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Kalashtar Quest Game
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<blockquote data-quote="Someone" data-source="post: 2483335" data-attributes="member: 5656"><p>Ok, here´s it. I´m not sure if some things, like personality and background, would fit, but anyway:</p><p></p><p>Name: Amalkhad</p><p>Kalashtar soulknife 5</p><p></p><p>Age: 55</p><p>Gender: Male</p><p>Height: 5´10´´</p><p>Weight: 150 lb</p><p>Eyes: Green</p><p>Hair: Black</p><p>Skin: Tan</p><p>Alingment: Neutral Good</p><p></p><p>STR: 14 [+2] (6 points) </p><p>DEX: 16 [+3] (8 points) [+1 4th level ability bonus]</p><p>CON: 14 [+2] (6 points) </p><p>INT: 14 [+2] (6 points) </p><p>WIS: 10 [+0] (2 points) </p><p>CHA: 8 [-1] (0 points)</p><p></p><p>Hit Dice: 5d10 + 10</p><p>HP: 42</p><p>Action Points: 7</p><p>Armor Class: 19 (10 base + 3 Dex + 5 Armor +1 Deflection)</p><p>Initiative: +3</p><p>BAB: +3</p><p>- Melee: +5</p><p>- Ranged: +6</p><p></p><p>Speed: 30’</p><p></p><p>FORT: +3 (1 Base + 2 Con)</p><p>REFL: +7 (4 Base + 3 Dex)</p><p>WILL: +4 (4 Base + 0 Wis)</p><p></p><p>Abilities: </p><p>Mindlink 1/day as a 5th level psion</p><p>+2 against mind-affecting effects and posession</p><p>+2 to Diplomacy, Bluff and Intimidate checks</p><p>+2 to Disguise checks to take the place of a human</p><p>Immune to Dream and Nightmare spells.</p><p>Natural psion: 1 power point per level</p><p></p><p>Mind blade</p><p>Bonus feats: Weapon focus, Wild talent.</p><p>Throw mind blade</p><p>Psychic Strike +1d8</p><p>+1 Mind blade</p><p>Free draw.</p><p>Shape mind blade.</p><p></p><p>Feats:</p><p>1st Level: Point blank shot</p><p>1st level Soulknife bonus: Weapon focus (mindblade)</p><p>1st level Soulknife bonus: Wild Talent</p><p>3rd level: Psionic Shot</p><p>- </p><p>[code]</p><p>Skills: </p><p>Concentration +8 (6 ranks, +2 Con)</p><p>Autohypnosis +8 (8 ranks, +0 Wis)</p><p>Tumble +11 (8 ranks, +3 Dex)</p><p>Move silently +16 (8 ranks, +3 Dex, +5 Competence)</p><p>Hide +11 (8 ranks, +3 Dex)</p><p>Spot +5 (5 ranks, +0 Wis)</p><p>Listen +5 (5 ranks, +0 Wis)</p><p>[/code]</p><p></p><p>Languages:</p><p>- Common, quori, draconic, goblin.</p><p></p><p></p><p>Power Points: 7 (+2 Wild Talent, +5 racial)</p><p></p><p>Equipment:</p><p>Melee weapons</p><p>- <em>+1</em> Mindblade +7 (1d10+3, 19-20/x2) (Two handed)</p><p></p><p>Ranged weapons</p><p>- <em>+1</em> Mindblade +8 (1d10+2, 19-20/x2, 30 ft.) [+1 to hit and damage within 30 feet]</p><p></p><p>Miscellaneous Magical or Psionic Items</p><p>-Cloak of resistance +1 (1000 gp, 1 lb)</p><p>-+1 Mithril chain shirt (2100 gp, 10 lb)</p><p>-Boots of elvenkind (2500 gp, 1 lb)</p><p>-Elixir of hiding (250 gp, --)</p><p>-Ring of protection +1 (2000 gp, -- lb)</p><p></p><p>Potions or Psionic Tattoos</p><p>-Psionic tattoo of Animal Affinity (+4 Dex) (300 gp)</p><p>-Psionic tattoo of Force screen (50 gp)</p><p>-Potion of Fly (750 gp)</p><p></p><p></p><p>Mundane equipment</p><p>-Adventurer’s Outfit (0 gp, -- lb)</p><p>-Backpack ( 2 gp, 2 lb) with:</p><p> -Rope ( 1 gp, 10 lb)</p><p> -1 day rations ( 0,5 gp, 1 lb)</p><p> -3x Sunrod ( 6 gp, 3 lb)</p><p> -Blanket ( 0,5 gp, 3 lb)</p><p></p><p>Weight Carried: 31 lb</p><p>Remain money: 40 gp</p><p></p><p>Description: [sblock]Amalkhad is rather non-descript; he seems even more human-like that the normal kalashtar -once you discount the contrast between his short, black hair and his green eyes. He had made stealth an habit, a thing that others find unnerving. He wears several items of elven craft[/sblock]</p><p></p><p>Personality: [sblock]Amalkhad has grown in a dangerous environment, where words are of little use, so he doesn´t like to speak -or think- too much and rather act, but in a kalashtar fashion; instead of jumping into action, he reaches conclusions too early, and maintains them despite all: he unlikely abandons a course of action, no matter what effort or patience he has to invest, making him the closest thing the kalashtar have to a "wild card". The elders in his family lament his disinclination to follow the psionic traditions, given his natural born talent, a gift he´s used only as much as he needed to manifest and hone his mind-blade. Others thank Amalkhad followed that path, since his expertise as scout has avoided them a lot of trouble in the group´s recent moves.[/sblock]</p><p></p><p>Background: [sblock]He´s a member of a kalashtar group -mostly a moderately large family or clan- exiled from Sarlona centuries ago, and that has survived preserving the traditions and customs of his former land, living an uncomfortable life in some of the most dangerous lands or Khorvaire. The Last War multiplied their concerns, as the marching armies forced them to move out of their way and put them in danger more than once. Amalkhad followed the group´s monks, the most experienced in stealth and moving unnoticed into their scouting missions, to keep sure the group´s way was clean of danger. That appealed to the young kalashtar, but he lacked the inclination to follow the monk´s discipline. Soon, however, he learned how to manifest his psionic might into a dangerous weapon, a path rarely followed in the group.</p><p></p><p>Five or six years ago, while doing his duty, he spotted a group of riders. They spotted him too, and decided to attack, shooting him. Taking refuge in a nearby group of trees, he forced the horsemen to close, opportunity he used to kill one of them with a well-thrown mind blade. The others fled, thinking maybe that the shining blade was a spell effect, and they were ambushed by spellcasters. Amalkhad checked the fallen man, and it turned to be a tall elf, killed by his blade and the fall from the horse. After briefly mourning the death, he took his things -armor, weapons and boots- and returned to the group. It wasn´t the first time he was forced to kill, but this time the elders decided that maybe the death wasn´t totally neccesary, and he had to learn to master his mind better. So he had to stay with the group, learning how to focus and sharpen his will.</p><p></p><p>Soon after the war finished, and many thought it was like a portent, the time of change for them too. Amalkhad shared that belief, and started to think on was was the right thing to do.[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 2483335, member: 5656"] Ok, here´s it. I´m not sure if some things, like personality and background, would fit, but anyway: Name: Amalkhad Kalashtar soulknife 5 Age: 55 Gender: Male Height: 5´10´´ Weight: 150 lb Eyes: Green Hair: Black Skin: Tan Alingment: Neutral Good STR: 14 [+2] (6 points) DEX: 16 [+3] (8 points) [+1 4th level ability bonus] CON: 14 [+2] (6 points) INT: 14 [+2] (6 points) WIS: 10 [+0] (2 points) CHA: 8 [-1] (0 points) Hit Dice: 5d10 + 10 HP: 42 Action Points: 7 Armor Class: 19 (10 base + 3 Dex + 5 Armor +1 Deflection) Initiative: +3 BAB: +3 - Melee: +5 - Ranged: +6 Speed: 30’ FORT: +3 (1 Base + 2 Con) REFL: +7 (4 Base + 3 Dex) WILL: +4 (4 Base + 0 Wis) Abilities: Mindlink 1/day as a 5th level psion +2 against mind-affecting effects and posession +2 to Diplomacy, Bluff and Intimidate checks +2 to Disguise checks to take the place of a human Immune to Dream and Nightmare spells. Natural psion: 1 power point per level Mind blade Bonus feats: Weapon focus, Wild talent. Throw mind blade Psychic Strike +1d8 +1 Mind blade Free draw. Shape mind blade. Feats: 1st Level: Point blank shot 1st level Soulknife bonus: Weapon focus (mindblade) 1st level Soulknife bonus: Wild Talent 3rd level: Psionic Shot - [code] Skills: Concentration +8 (6 ranks, +2 Con) Autohypnosis +8 (8 ranks, +0 Wis) Tumble +11 (8 ranks, +3 Dex) Move silently +16 (8 ranks, +3 Dex, +5 Competence) Hide +11 (8 ranks, +3 Dex) Spot +5 (5 ranks, +0 Wis) Listen +5 (5 ranks, +0 Wis) [/code] Languages: - Common, quori, draconic, goblin. Power Points: 7 (+2 Wild Talent, +5 racial) Equipment: Melee weapons - [i]+1[/i] Mindblade +7 (1d10+3, 19-20/x2) (Two handed) Ranged weapons - [i]+1[/i] Mindblade +8 (1d10+2, 19-20/x2, 30 ft.) [+1 to hit and damage within 30 feet] Miscellaneous Magical or Psionic Items -Cloak of resistance +1 (1000 gp, 1 lb) -+1 Mithril chain shirt (2100 gp, 10 lb) -Boots of elvenkind (2500 gp, 1 lb) -Elixir of hiding (250 gp, --) -Ring of protection +1 (2000 gp, -- lb) Potions or Psionic Tattoos -Psionic tattoo of Animal Affinity (+4 Dex) (300 gp) -Psionic tattoo of Force screen (50 gp) -Potion of Fly (750 gp) Mundane equipment -Adventurer’s Outfit (0 gp, -- lb) -Backpack ( 2 gp, 2 lb) with: -Rope ( 1 gp, 10 lb) -1 day rations ( 0,5 gp, 1 lb) -3x Sunrod ( 6 gp, 3 lb) -Blanket ( 0,5 gp, 3 lb) Weight Carried: 31 lb Remain money: 40 gp Description: [sblock]Amalkhad is rather non-descript; he seems even more human-like that the normal kalashtar -once you discount the contrast between his short, black hair and his green eyes. He had made stealth an habit, a thing that others find unnerving. He wears several items of elven craft[/sblock] Personality: [sblock]Amalkhad has grown in a dangerous environment, where words are of little use, so he doesn´t like to speak -or think- too much and rather act, but in a kalashtar fashion; instead of jumping into action, he reaches conclusions too early, and maintains them despite all: he unlikely abandons a course of action, no matter what effort or patience he has to invest, making him the closest thing the kalashtar have to a "wild card". The elders in his family lament his disinclination to follow the psionic traditions, given his natural born talent, a gift he´s used only as much as he needed to manifest and hone his mind-blade. Others thank Amalkhad followed that path, since his expertise as scout has avoided them a lot of trouble in the group´s recent moves.[/sblock] Background: [sblock]He´s a member of a kalashtar group -mostly a moderately large family or clan- exiled from Sarlona centuries ago, and that has survived preserving the traditions and customs of his former land, living an uncomfortable life in some of the most dangerous lands or Khorvaire. The Last War multiplied their concerns, as the marching armies forced them to move out of their way and put them in danger more than once. Amalkhad followed the group´s monks, the most experienced in stealth and moving unnoticed into their scouting missions, to keep sure the group´s way was clean of danger. That appealed to the young kalashtar, but he lacked the inclination to follow the monk´s discipline. Soon, however, he learned how to manifest his psionic might into a dangerous weapon, a path rarely followed in the group. Five or six years ago, while doing his duty, he spotted a group of riders. They spotted him too, and decided to attack, shooting him. Taking refuge in a nearby group of trees, he forced the horsemen to close, opportunity he used to kill one of them with a well-thrown mind blade. The others fled, thinking maybe that the shining blade was a spell effect, and they were ambushed by spellcasters. Amalkhad checked the fallen man, and it turned to be a tall elf, killed by his blade and the fall from the horse. After briefly mourning the death, he took his things -armor, weapons and boots- and returned to the group. It wasn´t the first time he was forced to kill, but this time the elders decided that maybe the death wasn´t totally neccesary, and he had to learn to master his mind better. So he had to stay with the group, learning how to focus and sharpen his will. Soon after the war finished, and many thought it was like a portent, the time of change for them too. Amalkhad shared that belief, and started to think on was was the right thing to do.[/sblock] [/QUOTE]
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