Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kalamar Players handbook Overview!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shard O'Glase" data-source="post: 180674" data-attributes="member: 1134"><p>More time now, spiderman rocked!!. Anyways overall a very good book. I'm going to have to look closely at the classes presented in the book before I let them in, the dancer and the spellsinger I'm concerned about. The races overall cool, except the gnome and 1/2ling with good mental stats, a no brainer of either a wizard or sorcerer. The grey elf surprsingly isn't a no brainer though, one con hits a wizard much harder than str, and +he has virtually no elf abilities, only gets the 4 hour rest, and then gains+2to arcance knowledge checks, no martial weapon profs, no+to spot,search, listen, no low light vision even. If anything a weak race, not a strong one even with the +2 to two stats (int,chr)-2 to con. Still my basic preference is that if humans are stat wise same world wide, but different cultures and appearences, the except maybe for reallly, separte sub races the same should be true for demi-humans. I see no reason why grey,high,wood,wild elves should be any different except for culture, and maybe training based stat bonuses like which martial weapon feats they gain.</p><p></p><p> Feats overall they seem fairly cool, a couple got me worried or I mock, the spell miser(pre-req 7th level spellcaster) can retain a prepared spell or spell slot if make a concentraiton check=to 10+(spell levelx2) if miss check by 5 or more lose the spell, and don't even cast it, can only do this for a spell level=to your spell casting attribute modifier. ?S is that per day, or any time as long as the spell level isn't too high. If it is per day, it is ok but not something I'd likely take, if it is any number of times but at one time can't be too high of a spell level then it is a feat I can't see a spellcaster not taking.</p><p></p><p> OK the mock one, can't remember the name, something like noble xxx a human regional feat gives you a +2 to saves vs fear. Considering I think every save vs fear is a will save isn't this just a really crappy iron will.</p><p></p><p>Dug the feat that gave you either exclusive skills as cross class skills, or cross class skills as class skills, number of skills= to your int mod. </p><p></p><p>I really dug the skill section with tons of examples of crafts and professions and what a good roll could accomplish. </p><p></p><p> Spells ok, nothing really grabbed me except I think domains are giving way too many wizard flavor spells to clerics as cleric domain exclusive spells. Also the channeling positive energy for cool effects thing, I'm not diametrically opposed too, but considering clerics are the most overpowered class in 3rd ed, they really don't need any legs up.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 180674, member: 1134"] More time now, spiderman rocked!!. Anyways overall a very good book. I'm going to have to look closely at the classes presented in the book before I let them in, the dancer and the spellsinger I'm concerned about. The races overall cool, except the gnome and 1/2ling with good mental stats, a no brainer of either a wizard or sorcerer. The grey elf surprsingly isn't a no brainer though, one con hits a wizard much harder than str, and +he has virtually no elf abilities, only gets the 4 hour rest, and then gains+2to arcance knowledge checks, no martial weapon profs, no+to spot,search, listen, no low light vision even. If anything a weak race, not a strong one even with the +2 to two stats (int,chr)-2 to con. Still my basic preference is that if humans are stat wise same world wide, but different cultures and appearences, the except maybe for reallly, separte sub races the same should be true for demi-humans. I see no reason why grey,high,wood,wild elves should be any different except for culture, and maybe training based stat bonuses like which martial weapon feats they gain. Feats overall they seem fairly cool, a couple got me worried or I mock, the spell miser(pre-req 7th level spellcaster) can retain a prepared spell or spell slot if make a concentraiton check=to 10+(spell levelx2) if miss check by 5 or more lose the spell, and don't even cast it, can only do this for a spell level=to your spell casting attribute modifier. ?S is that per day, or any time as long as the spell level isn't too high. If it is per day, it is ok but not something I'd likely take, if it is any number of times but at one time can't be too high of a spell level then it is a feat I can't see a spellcaster not taking. OK the mock one, can't remember the name, something like noble xxx a human regional feat gives you a +2 to saves vs fear. Considering I think every save vs fear is a will save isn't this just a really crappy iron will. Dug the feat that gave you either exclusive skills as cross class skills, or cross class skills as class skills, number of skills= to your int mod. I really dug the skill section with tons of examples of crafts and professions and what a good roll could accomplish. Spells ok, nothing really grabbed me except I think domains are giving way too many wizard flavor spells to clerics as cleric domain exclusive spells. Also the channeling positive energy for cool effects thing, I'm not diametrically opposed too, but considering clerics are the most overpowered class in 3rd ed, they really don't need any legs up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kalamar Players handbook Overview!
Top