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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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<blockquote data-quote="Tonguez" data-source="post: 7973093" data-attributes="member: 1125"><p>They all carry the stench of orientalism, while Kara Tur was laden with oriental stereotype and the entire theme was “opening the exotic orient to the Faerun West”, Tarkir and Kamigawa are really no less steeped in the exoticsm of Asia to US/European audiences. The creators just had the luxury of better information, an awareness of what to avoid and the ability to tell their own story rather than create a pastiche of ‘real’ cultures for fantasy play.</p><p></p><p></p><p></p><p></p><p>Rokugan was just Japan, so no it didnt do what Kara-Tur did at all which was open up the various cultures of Asia and then give them the DnD homogenization treatment. The two advantages of both Rokugan and Tarkir though were that they were crafting an Asian themed story whereas Kara-Tur was crafting a broad setting.</p><p></p><p>Personally I think a new Asian product that incorporates the Clans of Tarkir with a strong story element and design from actual Asian game teams would be cool. It would allow the MtG tie-in to occur, while simultaneously expanding the both settings and allow incorporation of new themes, races and design elements that feel more authentic and less pandering to western audiences.</p><p></p><p>Anyway for a Tarkir-Kara-Tur corresponsence</p><p>Jeskai in Tun Lung</p><p>Abzan in the Hordelands</p><p>Sultai in Mahasarpa/Malatra</p><p>Mardu in the Plain of Horses</p><p>Temur in the Northern wastes</p><p>Then add your Rokugan/Wa and more Authentic approved ‘Imperial Shou Lung’</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7973093, member: 1125"] They all carry the stench of orientalism, while Kara Tur was laden with oriental stereotype and the entire theme was “opening the exotic orient to the Faerun West”, Tarkir and Kamigawa are really no less steeped in the exoticsm of Asia to US/European audiences. The creators just had the luxury of better information, an awareness of what to avoid and the ability to tell their own story rather than create a pastiche of ‘real’ cultures for fantasy play. Rokugan was just Japan, so no it didnt do what Kara-Tur did at all which was open up the various cultures of Asia and then give them the DnD homogenization treatment. The two advantages of both Rokugan and Tarkir though were that they were crafting an Asian themed story whereas Kara-Tur was crafting a broad setting. Personally I think a new Asian product that incorporates the Clans of Tarkir with a strong story element and design from actual Asian game teams would be cool. It would allow the MtG tie-in to occur, while simultaneously expanding the both settings and allow incorporation of new themes, races and design elements that feel more authentic and less pandering to western audiences. Anyway for a Tarkir-Kara-Tur corresponsence Jeskai in Tun Lung Abzan in the Hordelands Sultai in Mahasarpa/Malatra Mardu in the Plain of Horses Temur in the Northern wastes Then add your Rokugan/Wa and more Authentic approved ‘Imperial Shou Lung’ [/QUOTE]
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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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