p><p></p><p>bwgwl: THere is too much good stuff. I run a homebrew as well, and virtually *ALL* of this is portable in. Thats whythis is so good. Extremely useful for Kalamar, extremely useful for any DnD player.</p><p> </p><p> Sayburr: I have noticed that you are a big Kalamar fan. You will not be disapointed in this product. The long wait is almost over. Be very happy that it will exceed high expectaions. It did for me.</p><p></p><p>Berendor: As I said earlier, I am hesitant to post the details, but I can give you an overview. Iron Touch of Kruk-Ma-Mali is a Hobgoblin feat (or specialty). Basically the feat is used by heavy warriors to sturdy themselves so that they do not take as extreme damage. Before raves begin about a feat being limited to a race, many of the feats (this one included) not only have Hobgoblin as a req, but also geographical regions. This is nice. I saw it done effectively in Wheel of Time and FR. Makes some feats only available to people in certain areas. This is easily convertable to any worlds similar area or race.</p><p></p><p>Keep 'em coming. I will periodically check back todayto answer any questions. I would bet Kenzerites are lurking here as well.</p><p></p><p>Did I mention that every DND player should pick this up? Just want to make sure that is clear! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Razuur</p></blockquote><p></p>
[QUOTE="Razuur, post: 170222, member: 1997"] g'morning from Madison Wisconsin! I'll try to answer these questions the best I can. My main reason for being a little vague (while being specific!) with the details is that Kalamar is an official DnD setting, and not open content like D20. That is also presumable why they can reprint some of the classbook and FR setting stuff that is not open content. So I am not really confortable printing the actual details of feats, spells, etc. I am more than happy to decribe what something is and does, but not how it does it. I think really only a Kenzer person can do this, and since they browse this site often, it is a matter of time before they see this, and can make the decision if they want to place some spoiler details. This is their baby, and I am so impressed with it I respect it greatly. But here goes: Berendor & bwgwl : It is a great idea, and it is truly well done. They have everything layed out for maximum usage of ANY player for ANY setting. I too type up my druids spells in excel, but they are not half as good as these. Now we can use excel for the D20 stuff, as the official stuff is covered from the PHB to FR to Manual of planes, to Oriental Adv... drnuncheon: Yes there are those, but they are primarily useful ones. They are But there are also others like Improved subdual, or inheritance (which give starting players more cash), Noble Pride, Pyro (advantages for lighting things and people on fire), etc. Others like Skill Prodigy, shapechanger, and spell dodge could really make things interesting. bwgwl: THere is too much good stuff. I run a homebrew as well, and virtually *ALL* of this is portable in. Thats whythis is so good. Extremely useful for Kalamar, extremely useful for any DnD player. Sayburr: I have noticed that you are a big Kalamar fan. You will not be disapointed in this product. The long wait is almost over. Be very happy that it will exceed high expectaions. It did for me. Berendor: As I said earlier, I am hesitant to post the details, but I can give you an overview. Iron Touch of Kruk-Ma-Mali is a Hobgoblin feat (or specialty). Basically the feat is used by heavy warriors to sturdy themselves so that they do not take as extreme damage. Before raves begin about a feat being limited to a race, many of the feats (this one included) not only have Hobgoblin as a req, but also geographical regions. This is nice. I saw it done effectively in Wheel of Time and FR. Makes some feats only available to people in certain areas. This is easily convertable to any worlds similar area or race. Keep 'em coming. I will periodically check back todayto answer any questions. I would bet Kenzerites are lurking here as well. Did I mention that every DND player should pick this up? Just want to make sure that is clear! ;) Razuur [/QUOTE]
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