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D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="Manbearcat" data-source="post: 6772159" data-attributes="member: 6696971"><p>Sorry, should have been more explicit. I was referring to the secondary attribute of the build. The Rogue Duelist/Swashbuckler (Dragon 381 is the big support) stuff keys off Cha as secondary and typically assumes the Artful Dodge feature.</p><p></p><p>For instance:</p><p></p><p>[sblock]Effect: You gain a power bonus to AC and Reflex equal to your Charisma modifier until the end of your next turn.</p><p> Artful Dodger: The defense bonus equals 2 + your Charisma modifier.[/sblock]</p><p></p><p>You would need to work outside of RAW and sub Wis in for Charisma for a faithful 1e Kensai (which was Dex/Wis). For me personally? I'm A-OK with that at my home game (as I'm sure you know). But the point of the exercise (for me at least) was to try to give the original poster outlets within the RAW 4e tools to play OA/Kara Tur (which I think it can do). That seemed to have been important to them as they were looking for outright new classes/weapons to support OA/Kara Tur rather than playing with the existing means.</p><p></p><p></p><p></p><p>Yup, I have no problem with that. But I'm not so sure the original poster would be ok with that (at least it would be odd to be ok with that but feel its necessary to come up with all new classes/items/PC build tools to support alternative genre archetypes).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6772159, member: 6696971"] Sorry, should have been more explicit. I was referring to the secondary attribute of the build. The Rogue Duelist/Swashbuckler (Dragon 381 is the big support) stuff keys off Cha as secondary and typically assumes the Artful Dodge feature. For instance: [sblock]Effect: You gain a power bonus to AC and Reflex equal to your Charisma modifier until the end of your next turn. Artful Dodger: The defense bonus equals 2 + your Charisma modifier.[/sblock] You would need to work outside of RAW and sub Wis in for Charisma for a faithful 1e Kensai (which was Dex/Wis). For me personally? I'm A-OK with that at my home game (as I'm sure you know). But the point of the exercise (for me at least) was to try to give the original poster outlets within the RAW 4e tools to play OA/Kara Tur (which I think it can do). That seemed to have been important to them as they were looking for outright new classes/weapons to support OA/Kara Tur rather than playing with the existing means. Yup, I have no problem with that. But I'm not so sure the original poster would be ok with that (at least it would be odd to be ok with that but feel its necessary to come up with all new classes/items/PC build tools to support alternative genre archetypes). [/QUOTE]
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Kara-Tur Supplement for 4e - Ideas?
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