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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="Manbearcat" data-source="post: 6762771" data-attributes="member: 6696971"><p>I think that would do the trick just fine. Alternatively, you could just go straight cleric with the right domain. </p><p></p><p></p><p></p><p>I think I may disagree here a bit for the build situation. Some thoughts:</p><p></p><p>1) The Sohei being the ascetic warrior monk devotee of Buddhist-ish values (genre wobbliness being allowed for here) from a secluded monastery rather begs Psionic or Divine power source (for D&D's genre considerations) to be central. </p><p></p><p>2) Unarmored, mobile combatant that was a proficient horseman, archer, and proficient in several brands of weaponry (primarily known for the naginata/polearm but swords and sidearms as well).</p><p></p><p>3) Very general theme of temple defender/warrior on spiritual journey to perfect self.</p><p></p><p>While other areas support the Sohei theme, the Fighter/Paladin's armor proficiencies (and expectation of leveraging them) rather work against the Sohei, I think.</p><p></p><p>You remember [MENTION=16586]Campbell[/MENTION]'s Elf Avenger Lucann (I believe the name was?). He seemed pretty Sohei-ey to me and was based off an Avenger chassis. Ticked most of those marks up top with the Divine Power Source as central. </p><p></p><p>I think the Avenger chassis is probably a bit more versatile than you're giving it credit for. While it does have Stealth amongst its Trained Skills and Dex is an optional secondary, the only auto-Trained Skill is Religion (see 1 above). Accordingly, you don't have to be ninja-ey if you don't wish. You can build a Wis/Int (with related knowledge skills and Insight and Perception) and eschew Dex and/or Stealth entirely! Further, you can take the Hordelands Nomad Theme (from the Kara Tur Dragon 404) and get all the horsemanship and archery goodies. Finally, you can take Skill Powers for your Utilities if you don't want the specific Avenger-shtick stuff.</p><p></p><p>Also, I think the Executioner Assassin (with the Ninja build) or an Exec/Monk Hybrid would be the way to go for a Kara Tur Ninja. You can ramp it up with the Sohei Theme (again DM 404) to get some more of that stuff.</p><p></p><p></p><p></p><p>On this, I think there is a pretty easy answer. Monk with multiclass of Swordmage and either Sohei or Hordeland's Nomad theme. This does a few things:</p><p></p><p>a) See 1 above. Arcana is the Psionic Power Source skill. If you're going that route for the genre (instead of Religion), then Arcana would seem to be a must. Multi-SM gives you that.</p><p></p><p>b) Multi-SM gives you implement heavy and light blades. You don't need the weapon attack staff as all of your attacks are implement keyword driven (save your MBA unarmed strike for the very stray OA).</p><p></p><p>c) Multi-SM gives you SM warding 1/day which goes with the theme.</p><p></p><p>d) Either of those themes will either focus or broaden your Sohei-eyness depending on if you want the mounted archery stuff or to just focus on the temple guardian/wandering warrior in suit of perfection deal.</p><p></p><p>Finally, I agree, it would have been good to have more feat support for monks for heavy and light blades augmenting FoB. However, there is an answer to that. The Soaring Blade Paragon Path I mentioned above. Its quite a good Paragon Path with its capstone feature being Con damage bonus to melee attacks with swords and 2d10 extra damage on crits.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6762771, member: 6696971"] I think that would do the trick just fine. Alternatively, you could just go straight cleric with the right domain. I think I may disagree here a bit for the build situation. Some thoughts: 1) The Sohei being the ascetic warrior monk devotee of Buddhist-ish values (genre wobbliness being allowed for here) from a secluded monastery rather begs Psionic or Divine power source (for D&D's genre considerations) to be central. 2) Unarmored, mobile combatant that was a proficient horseman, archer, and proficient in several brands of weaponry (primarily known for the naginata/polearm but swords and sidearms as well). 3) Very general theme of temple defender/warrior on spiritual journey to perfect self. While other areas support the Sohei theme, the Fighter/Paladin's armor proficiencies (and expectation of leveraging them) rather work against the Sohei, I think. You remember [MENTION=16586]Campbell[/MENTION]'s Elf Avenger Lucann (I believe the name was?). He seemed pretty Sohei-ey to me and was based off an Avenger chassis. Ticked most of those marks up top with the Divine Power Source as central. I think the Avenger chassis is probably a bit more versatile than you're giving it credit for. While it does have Stealth amongst its Trained Skills and Dex is an optional secondary, the only auto-Trained Skill is Religion (see 1 above). Accordingly, you don't have to be ninja-ey if you don't wish. You can build a Wis/Int (with related knowledge skills and Insight and Perception) and eschew Dex and/or Stealth entirely! Further, you can take the Hordelands Nomad Theme (from the Kara Tur Dragon 404) and get all the horsemanship and archery goodies. Finally, you can take Skill Powers for your Utilities if you don't want the specific Avenger-shtick stuff. Also, I think the Executioner Assassin (with the Ninja build) or an Exec/Monk Hybrid would be the way to go for a Kara Tur Ninja. You can ramp it up with the Sohei Theme (again DM 404) to get some more of that stuff. On this, I think there is a pretty easy answer. Monk with multiclass of Swordmage and either Sohei or Hordeland's Nomad theme. This does a few things: a) See 1 above. Arcana is the Psionic Power Source skill. If you're going that route for the genre (instead of Religion), then Arcana would seem to be a must. Multi-SM gives you that. b) Multi-SM gives you implement heavy and light blades. You don't need the weapon attack staff as all of your attacks are implement keyword driven (save your MBA unarmed strike for the very stray OA). c) Multi-SM gives you SM warding 1/day which goes with the theme. d) Either of those themes will either focus or broaden your Sohei-eyness depending on if you want the mounted archery stuff or to just focus on the temple guardian/wandering warrior in suit of perfection deal. Finally, I agree, it would have been good to have more feat support for monks for heavy and light blades augmenting FoB. However, there is an answer to that. The Soaring Blade Paragon Path I mentioned above. Its quite a good Paragon Path with its capstone feature being Con damage bonus to melee attacks with swords and 2d10 extra damage on crits. [/QUOTE]
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