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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6772138" data-attributes="member: 82106"><p>I'm not sure what the CHA/WIS part is about, you could do a DEX/WIS build or DEX/INT build for specific skill support (and still do CHA tertiary to keep from losing out too much on some CHA riders). Frankly I'd just wear the leather armor, its not really out of character, though strictly speaking it diverges slightly from the OA class parameters its not like its wildly out of line (and 'kensei' really might as well be wearing some light armor, who cares?). You could fluff it as some heavy gloves and a face guard/light helmet if you want. </p><p></p><p>Its easy enough to get access to a heavier weapon too, you can take the feat that grants SA damage with heavy blades at level 1 (you're human, so you have 2 feats, take bastard sword proficiency for the 2nd one). Not particularly an optimum path, but its effectively a one feat cost vs rapier, and you do get slightly more damage out of it (not enough to make it a really great choice, but it doesn't suck, basically on a par with weapon specialization). </p><p></p><p>MC swordmage isn't bad here either, but then you have to STR/DEX and you're not really getting the best skill spread for the concept. OTOH it has pretty good synergy with the BS rogue options.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6772138, member: 82106"] I'm not sure what the CHA/WIS part is about, you could do a DEX/WIS build or DEX/INT build for specific skill support (and still do CHA tertiary to keep from losing out too much on some CHA riders). Frankly I'd just wear the leather armor, its not really out of character, though strictly speaking it diverges slightly from the OA class parameters its not like its wildly out of line (and 'kensei' really might as well be wearing some light armor, who cares?). You could fluff it as some heavy gloves and a face guard/light helmet if you want. Its easy enough to get access to a heavier weapon too, you can take the feat that grants SA damage with heavy blades at level 1 (you're human, so you have 2 feats, take bastard sword proficiency for the 2nd one). Not particularly an optimum path, but its effectively a one feat cost vs rapier, and you do get slightly more damage out of it (not enough to make it a really great choice, but it doesn't suck, basically on a par with weapon specialization). MC swordmage isn't bad here either, but then you have to STR/DEX and you're not really getting the best skill spread for the concept. OTOH it has pretty good synergy with the BS rogue options. [/QUOTE]
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Kara-Tur Supplement for 4e - Ideas?
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