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Kara Tur vs Tarkir vs Kamigawa vs Plane of Mountains and Seas vs Ikoria
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<blockquote data-quote="Voadam" data-source="post: 7977194" data-attributes="member: 2209"><p>I loved 1e OA, particularly the martial arts system, neat nonweapon proficiencies, new monsters, weapons, and magic. I hated the honor system and was not interested in immersing myself in that subsystem or cultural aspects. Kara Tur was a little afterthought at the back I never really read and even though I got the OA modules that fleshed it out and incorporated it into the Forgotten Realms, I never really strayed beyond the mechanics of the OA hardcover. I understand Kara Tur is two types of not-Japan, a not-imperial China, and something else. I just never really got into it as a setting, mostly liking the Shou imperial dragon ship aspects of Spelljammer more than the setting on its own. Even so it has a huge advantage for 5e in being an official part of the 5e core Forgotten Realms world, so anything developed there can officially feed into Realms stuff. Official 5e mechanics for the 1e OA stuff (monsters, magic, etc.) would be nice.</p><p></p><p>I read the 3e Rokugan setting book cover to cover and really like their tight focus on themed political samurai clans, their own unique exclusive spellcaster class, the specific race stories and the Shadowlands stuff even if I did not care for taint itself mechanically. I felt it was an engaging setting with a lot of adventure potential and easy ways for PCs to be easily hooked into stories and adventures.</p><p></p><p>Dragon Fist was fantastic, AD&D with ascending AC and attack bonuses, strong fantastic classes with everyone being a martial artist. The setting was super light but a fun write up. I was glad to see hopping vampires.</p><p></p><p>I am not familiar with the MtG Asian-inspired settings, I stopped following the cards long before they showed up. The MtG settings have been pretty great so far so I'd have high expectations for anything developed for D&D on that front, even if it just one of those free PDFs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7977194, member: 2209"] I loved 1e OA, particularly the martial arts system, neat nonweapon proficiencies, new monsters, weapons, and magic. I hated the honor system and was not interested in immersing myself in that subsystem or cultural aspects. Kara Tur was a little afterthought at the back I never really read and even though I got the OA modules that fleshed it out and incorporated it into the Forgotten Realms, I never really strayed beyond the mechanics of the OA hardcover. I understand Kara Tur is two types of not-Japan, a not-imperial China, and something else. I just never really got into it as a setting, mostly liking the Shou imperial dragon ship aspects of Spelljammer more than the setting on its own. Even so it has a huge advantage for 5e in being an official part of the 5e core Forgotten Realms world, so anything developed there can officially feed into Realms stuff. Official 5e mechanics for the 1e OA stuff (monsters, magic, etc.) would be nice. I read the 3e Rokugan setting book cover to cover and really like their tight focus on themed political samurai clans, their own unique exclusive spellcaster class, the specific race stories and the Shadowlands stuff even if I did not care for taint itself mechanically. I felt it was an engaging setting with a lot of adventure potential and easy ways for PCs to be easily hooked into stories and adventures. Dragon Fist was fantastic, AD&D with ascending AC and attack bonuses, strong fantastic classes with everyone being a martial artist. The setting was super light but a fun write up. I was glad to see hopping vampires. I am not familiar with the MtG Asian-inspired settings, I stopped following the cards long before they showed up. The MtG settings have been pretty great so far so I'd have high expectations for anything developed for D&D on that front, even if it just one of those free PDFs. [/QUOTE]
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