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Kalashtar Quest PC's
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<blockquote data-quote="Ozmar" data-source="post: 2533247" data-attributes="member: 8021"><p><strong>Karharath</strong></p><p>Kalashtar Psion (Egoist) Level 5</p><p></p><p><strong>Age:</strong> 30</p><p><strong>Gender:</strong> Male </p><p><strong>Height:</strong> 6'1"</p><p><strong>Weight:</strong> 180</p><p><strong>Eyes:</strong> Gold</p><p><strong>Hair:</strong> Gold </p><p><strong>Skin:</strong> Fair</p><p></p><p><strong>STR</strong>: 10 [+0] (2 points) </p><p><strong>DEX</strong>: 12 [+1] (4 points) </p><p><strong>CON</strong>: 16 [+3] (10 points) </p><p><strong>INT</strong>: 17 [+3] (10 points + 1 level) </p><p><strong>WIS</strong>: 10 [+2] (2 points) </p><p><strong>CHA</strong>: 8 [-1] (0 points)</p><p></p><p><strong>Hit Dice:</strong> 5d4 + 15 + 8 [feats]</p><p><strong>HP:</strong> 37</p><p><strong>Action Points:</strong> 7</p><p><strong>Armor Class:</strong> 12 (10 base + 1 Dex + 1 Deflection)</p><p><strong>Initiative: </strong> +1</p><p><strong>BAB:</strong> +2</p><p>- Melee: +2 melee (not armed)</p><p>- Ranged: +3 ranged touch (crystal shard: 1d6 damage)</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT</strong>: +5 (1 Base + 3 Con + 1 resistance)</p><p><strong>REFL</strong>: +3 (1 Base + 1 Dex + 1 resistance)</p><p><strong>WILL</strong>: +5 (4 Base + 0 Wis + 1 resistance)</p><p></p><p><strong>Abilities:</strong> </p><p>- Kalashar Racial abilities: Mindlink 1/day as a 2nd level wilder; +2 against mind-affecting effects and posession; +2 to Diplomacy, Bluff and Intimidate checks; +2 to Disguise checks to take the place of a human; Immune to Dream and Nightmare spells; Natural psion: 1 power point per level. </p><p>- Psion Class abilities: 2 bonus feats, psionic discipline (psychometabolism), 25 base power points, 11 known powers, max power level 3rd, manifester level 5.</p><p></p><p><strong>Feats:</strong></p><p>1st Level</p><p>- Psionic Body [psionic]</p><p>- Overchannel [psionic]</p><p>3rd Level</p><p>- Talented [psionic]</p><p>5th Level</p><p>- Combat Manifestation [psionic]</p><p></p><p></p><p><strong>Skills:</strong> </p><p>Autohypnosis +10 (8 ranks, +0 Wis, +2 synergy)</p><p>Concentration +11 (8 ranks, +3 Con)</p><p>Concentration +15 (8 ranks, +3 Con, +4 feat) (to manifest defensively)</p><p>Heal +8 (8 ranks, +0 Wis) </p><p>Psicraft +11 (8 ranks, +3 Int) </p><p>Know(Psionics) +5 (2 ranks, +3 Int) </p><p>Know(Dungeoneering) +4 (1 rank, +3 Int) </p><p>Know(History) +5 (2 ranks, +3 Int) </p><p>Know(Religion) +4 (1 rank, +3 Int) </p><p>Know(The Planes) +5 (2 ranks, +3 Int) </p><p></p><p></p><p><strong>Languages:</strong></p><p>- Common</p><p>- Quor</p><p>- Draconic</p><p>- Riedran</p><p>- Giant</p><p></p><p><strong>Powers:</strong></p><p>Manifester Level: 5</p><p>Save DC: 10 + 3 Int + Level</p><p>Powers Known - Power Points: 37</p><p>1st level - Vigor, Thicken Skin, Crystal Shard, Inertial Armor, Sense Link</p><p>2nd level - Animal Affinity, Empathic Transfer, Biofeedback, Forced Sense Link</p><p>3rd level - Ectoplasmic Form, Body Adjustment </p><p></p><p><strong>Equipment:</strong></p><p>Miscellaneous Magical or Psionic Items</p><p>-Boots of Stomping (600 gp, 2 lb)</p><p>-Ring of Protection +1 (2000 gp, 0 lb)</p><p>-Cloak of Resistance +1 (1000 gp, 0 lb)</p><p></p><p><strong>Psionic Tattoos</strong></p><p>-Crawling Tattoo of Energy Bolt (750 gp)</p><p></p><p><strong>Power Stones</strong></p><p>-Metamorphosis (1125 gp)</p><p>-Body Adjustment (375 gp)</p><p>-Body Purification (375 gp)</p><p>-Darkvision (375 gp)</p><p>-Dispel Psionics (375 gp)</p><p>-Energy Wall (375 gp)</p><p>-Share Pain (150 gp)</p><p>-Psionic Knock (150 gp)</p><p>-Bestow Power x5 (150 gp)</p><p>-Empty Mind (25 gp)</p><p>-Inertial Armor (25 gp)</p><p></p><p><strong>Mundane equipment</strong></p><p>-Adventurer’s Outfit (2 gp, 8lb)</p><p>-Backpack </p><p></p><p>Weight Carried: 18 lb</p><p>Remain money: 550 gp</p><p></p><p><strong>Description:</strong> The Kalashtar are locked in an eternal war, but not all participants are warriors. Those who do not have the skills to become great warriors or powerful soulblades must help with the talents that they possess. Karharath has never learned to fight, but he is no stranger to battle. Karharath is a healer. His psionic talents have led him to explore the workings of the physical body. He takes great interest in the ways and means that spirit binds with body to produce life. The mystery of life is his challenge. He seeks to aid his warrior brothers and sisters by restoring their strength and repairing their wounds. </p><p></p><p>Physically, Karharath appears to be a "typical" kalashtar, with a lean, tanned body, and golden skin, eyes and hair. He wears loose robes and an open shirt, displaying an elaborate psionic tattoo that occasionally crawls lazily across his chest. He carries only a leather satchel containing a small collection of psionic crystals, which he uses in his work. </p><p></p><p><strong>Personality:</strong> Karharath is quiet and reserved, but fierce in his determination to protect his kalashtar brethern. He considers himself to be weak and without skill in combat, and tries to maintain a low profile so he can slip in and help his allies. His quiet nature is displayed through all aspects of his life. He is the last to volunteer a plan of action, but the first to step in to help when someone is in need of healing.</p><p></p><p>His wartime experiences have left him feeling bitter towards humans and non-kalashtar humanoids, whom he considers to be as barbaric as orcs and hobgoblins. He has slightly racist attitudes against all non-kalashtar as a result, and prefers to focus on helping his own people above all others.</p><p></p><p><strong>Background:</strong> Karharath is a native of Sharn, and works closely with the kalashtar community there. Growing up in the kalashtar community in Sharn, he learned the lore of his people, and was encouraged to develop his psionic talents. He greatly loved his elder brothers, and respected their teachings. As he came of age, they encouraged him to help Breland through service in the War. He reluctantly agreed.</p><p></p><p>During the War, he served Breland as a combat medic, and honed his medical and psionic skills on the battlefield. Although he was raised to be loyal to Breland, he never saw any moral distinction between the various human nations, and was noted for healing enemy soldiers (especially kalashtar) as often as his own allies. He was censured several times and threatened with a court martial in one incident when he restored a Cyran kalashtar spy who later escaped. He might have been tried, but the War ended abruptly, and charges against him were dropped. He gladly left military life, and returned to Sharn where he could help his fellow kalashtar exclusively.</p><p></p><p>Since returning to Sharn, he has renewed his contacts with his brethren in the community, and made friends with several other displaced kalashtar. He recognizes that the true war, the eternal war between the kalashtar and the quori, continues, and he is eager to put his talents to real use by aiding his kalashtar brethren in this fight.</p><p></p><p><u><strong>Proposed Group Background Outline:</strong></u></p><p></p><p>So piecing together what we've posted so far on backgrounds, I am gonna throw out some ideas just to get (or keep) the ball rolling. Feel free to edit, comment, etc...</p><p></p><p>Karharath went off to war in the service of Breland, and nearly got court-martialled. He deserted his station at the end of the war, hoping that he would be presumed dead on the battlefield. Fearing prosecution, he decided to lay low in Amalkhad's village. There the two of them met and discussed their views of the world. Karharath told Amalkhad that he should not be ashamed of the deaths of his enemies. In war, these things are required, and he must keep his eye on the greater good. After all, they were not kalashtar. In Karharath's view, Amalkhad and others like them have a powerful gift, and they must use it to protect the kalashtar from the insidious attacks of the Inspired.</p><p></p><p>Jorhad is a wild card (literally). He may have been born to a human/kalashtar union and grew up in some of the wilder regions west of Breland. He may have had to deal with orcs and goblinoid raids and frequent battles. Maybe his parents were killed, and he resolved to seek out others of his kind and so travelled eventually to Sharn, hearing that there was a large community there.</p><p></p><p>Once in Sharn, he found his way to Overlook, and was taken in by the Had clan. He came to the attention of the Enlightened Havakhad, who saw great potential in the young barbarian. Havakhad taught him to begin to harness his wild, untamed psionic potential.</p><p></p><p>Panitari and Selahtari are sisters (literally, in the kalashtar sense of being from the same clan). They met when Selahtari and her mother arrived in Sharn, where they often practiced or studied together in the kalashtar community in Overlook. Panitari was fascinated with tales of ancient Sarlona, and together the two of them resolved to one day return. The two probably trained under their elder sister, Selkatari, who oversees martial training and monastic discipline at the Gathering Light. (Although, they may not have been the best students, preferring, methinks, less martial arts.)</p><p></p><p>Shortly after the War ended, the two were asked by Hannamelk (the resident seer) and Selkatari to travel with Jorhad to the edges of Breland in order to discover the fate of Karharath, a soldier who has gone missing. After some searching, the three discovered Amalkhad's village, and found Karharath hiding there. Karharath at first didn't want to leave, but Panitari was able to convince him to follow her (and he may even have fallen for her?) Amalkhad saw this as an opportunity to explore another kalashtar community in Sharn, and so he asked to accompany them.</p><p></p><p>So the five returned to Sharn, and there received direction from the wise sage, Havakhad, who had a task of particular urgency that needed completion. The five young kalashtar are each eager, for their own reasons, to help Havakhad in whatever this task may be, and having grown to know and trust each other over their recent journey, look forward to working with each other on this "Kalashtar Quest".</p><p></p><p>How's that? Its a start, anyway...</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2533247, member: 8021"] [B]Karharath[/B] Kalashtar Psion (Egoist) Level 5 [B]Age:[/B] 30 [B]Gender:[/B] Male [B]Height:[/B] 6'1" [B]Weight:[/B] 180 [B]Eyes:[/B] Gold [B]Hair:[/B] Gold [B]Skin:[/B] Fair [B]STR[/B]: 10 [+0] (2 points) [B]DEX[/B]: 12 [+1] (4 points) [B]CON[/B]: 16 [+3] (10 points) [B]INT[/B]: 17 [+3] (10 points + 1 level) [B]WIS[/B]: 10 [+2] (2 points) [B]CHA[/B]: 8 [-1] (0 points) [B]Hit Dice:[/B] 5d4 + 15 + 8 [feats] [B]HP:[/B] 37 [B]Action Points:[/B] 7 [B]Armor Class:[/B] 12 (10 base + 1 Dex + 1 Deflection) [B]Initiative: [/B] +1 [B]BAB:[/B] +2 - Melee: +2 melee (not armed) - Ranged: +3 ranged touch (crystal shard: 1d6 damage) [B]Speed:[/B] 30’ [B]FORT[/B]: +5 (1 Base + 3 Con + 1 resistance) [B]REFL[/B]: +3 (1 Base + 1 Dex + 1 resistance) [B]WILL[/B]: +5 (4 Base + 0 Wis + 1 resistance) [B]Abilities:[/B] - Kalashar Racial abilities: Mindlink 1/day as a 2nd level wilder; +2 against mind-affecting effects and posession; +2 to Diplomacy, Bluff and Intimidate checks; +2 to Disguise checks to take the place of a human; Immune to Dream and Nightmare spells; Natural psion: 1 power point per level. - Psion Class abilities: 2 bonus feats, psionic discipline (psychometabolism), 25 base power points, 11 known powers, max power level 3rd, manifester level 5. [B]Feats:[/B] 1st Level - Psionic Body [psionic] - Overchannel [psionic] 3rd Level - Talented [psionic] 5th Level - Combat Manifestation [psionic] [B]Skills:[/B] Autohypnosis +10 (8 ranks, +0 Wis, +2 synergy) Concentration +11 (8 ranks, +3 Con) Concentration +15 (8 ranks, +3 Con, +4 feat) (to manifest defensively) Heal +8 (8 ranks, +0 Wis) Psicraft +11 (8 ranks, +3 Int) Know(Psionics) +5 (2 ranks, +3 Int) Know(Dungeoneering) +4 (1 rank, +3 Int) Know(History) +5 (2 ranks, +3 Int) Know(Religion) +4 (1 rank, +3 Int) Know(The Planes) +5 (2 ranks, +3 Int) [B]Languages:[/B] - Common - Quor - Draconic - Riedran - Giant [B]Powers:[/B] Manifester Level: 5 Save DC: 10 + 3 Int + Level Powers Known - Power Points: 37 1st level - Vigor, Thicken Skin, Crystal Shard, Inertial Armor, Sense Link 2nd level - Animal Affinity, Empathic Transfer, Biofeedback, Forced Sense Link 3rd level - Ectoplasmic Form, Body Adjustment [B]Equipment:[/B] Miscellaneous Magical or Psionic Items -Boots of Stomping (600 gp, 2 lb) -Ring of Protection +1 (2000 gp, 0 lb) -Cloak of Resistance +1 (1000 gp, 0 lb) [B]Psionic Tattoos[/B] -Crawling Tattoo of Energy Bolt (750 gp) [B]Power Stones[/B] -Metamorphosis (1125 gp) -Body Adjustment (375 gp) -Body Purification (375 gp) -Darkvision (375 gp) -Dispel Psionics (375 gp) -Energy Wall (375 gp) -Share Pain (150 gp) -Psionic Knock (150 gp) -Bestow Power x5 (150 gp) -Empty Mind (25 gp) -Inertial Armor (25 gp) [B]Mundane equipment[/B] -Adventurer’s Outfit (2 gp, 8lb) -Backpack Weight Carried: 18 lb Remain money: 550 gp [B]Description:[/B] The Kalashtar are locked in an eternal war, but not all participants are warriors. Those who do not have the skills to become great warriors or powerful soulblades must help with the talents that they possess. Karharath has never learned to fight, but he is no stranger to battle. Karharath is a healer. His psionic talents have led him to explore the workings of the physical body. He takes great interest in the ways and means that spirit binds with body to produce life. The mystery of life is his challenge. He seeks to aid his warrior brothers and sisters by restoring their strength and repairing their wounds. Physically, Karharath appears to be a "typical" kalashtar, with a lean, tanned body, and golden skin, eyes and hair. He wears loose robes and an open shirt, displaying an elaborate psionic tattoo that occasionally crawls lazily across his chest. He carries only a leather satchel containing a small collection of psionic crystals, which he uses in his work. [B]Personality:[/B] Karharath is quiet and reserved, but fierce in his determination to protect his kalashtar brethern. He considers himself to be weak and without skill in combat, and tries to maintain a low profile so he can slip in and help his allies. His quiet nature is displayed through all aspects of his life. He is the last to volunteer a plan of action, but the first to step in to help when someone is in need of healing. His wartime experiences have left him feeling bitter towards humans and non-kalashtar humanoids, whom he considers to be as barbaric as orcs and hobgoblins. He has slightly racist attitudes against all non-kalashtar as a result, and prefers to focus on helping his own people above all others. [B]Background:[/B] Karharath is a native of Sharn, and works closely with the kalashtar community there. Growing up in the kalashtar community in Sharn, he learned the lore of his people, and was encouraged to develop his psionic talents. He greatly loved his elder brothers, and respected their teachings. As he came of age, they encouraged him to help Breland through service in the War. He reluctantly agreed. During the War, he served Breland as a combat medic, and honed his medical and psionic skills on the battlefield. Although he was raised to be loyal to Breland, he never saw any moral distinction between the various human nations, and was noted for healing enemy soldiers (especially kalashtar) as often as his own allies. He was censured several times and threatened with a court martial in one incident when he restored a Cyran kalashtar spy who later escaped. He might have been tried, but the War ended abruptly, and charges against him were dropped. He gladly left military life, and returned to Sharn where he could help his fellow kalashtar exclusively. Since returning to Sharn, he has renewed his contacts with his brethren in the community, and made friends with several other displaced kalashtar. He recognizes that the true war, the eternal war between the kalashtar and the quori, continues, and he is eager to put his talents to real use by aiding his kalashtar brethren in this fight. [U][B]Proposed Group Background Outline:[/B][/U] So piecing together what we've posted so far on backgrounds, I am gonna throw out some ideas just to get (or keep) the ball rolling. Feel free to edit, comment, etc... Karharath went off to war in the service of Breland, and nearly got court-martialled. He deserted his station at the end of the war, hoping that he would be presumed dead on the battlefield. Fearing prosecution, he decided to lay low in Amalkhad's village. There the two of them met and discussed their views of the world. Karharath told Amalkhad that he should not be ashamed of the deaths of his enemies. In war, these things are required, and he must keep his eye on the greater good. After all, they were not kalashtar. In Karharath's view, Amalkhad and others like them have a powerful gift, and they must use it to protect the kalashtar from the insidious attacks of the Inspired. Jorhad is a wild card (literally). He may have been born to a human/kalashtar union and grew up in some of the wilder regions west of Breland. He may have had to deal with orcs and goblinoid raids and frequent battles. Maybe his parents were killed, and he resolved to seek out others of his kind and so travelled eventually to Sharn, hearing that there was a large community there. Once in Sharn, he found his way to Overlook, and was taken in by the Had clan. He came to the attention of the Enlightened Havakhad, who saw great potential in the young barbarian. Havakhad taught him to begin to harness his wild, untamed psionic potential. Panitari and Selahtari are sisters (literally, in the kalashtar sense of being from the same clan). They met when Selahtari and her mother arrived in Sharn, where they often practiced or studied together in the kalashtar community in Overlook. Panitari was fascinated with tales of ancient Sarlona, and together the two of them resolved to one day return. The two probably trained under their elder sister, Selkatari, who oversees martial training and monastic discipline at the Gathering Light. (Although, they may not have been the best students, preferring, methinks, less martial arts.) Shortly after the War ended, the two were asked by Hannamelk (the resident seer) and Selkatari to travel with Jorhad to the edges of Breland in order to discover the fate of Karharath, a soldier who has gone missing. After some searching, the three discovered Amalkhad's village, and found Karharath hiding there. Karharath at first didn't want to leave, but Panitari was able to convince him to follow her (and he may even have fallen for her?) Amalkhad saw this as an opportunity to explore another kalashtar community in Sharn, and so he asked to accompany them. So the five returned to Sharn, and there received direction from the wise sage, Havakhad, who had a task of particular urgency that needed completion. The five young kalashtar are each eager, for their own reasons, to help Havakhad in whatever this task may be, and having grown to know and trust each other over their recent journey, look forward to working with each other on this "Kalashtar Quest". How's that? Its a start, anyway... [/QUOTE]
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