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D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="Royberg" data-source="post: 6760538" data-attributes="member: 6783269"><p>So, I've recently become enamored by the Forgotten Realms setting of D&D, since I didn't have as much knowledge about it as I would have liked. After doing a lot of reading, what started to really interest me are the lands beyond Faerûne's borders that haven't gotten much love from Wizards of the Coast in recent years. I really got into reading up on the far eastern continent of Kara-Tur that is heavily influenced by Asia and Mesoamerica. I've thought about creating my own Kara-Tur 4e supplement, sort of similar to the Oriental Adventures book that came out for AD&D long before Kara-Tur became implanted in Forgotten Realms.</p><p></p><p>I was looking for some ideas of what to include. I thought about adding the Wu Jen caster class from 3.5 and making it into another essentials Wizard. Instead of picking daily attack powers, a Wu Jen would get to pick 2 encounter attack powers at levels 1, ,3, 7, etc. and get to choose which one to use on the spot instead of needing to prepare one. This is similar to the Skald Bard in how they do this with daily powers. Maybe I could pseudoresurrect the metamagic feature of 3.5 and allow a Wu Jen to augment a power in a multitude of ways by letting the player choose to expand the radius or range, increasing its damage, or adding a debilitating condition. They could do this an X number of times per day. I'm a huge 3.5 novice, so I'll need to delve deeper into the Wu Jen's class features to find ways of converting it over to 4e. I wouldn't know how their spellbook would work for one... There's also the matter of their connection with spirits and elements of nature, which has them lean towards a secondary power source like Primal. It's similar to how the Berserker is considered both Martial/Primal.</p><p></p><p>Any feedback someone wants to provide would be cool. Right now the Japanese influence far outweighs any of the other real world cultures, so ideas regarding Chinese, Korean, Aztec, or Mayan weaponry and equipment would be a plus. Here's some notes I wrote down in a word document:</p><p></p><p>NEW CLASSES:</p><p> Wu Jen (Arcane possibly Primal as well: Int; Con or Wis)</p><p> Samurai (Martial: Str; Dex or Wis)</p><p></p><p></p><p>CLASS SUPPLEMENT:</p><p> new Monastic Discipline for monks</p><p> new style feats for martial classes</p><p> more powers for the assassin</p><p> more powers for the runepriest</p><p></p><p></p><p>NEW RACES:</p><p> a reptilian; possibly new dragonborn subrace</p><p></p><p></p><p>WEAPONS AND EQUIPMENT:</p><p> Katana</p><p> Wakazashi</p><p> Yumi Bow</p><p> Naginata</p><p> Kanabo</p><p> a stirrup to improve accuracy with bows while mounted</p><p> an early firearm</p><p> Chuko Nu</p><p> a reptilian mount</p><p> new armor types/subtypes and masterwork varieties; o-yoroi armor; a +4 or +5 armor type</p><p></p><p></p><p>MAGIC ITEMS:</p><p> jade or crystals for healing?</p></blockquote><p></p>
[QUOTE="Royberg, post: 6760538, member: 6783269"] So, I've recently become enamored by the Forgotten Realms setting of D&D, since I didn't have as much knowledge about it as I would have liked. After doing a lot of reading, what started to really interest me are the lands beyond Faerûne's borders that haven't gotten much love from Wizards of the Coast in recent years. I really got into reading up on the far eastern continent of Kara-Tur that is heavily influenced by Asia and Mesoamerica. I've thought about creating my own Kara-Tur 4e supplement, sort of similar to the Oriental Adventures book that came out for AD&D long before Kara-Tur became implanted in Forgotten Realms. I was looking for some ideas of what to include. I thought about adding the Wu Jen caster class from 3.5 and making it into another essentials Wizard. Instead of picking daily attack powers, a Wu Jen would get to pick 2 encounter attack powers at levels 1, ,3, 7, etc. and get to choose which one to use on the spot instead of needing to prepare one. This is similar to the Skald Bard in how they do this with daily powers. Maybe I could pseudoresurrect the metamagic feature of 3.5 and allow a Wu Jen to augment a power in a multitude of ways by letting the player choose to expand the radius or range, increasing its damage, or adding a debilitating condition. They could do this an X number of times per day. I'm a huge 3.5 novice, so I'll need to delve deeper into the Wu Jen's class features to find ways of converting it over to 4e. I wouldn't know how their spellbook would work for one... There's also the matter of their connection with spirits and elements of nature, which has them lean towards a secondary power source like Primal. It's similar to how the Berserker is considered both Martial/Primal. Any feedback someone wants to provide would be cool. Right now the Japanese influence far outweighs any of the other real world cultures, so ideas regarding Chinese, Korean, Aztec, or Mayan weaponry and equipment would be a plus. Here's some notes I wrote down in a word document: NEW CLASSES: Wu Jen (Arcane possibly Primal as well: Int; Con or Wis) Samurai (Martial: Str; Dex or Wis) CLASS SUPPLEMENT: new Monastic Discipline for monks new style feats for martial classes more powers for the assassin more powers for the runepriest NEW RACES: a reptilian; possibly new dragonborn subrace WEAPONS AND EQUIPMENT: Katana Wakazashi Yumi Bow Naginata Kanabo a stirrup to improve accuracy with bows while mounted an early firearm Chuko Nu a reptilian mount new armor types/subtypes and masterwork varieties; o-yoroi armor; a +4 or +5 armor type MAGIC ITEMS: jade or crystals for healing? [/QUOTE]
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