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D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="MwaO" data-source="post: 6761672" data-attributes="member: 12749"><p>I think there's a number of classes that work well with those:</p><p>Kensei - Avenger or Monk. Monks can wield weapons as implements and don't actually care what the weapon is. Hybrid can work here too for more options - Fighter|Monk as an example can be an extremely effective PC and basically does everything required.</p><p></p><p>Sohei is basically a Paladin, but Fighter|Cleric hybrid works here too.</p><p></p><p>Shukenja - just be a Dex/Wis or Int/Wis Cleric or maybe a Shaman.</p><p></p><p>One of the things to remember is that you can pick item A and refluff it to be B. And if that doesn't go quite far enough, change the mechanics of a feature to suit. Want a Fighter's powers to come from a Divine instead of Martial power source? Done...</p></blockquote><p></p>
[QUOTE="MwaO, post: 6761672, member: 12749"] I think there's a number of classes that work well with those: Kensei - Avenger or Monk. Monks can wield weapons as implements and don't actually care what the weapon is. Hybrid can work here too for more options - Fighter|Monk as an example can be an extremely effective PC and basically does everything required. Sohei is basically a Paladin, but Fighter|Cleric hybrid works here too. Shukenja - just be a Dex/Wis or Int/Wis Cleric or maybe a Shaman. One of the things to remember is that you can pick item A and refluff it to be B. And if that doesn't go quite far enough, change the mechanics of a feature to suit. Want a Fighter's powers to come from a Divine instead of Martial power source? Done... [/QUOTE]
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General Tabletop Discussion
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Kara-Tur Supplement for 4e - Ideas?
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