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Kara-Tur and Zakhara, are they going to be released as portions of FR?
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<blockquote data-quote="jester47" data-source="post: 1431512" data-attributes="member: 2238"><p>I use (Iuz?) FR with the great wheel cosmology. I use Greyhawk as a replacement for Kara-Tur, and the Wilderlands as a replacement for Maztica and Zakhara. Sail due east of Waterdeep and past Evermeet, you will eventually reach the coast of the Flanaess. Sail SW from Amn and eventually you will go into the southern hemisphere, into the temperate zone that must exist south of the Flanaess if greyhawk is simply on the other side of the continent. Got too far east and you come across a sea of dust. And then five more dust seas, until you reach the seventh one which is THE sea of Dust. The gods become more regional (a concept that was originally part of the realms) with merging and splitting pantheons. Maztica would then just be a name that the Amnians gave to the land, much like America is named for Amerigo Vespucci. Perhaps I need to create an Tethyrian cartographer named Maztic. The part of the Wilderlands that the Amnians are exploiting would be the eastern valley of the ancients. </p><p></p><p>I do this because I am not fond of the concept of historical equivalencies in fantasy. I try to keep my D&D as non-historical as possible. However this does not mean that there arnt similarities. Steppe people will find the horse very useful (comanchees and mongols), bedouin dress has a reason for looking the way it does. Societies that have metalurgy are going to make armor and weapons out of metal. Thus there are similarities to the history of our world, but it is not our world. So the hoarde resembles the mongols, western faerun and the flanaess resemble western europe. There are enough deserts to offer you all the arabian nights style adventuring that you might want. </p><p></p><p>I am still contemplating making my world less of a planet and more a plane, some places are relative to each other, like the Faerun/Flanaess concept. Other places (say Krynn or Blackmoor) are further removed. That is that all game worlds are on the prime material. Its just that a bigger difference in concept indicates a bigger difference in geographic location relative to the other settings. Thus, one could sail for infinity in one direction and never circumnavigate the globe, simply because there is no globe. In this case the prime material would be enless in all directions, making it more of a "plane" than a planet. In this case, ice caps become evewn more of a mystery.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1431512, member: 2238"] I use (Iuz?) FR with the great wheel cosmology. I use Greyhawk as a replacement for Kara-Tur, and the Wilderlands as a replacement for Maztica and Zakhara. Sail due east of Waterdeep and past Evermeet, you will eventually reach the coast of the Flanaess. Sail SW from Amn and eventually you will go into the southern hemisphere, into the temperate zone that must exist south of the Flanaess if greyhawk is simply on the other side of the continent. Got too far east and you come across a sea of dust. And then five more dust seas, until you reach the seventh one which is THE sea of Dust. The gods become more regional (a concept that was originally part of the realms) with merging and splitting pantheons. Maztica would then just be a name that the Amnians gave to the land, much like America is named for Amerigo Vespucci. Perhaps I need to create an Tethyrian cartographer named Maztic. The part of the Wilderlands that the Amnians are exploiting would be the eastern valley of the ancients. I do this because I am not fond of the concept of historical equivalencies in fantasy. I try to keep my D&D as non-historical as possible. However this does not mean that there arnt similarities. Steppe people will find the horse very useful (comanchees and mongols), bedouin dress has a reason for looking the way it does. Societies that have metalurgy are going to make armor and weapons out of metal. Thus there are similarities to the history of our world, but it is not our world. So the hoarde resembles the mongols, western faerun and the flanaess resemble western europe. There are enough deserts to offer you all the arabian nights style adventuring that you might want. I am still contemplating making my world less of a planet and more a plane, some places are relative to each other, like the Faerun/Flanaess concept. Other places (say Krynn or Blackmoor) are further removed. That is that all game worlds are on the prime material. Its just that a bigger difference in concept indicates a bigger difference in geographic location relative to the other settings. Thus, one could sail for infinity in one direction and never circumnavigate the globe, simply because there is no globe. In this case the prime material would be enless in all directions, making it more of a "plane" than a planet. In this case, ice caps become evewn more of a mystery. Aaron. [/QUOTE]
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Kara-Tur and Zakhara, are they going to be released as portions of FR?
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