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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kara-Tur Supplement for 4e - Ideas?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6775392" data-attributes="member: 82106"><p>I would just make the gods be the Celestial Bureaucracy, Baator is Yomi, and the spirits are simply the spirits, not tied directly to the gods, but all basically interested in the cosmic order. The Primordials/Demons represent the big ultimate chaos forces that the Celestial Emperor and cohorts banished in the beginning. There's not maybe a lot of hard distinction between 'devils' and 'demons' there, but that's a D&Dism anyway. You could abolish it, or simply make it something that isn't so clearly understood in the mortal world. I'm sure that details can be worked out. </p><p></p><p>The World Axis works pretty well for most classic mythologies at some level because frankly its built to reflect their primary universal theme, order vs chaos. Chinese traditional belief systems fit pretty well in there, with more or less details being spun variously. You can do Greek mythology pretty much the same way.</p><p></p><p>There are really always 2 choices, to either just adopt the cosmology of the source material entirely, and rework game material to conform to it (not really much work in 4e), or assume that the source material is an interpretation of the World Axis, which is the fundamental underlying 'true' cosmology. The advantage of the 1st approach is you can simply stick exactly with every detail of your source material. The problem being its actually not possible to find consistent source material! Chinese traditional mythology (in particular) is crazy inconsistent, there's a sort of basic rough agreement about some of the major points, but you're going to pretty much just choose what you want anyway. The advantage of the 2nd approach is you twofold, one you can use all the existing 4e source material pretty much as-is, and obviously you can graft existing D&D settings onto your fantasy East. It would be pretty easy for instance to place Kara-Tur within the POL world as it exists now. It would be thematically incoherent (being a large existing empire) but being far away would make it 'just a rumour' to the area of Nerath. You could always spin it as something like 3rd Century China, which was pretty chaotic too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6775392, member: 82106"] I would just make the gods be the Celestial Bureaucracy, Baator is Yomi, and the spirits are simply the spirits, not tied directly to the gods, but all basically interested in the cosmic order. The Primordials/Demons represent the big ultimate chaos forces that the Celestial Emperor and cohorts banished in the beginning. There's not maybe a lot of hard distinction between 'devils' and 'demons' there, but that's a D&Dism anyway. You could abolish it, or simply make it something that isn't so clearly understood in the mortal world. I'm sure that details can be worked out. The World Axis works pretty well for most classic mythologies at some level because frankly its built to reflect their primary universal theme, order vs chaos. Chinese traditional belief systems fit pretty well in there, with more or less details being spun variously. You can do Greek mythology pretty much the same way. There are really always 2 choices, to either just adopt the cosmology of the source material entirely, and rework game material to conform to it (not really much work in 4e), or assume that the source material is an interpretation of the World Axis, which is the fundamental underlying 'true' cosmology. The advantage of the 1st approach is you can simply stick exactly with every detail of your source material. The problem being its actually not possible to find consistent source material! Chinese traditional mythology (in particular) is crazy inconsistent, there's a sort of basic rough agreement about some of the major points, but you're going to pretty much just choose what you want anyway. The advantage of the 2nd approach is you twofold, one you can use all the existing 4e source material pretty much as-is, and obviously you can graft existing D&D settings onto your fantasy East. It would be pretty easy for instance to place Kara-Tur within the POL world as it exists now. It would be thematically incoherent (being a large existing empire) but being far away would make it 'just a rumour' to the area of Nerath. You could always spin it as something like 3rd Century China, which was pretty chaotic too. [/QUOTE]
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