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Kalmes Nohj, Human Wizard
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<blockquote data-quote="johnsemlak" data-source="post: 1236679" data-attributes="member: 7233"><p>Maester Kalmes Nohj</p><p></p><p>Human Wizard4 (Diviner)</p><p></p><p>HP: 18</p><p>Level: 4 (Caster Level 4)</p><p>AL: NG</p><p>Patron Deity: Deneir</p><p>AC: 11</p><p></p><p>Age: 17</p><p>Size: M</p><p>Height: 5'10</p><p>Weight: 155</p><p>Hair: Red</p><p>Eyes: Hazel</p><p>Skin: Fair</p><p>Handedness: Lefty</p><p></p><p>Str: 10</p><p>Int: 19</p><p>Wis: 13</p><p>Dex: 12</p><p>Con: 13</p><p>Cha: 15</p><p></p><p>BAB: +2</p><p></p><p>Fort: +2</p><p>Reflex: +2</p><p>Will: +5</p><p></p><p>Weapon:</p><p>Dagger--Silver</p><p></p><p>Feats:</p><p>Scribe Scroll</p><p>Education</p><p>Skill Focus--Knowledge (Arcana)</p><p>Spell Focus--Ranged Touch attacks (+1 to hit bonus on spells with ranged touch attack)</p><p>Skill Foucs--Knowledge (Nature)</p><p>Brew Potion</p><p></p><p></p><p>Skills: (Note--Due to special house rules my character gets 6 skill points per level, and can spend points on knowledge skills at a 1 per two basis)</p><p>Knowledge Arcana 7 (+14)</p><p>Knowledge History 7 (+11)</p><p>Knowledge Nature 7 (+14)</p><p>Knowledge Geography 7 (+11)</p><p>Knowledge Local 4 (+8)</p><p>Knowledge Royalty (3 (+7)</p><p>Knowledge Religion 7 (+11)</p><p>Knowledge Planes 7 (+11)</p><p>Knowledge Military Tactics 2 (+6)</p><p>Knowledge Superstitions 2 (+6)</p><p></p><p>Concentration 7 (+8)</p><p>Spellcraft 7 (+13)</p><p>Craft Alchemy 6 (+7)</p><p>Profession Herbalism 7 (+10)</p><p>Decipher Script 7 (+11)</p><p>Handle Animal 1 (+3)</p><p>Appraise 2 (+8)</p><p>Ride 1 (+2)</p><p>Heal 3 (+4)</p><p>Diplomacy 1 (+5)</p><p></p><p>Languages:</p><p>Chondathan, Ramviran, Illuskin, Elvish, Dwarvish, Draconic, Netherese, Loras</p><p></p><p>Spellbook:</p><p><u>1st Level:</u></p><p>Comprehend Languages</p><p>Identify</p><p>Detect Secret Doors</p><p>Sleep</p><p>Mage Armor</p><p>Stone Bolt (from Relics and Rituals II)</p><p>Force Wave</p><p>Know Protections</p><p>Stone Window (from Burok Torn)</p><p>Detect Shapechangers (from Relics and Rituals II)</p><p>Feather Fall</p><p></p><p><u>2nd level</u></p><p>Detect Thoughts</p><p>Melf's Acid Arrow</p><p>Dead Man's Eyes</p><p>Locate Object</p><p>Intoxicate</p><p></p><p>Equipment:</p><p>Silver Dagger</p><p>1 flask of Acid</p><p>2 flasks of oil</p><p>1 backpack</p><p>2 torches</p><p>tinderbox</p><p></p><p>wand of detect magic</p><p>Gem of seeing</p><p>Merethor-cream of healing-1 dose (herb which heals d4 points of damage)</p><p>Ring of Wizardry</p><p>Masterwork dagger</p><p>Wand of Web (11 charges)</p><p>Potion of Alter self</p><p></p><p>Masterwork quality Robe (+1 versus spell saves), +4 verses weather effects, +2 versus sleight of hand)</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1236679, member: 7233"] Maester Kalmes Nohj Human Wizard4 (Diviner) HP: 18 Level: 4 (Caster Level 4) AL: NG Patron Deity: Deneir AC: 11 Age: 17 Size: M Height: 5'10 Weight: 155 Hair: Red Eyes: Hazel Skin: Fair Handedness: Lefty Str: 10 Int: 19 Wis: 13 Dex: 12 Con: 13 Cha: 15 BAB: +2 Fort: +2 Reflex: +2 Will: +5 Weapon: Dagger--Silver Feats: Scribe Scroll Education Skill Focus--Knowledge (Arcana) Spell Focus--Ranged Touch attacks (+1 to hit bonus on spells with ranged touch attack) Skill Foucs--Knowledge (Nature) Brew Potion Skills: (Note--Due to special house rules my character gets 6 skill points per level, and can spend points on knowledge skills at a 1 per two basis) Knowledge Arcana 7 (+14) Knowledge History 7 (+11) Knowledge Nature 7 (+14) Knowledge Geography 7 (+11) Knowledge Local 4 (+8) Knowledge Royalty (3 (+7) Knowledge Religion 7 (+11) Knowledge Planes 7 (+11) Knowledge Military Tactics 2 (+6) Knowledge Superstitions 2 (+6) Concentration 7 (+8) Spellcraft 7 (+13) Craft Alchemy 6 (+7) Profession Herbalism 7 (+10) Decipher Script 7 (+11) Handle Animal 1 (+3) Appraise 2 (+8) Ride 1 (+2) Heal 3 (+4) Diplomacy 1 (+5) Languages: Chondathan, Ramviran, Illuskin, Elvish, Dwarvish, Draconic, Netherese, Loras Spellbook: [u]1st Level:[/u] Comprehend Languages Identify Detect Secret Doors Sleep Mage Armor Stone Bolt (from Relics and Rituals II) Force Wave Know Protections Stone Window (from Burok Torn) Detect Shapechangers (from Relics and Rituals II) Feather Fall [u]2nd level[/u] Detect Thoughts Melf's Acid Arrow Dead Man's Eyes Locate Object Intoxicate Equipment: Silver Dagger 1 flask of Acid 2 flasks of oil 1 backpack 2 torches tinderbox wand of detect magic Gem of seeing Merethor-cream of healing-1 dose (herb which heals d4 points of damage) Ring of Wizardry Masterwork dagger Wand of Web (11 charges) Potion of Alter self Masterwork quality Robe (+1 versus spell saves), +4 verses weather effects, +2 versus sleight of hand) [/QUOTE]
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