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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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<blockquote data-quote="Urriak Uruk" data-source="post: 7973200" data-attributes="member: 7015558"><p>[ATTACH=full]121377[/ATTACH]</p><p></p><p>This is a map of Kara-tur.</p><p></p><p>I'm going to say it frankly; this completely lacks imagination. This is pretty obvious;y China/Mongolia/Japan, throw some Asian-sounding words in and change the coasts a bit.</p><p></p><p>This isn't a setting; it's a location. TSR needed a place where they could write a bunch of adventures where you could be a samurai, or a ninja, and this is what they made. There is little love here in it's creation, compared the work done by Greenwood for the Sword Coast, or even Gygax for Greyhawk, or Brommels for Dark Sun.</p><p></p><p>This isn't a problem unique to TSR; RPGs in the 80-90s are famous for having a unique European-inspired setting, and then adding a "Oh that's just China way in the East!" I mean, Tolkien himself started that tradition (Khand). And Warhammer Fantasy called theirs Cathay!</p><p></p><p>Compare this to a modern example; I've been reading a book called Monstress, within its own heavily-Asian inspired setting, and having an Asian writer and illustrator. Look at its map;</p><p></p><p>[ATTACH=full]121378[/ATTACH]</p><p></p><p>You can see the inspirations of course; the wall is obvious. But overall, this is a much more original world, and has a purpose for storytelling.</p><p></p><p>I'm not saying this would make a better D&D setting; I am saying, that if we want a better setting for an Asian audience, we should just recreate these old ones. Kara-tur could be used, but I'd like the IP handed to Asian writers, with the freedom to recreate that place from top-to-bottom, including the map itself (it's post Sundering, who cares).</p><p></p><p>But if we are just setting out to recreate <em>Oriental Adventures</em>, I'm not interested.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7973200, member: 7015558"] [ATTACH type="full"]121377[/ATTACH] This is a map of Kara-tur. I'm going to say it frankly; this completely lacks imagination. This is pretty obvious;y China/Mongolia/Japan, throw some Asian-sounding words in and change the coasts a bit. This isn't a setting; it's a location. TSR needed a place where they could write a bunch of adventures where you could be a samurai, or a ninja, and this is what they made. There is little love here in it's creation, compared the work done by Greenwood for the Sword Coast, or even Gygax for Greyhawk, or Brommels for Dark Sun. This isn't a problem unique to TSR; RPGs in the 80-90s are famous for having a unique European-inspired setting, and then adding a "Oh that's just China way in the East!" I mean, Tolkien himself started that tradition (Khand). And Warhammer Fantasy called theirs Cathay! Compare this to a modern example; I've been reading a book called Monstress, within its own heavily-Asian inspired setting, and having an Asian writer and illustrator. Look at its map; [ATTACH type="full"]121378[/ATTACH] You can see the inspirations of course; the wall is obvious. But overall, this is a much more original world, and has a purpose for storytelling. I'm not saying this would make a better D&D setting; I am saying, that if we want a better setting for an Asian audience, we should just recreate these old ones. Kara-tur could be used, but I'd like the IP handed to Asian writers, with the freedom to recreate that place from top-to-bottom, including the map itself (it's post Sundering, who cares). But if we are just setting out to recreate [I]Oriental Adventures[/I], I'm not interested. [/QUOTE]
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