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<blockquote data-quote="Graf" data-source="post: 2474465" data-attributes="member: 3087"><p>I felt similarly about Eberron initially. It is a bit tricky to get into. </p><p>I found that actually running a game makes things easier.</p><p></p><p></p><p>Well said. Two devil's advocate-ish points.</p><p></p><p>The idea that Kalashar all live together in peace and harmony is reasonable only to a degree. I would expect that their empathic natures (and the shared spirits) mean that there is a much higher degree of understanding and communication than in comparable humanoid societies. The books certainly support this view.</p><p>At the same time someone in a closed off Kalashar community who -does- have a disagreement may feel it -much- more strongly. The slight frown of an authority figure or a quiet sigh reverberates the same way being yelled at in a more agressive society would.</p><p></p><p>Also, the Kalashar presented in the books are at (or approaching) a crossroads. For a long time they, as a race, have been focusing on religious practice. Now that there is the atavist movement toward direct action it is easy to imagine that there is more "politicking" going on in their society. (i.e. trying to convince people to join in the material campaign or else discouraging people from "frittering away resources on pointless distractions from the Path").</p><p></p><p>Naturally we aren't talking about open-warfare style conflict. But since the Path of Light teaches that the greatest battles occur in quiet meditiation to advance the age an intellectual disagreement might seem far more important that a fistfight....</p><p></p><p>Just tossing out ideas...</p><p></p><p></p><p>All one bloodline could be cool but it would force all the players to pick (or have imposed upon them) one or two personality traits for the characters. A few different heritages might be more attractive to players.... </p><p></p><p>Of course with the right traits you could make some really interesting character dynamics (if people were keen).</p><p>[Edits = clarity]</p></blockquote><p></p>
[QUOTE="Graf, post: 2474465, member: 3087"] I felt similarly about Eberron initially. It is a bit tricky to get into. I found that actually running a game makes things easier. Well said. Two devil's advocate-ish points. The idea that Kalashar all live together in peace and harmony is reasonable only to a degree. I would expect that their empathic natures (and the shared spirits) mean that there is a much higher degree of understanding and communication than in comparable humanoid societies. The books certainly support this view. At the same time someone in a closed off Kalashar community who -does- have a disagreement may feel it -much- more strongly. The slight frown of an authority figure or a quiet sigh reverberates the same way being yelled at in a more agressive society would. Also, the Kalashar presented in the books are at (or approaching) a crossroads. For a long time they, as a race, have been focusing on religious practice. Now that there is the atavist movement toward direct action it is easy to imagine that there is more "politicking" going on in their society. (i.e. trying to convince people to join in the material campaign or else discouraging people from "frittering away resources on pointless distractions from the Path"). Naturally we aren't talking about open-warfare style conflict. But since the Path of Light teaches that the greatest battles occur in quiet meditiation to advance the age an intellectual disagreement might seem far more important that a fistfight.... Just tossing out ideas... All one bloodline could be cool but it would force all the players to pick (or have imposed upon them) one or two personality traits for the characters. A few different heritages might be more attractive to players.... Of course with the right traits you could make some really interesting character dynamics (if people were keen). [Edits = clarity] [/QUOTE]
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