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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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<blockquote data-quote="wingsandsword" data-source="post: 7973186" data-attributes="member: 14159"><p>Yes.</p><p></p><p>Just like the real world has Asia as a whole different continent.</p><p></p><p>You don't need to go off and put something in a whole different world for it to be a different setting. You don't need an entire separate pseudo-Asian "World" just for there to be a separate D&D setting for it.</p><p></p><p>Part of the awesomeness of the Forgotten Realms is that diversity, that it has several continents, filling a broad spectrum of styles and themes, both pastiches of a vast spectrum of real-world cultures and examples of all the common fantasy tropes. </p><p></p><p>One big reason that Forgotten Realms has been one of, if not THE most popular D&D setting over the last 30 years or so has been that you can run a LOT of different styles of games and themes depending on where you play. </p><p></p><p>It has meant that if someone wanted to play a ninja or a samurai in a traditional D&D game, a handy excuse that they were from Kozakura or Wa was available. If a DM wanted to run an adventure or a plotline where the PC's visit an Arabian-themed area, without starting a new campaign, Calimshan or Zakhara was available. If you just wanted a more traditional, stereotypical fantasy game rooted in Western European themes, Cormyr and the Dalelands were right there.</p><p></p><p>The real world has a huge variety of cultures crammed into it, there's no reason a fantasy world can't have as many.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7973186, member: 14159"] Yes. Just like the real world has Asia as a whole different continent. You don't need to go off and put something in a whole different world for it to be a different setting. You don't need an entire separate pseudo-Asian "World" just for there to be a separate D&D setting for it. Part of the awesomeness of the Forgotten Realms is that diversity, that it has several continents, filling a broad spectrum of styles and themes, both pastiches of a vast spectrum of real-world cultures and examples of all the common fantasy tropes. One big reason that Forgotten Realms has been one of, if not THE most popular D&D setting over the last 30 years or so has been that you can run a LOT of different styles of games and themes depending on where you play. It has meant that if someone wanted to play a ninja or a samurai in a traditional D&D game, a handy excuse that they were from Kozakura or Wa was available. If a DM wanted to run an adventure or a plotline where the PC's visit an Arabian-themed area, without starting a new campaign, Calimshan or Zakhara was available. If you just wanted a more traditional, stereotypical fantasy game rooted in Western European themes, Cormyr and the Dalelands were right there. The real world has a huge variety of cultures crammed into it, there's no reason a fantasy world can't have as many. [/QUOTE]
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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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