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Karl Green's "Dark Clouds, Fallen Stars"
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<blockquote data-quote="Ferrix" data-source="post: 2827424" data-attributes="member: 6115"><p><strong><u><span style="font-size: 12px">Nah’l</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Good Human Fighter-PsyWar 1</em></span></p><p></p><p><strong>Age:</strong> 24</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5 ft. 11 in.</p><p><strong>Weight:</strong> 185 lb.</p><p><strong>Eyes:</strong> Steel Grey</p><p><strong>Hair:</strong> Bald</p><p><strong>Skin:</strong> Tanned</p><p></p><p><strong>STR:</strong> 16 [+3] (10 points)</p><p><strong>DEX:</strong> 14 [+2] (6 points)</p><p><strong>CON:</strong> 14 [+2] (6 points)</p><p><strong>INT:</strong> 10 [--] (2 points)</p><p><strong>WIS:</strong> 14 [+2] (6 points)</p><p><strong>CHA:</strong> 8 [-1] (0 points)</p><p></p><p><strong>Hit Dice:</strong> 1d10 + 2 + 4</p><p><strong>HP:</strong> 16</p><p><strong>Armor Class:</strong> 19 (10 base + 2 Dex + 5 Armor + 2 Shield)</p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +1</p><p>- <strong>Melee:</strong> +4</p><p>- <strong>Ranged:</strong> +3</p><p></p><p><strong>Speed:</strong> 20’ in armor (30’ base)</p><p></p><p><strong>FORT:</strong> +4 (2 Base + 2 Con)</p><p><strong>REFL:</strong> +2 (0 Base + 2 Dex)</p><p><strong>WILL:</strong> +2 (0 Base + 2 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Human Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Human Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Fighter Bonus Feats</em></span></p><p><span style="font-size: 9px">- <em>PsyWar Bonus Feats</em></span></p><p><span style="font-size: 9px">- <em>Psionics</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Psionic Body</em></span></p><p><span style="font-size: 9px">- <em>Psionic Weapon</em></span></p><p><span style="font-size: 9px">- <em>Parrying Shield</em></span></p><p><span style="font-size: 9px">- <em>Block Arrow</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Craft (weaponsmith) +4 (4 ranks, +0 Int)</span></p><p><span style="font-size: 9px">Craft (armorsmith) +4 (4 ranks, +0 Int)</span></p><p><span style="font-size: 9px">Concentration +6 (4 ranks, +2 Con)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p></p><p><u><strong>Powers:</strong></u></p><p><strong>Manifester Level:</strong> 1</p><p><strong>Save DC:</strong> 10 + 2 Wis + Level</p><p><strong>Powers Known – Power Points:</strong> 1pp<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>1st level –</strong> Vigor</span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Breastplate (+5 AC, Max Dex 3, ACP –4, 25% ASF) <em>This suit of armor consists in a series of steel plates functionally placed on a backing of studded leather armor, a simple but effective design.</em> (67gp*, 30lb)</span></p><p><span style="font-size: 9px">-Contoured Shield (+2 AC, ACP –2, 15% ASF) <em>Essentially a heavy shield rigged to work like a buckler, it is strapped to the shoulder and forearm leaving the hand free. However, unlike a buckler it is quite a bit more unwieldy.</em> (25gp*, 15lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-Masterwork Flail +5 (1d8+4, 20/x2) <em>Crafted by his own hand, this unique flail consists of a solid steel haft and six menacing diamond shaped heads on the end of steel chains, two are spiked, two bladed, and the last two flanged.</em> (138gp*, 7lb)**</span></p><p><span style="font-size: 9px">-Guisarme +4 (2d4+4, 20/x3) <em>A standard polearm for many warriors, the curved blade upon the end of the haft bears a solid hook capable of catching an opponent and pulling them off of their feet.</em> (3gp*, 12lb)</span></p><p><span style="font-size: 9px">-Kukri +4 (1d4+3, 18-20/x2) <em>An effective blade used for both utility and war, it’s heavy curved blade is sharpened on the inside for the strong chopping motions it is used with.</em> (3gp*, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Longbow +3 (1d8, 20/x3, 100 ft.) <em>A length of yew fashioned by a skilled hand, this longbow is functional and durable.</em> (75gp, 3lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Adventurer’s Outfit (gp, -lb)</span></p><p><span style="font-size: 9px">-Armorsmithing & Weaponsmithing Tools (10gp, 10lb)</span></p><p><span style="font-size: 9px">-2 Quivers of 20 Arrows each (2gp, 6lb)</span></p><p><span style="font-size: 9px">-Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">-Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">-Flint and Steel (1gp)</span></p><p><span style="font-size: 9px">-Hooded Lantern (7gp, 2lb)</span></p><p><span style="font-size: 9px">-Oil, 3 flasks (3sp, 3lb)</span></p><p><span style="font-size: 9px">-Trail Rations, 4 days (2gp, 4lb)</span></p><p><span style="font-size: 9px">-Hemp Rope (1gp, 10lb)</span></p><p><span style="font-size: 9px">-Waterskin, 2 (2gp, 8lb)</span></p><p><span style="font-size: 9px">-Whetstone (2cp, 1lb)</span></p><p><span style="font-size: 9px">-Identification Papers (2gp)</span></p><p><span style="font-size: 9px">-Traveling Papers (2sp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 118lb (76/>>153<</230 load)</span></p><p><span style="font-size: 9px">Remaining money: 7gp 3sp 8cp</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">* crafted by himself with the appropriate craft skills.</span></p><p><span style="font-size: 9px">** his one masterwork item, it’s a bit unique.</span></p><p></p><p><strong><u>Description</u></strong></p><p>Nah’l is a relatively stocky man, meaty would be an apt term for his description. He wears a suit of well-fitted and functional armor, steel plates over a backing of studded leather, without a helm. Strapped to his left arm is a fitted steel shield, leaving his hand free but encumbering that limb. Slung on his back is a leather rucksack, a bedroll is strapped to its underside, a hooded lantern of iron is clasped to its left side. A yew longbow is strapped opposite alongside a pair of capped leather quivers. He walks with a hooked guisarme, accompanied by the jangle of a menacing flail which hangs from a hook at his hip, the six diamond shaped heads thumping dully against a leather pad on his thigh.</p><p></p><p><strong><u>Personality</u></strong></p><p>Nah’l is a man without faith, embittered and pragmatic. He has lost the most important thing for a man, the faith that he can be a good man, and that in the future there may be good. He contains a bitter resentment of proclaimed members of the other Five Nations. At the same, the cooling embers of the original fire which burned in him maintains a sense of honor within him, a sense that he is nobler than those who fight over the scraps of a tattered land. Those few who he has ever called friends since the last war, or he has commanded in battle, he gives unforgiving loyalty to.</p><p></p><p><strong><u>Background</u></strong></p><p>A youth during the tail end of the Last War, although the end was unknown, Nah’l grew up in Making, at the center of Cyre. His father a reputable soldier turned merchant and smith, his mother a priestess of the Sovereign Host, Nah’l grew up as both a soldier and a spiritual individual. When he was of age, he took it upon himself to stand for his country on the battle lines. He had great pride in his people and country, they were the rightful heirs to the kingdom, others would not tarnish it and take this away from them.</p><p></p><p>He enlisted and was shipped out to battle in the northwestern reaches near Thrane. A religious and committed soldier, he believed in his ideals, of a nation shattered by civil war which should be reunited. Then on the border of Cyre and Thrane a battle raged intensely, the weather was sunny but the fighting fierce. His unit was outnumbered and cut off but were holding the high ground, and they fought, waiting for reinforcements to come from Cyre. They held their ground and waited. Then the silence crept slowly forward, looking to the east a wall of dark grey mist rolled from Cyre swallowing Thranish and Cyran soldiers alike, and no screams followed that darkness, only that god awful silence. The lines of soldiers broke and fled if they had time to see it coming. It washed over the valley engulfing the armies, and Nah’l watched, fascination and horror, what knelt in his gut was the realization that his ideals were being swallowed up.</p><p></p><p>The grey mists settled a mere archer’s shot from his unit.</p><p></p><p>The next two years rushed past in a series of fruitless battles where those few Cyran soldiers in his and other units struggled against the other nations, but truly for survival and their own identity. Rumors had flooded through Khorvaire about what had come to be called the Day of Mourning. Nothing was solid anymore for Nah’l, his faith shattered.</p><p></p><p>When the Thronehold Accord was signed and Cyre was refused representation, the news embittered Nah’l even more. His people were now not a people at all.</p><p></p><p>Two more years and Nah’l has become a mercenary, a hammer striking at the world around him, awash in the failure of the traitors who refuse to acknowledge the rightful heir of Galifar, who refuse the existence of his people. Somewhere the ideals he held as a youth remain, but are shoved aside by a bitter pragmatism.</p><p></p><p>His travels have finally brought him to the ragtag land called New Cyre, under the banner of Prince Oargev, a shadow of the old strength of Cyre. It burns in him to see his people living in shanty’s, neglected on the skirts of the Brelish empire.</p><p></p><p><strong><u>Sources</u></strong></p><p>Contoured Shield - Green Ronin, Hammer and Helm</p><p>[sblock]Leaves shield hand free. Imposes a -1 penalty to all attacks made with bows, crossbows, two-handed melee weapons, and off-hand melee weapons.[/sblock]</p><p></p><p>Flail Customization - EN Arsenal, Flails, Maces and Morningstars</p><p>[sblock]Multiple-headed flails: 6 heads costs 4gp more, increases disarm bonus by 2.</p><p></p><p>Ball Extras: Flanged is normal, Bladed costs 3gp more adds slashing damage type, Spiked costs 1gp more adds piercing damage type.</p><p></p><p>Head Shape: Diamond heads cost 15gp more per head, adds a +1 bonus to damage, all must be replaced to gain that bonus.</p><p></p><p>Metal Haft: Increases weight and base market cost by ½, gains the stats of a metal hafted weapon.[/sblock]</p><p></p><p>Parrying Shield – WotC, Lords of Madness</p><p>[sblock]Pre-Req: Shield Proficiency. Benefit: You gain your shield bonus (and the shield’s enhancement bonus, if any) to your touch AC. Fighter bonus feat.[/sblock]</p><p></p><p>Block Arrow – WotC, Heroes of Battle</p><p>[sblock]Pre-Req: Dex 13, Shield Proficiency. Benefit: You must be using a shield to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Fighter bonus feat.[/sblock]</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2827424, member: 6115"] [b][u][Size=3]Nah’l[/size][/u][/b] [Size=1][I]Neutral Good Human Fighter-PsyWar 1[/i][/size] [B]Age:[/B] 24 [B]Gender:[/B] Male [B]Height:[/B] 5 ft. 11 in. [B]Weight:[/B] 185 lb. [B]Eyes:[/B] Steel Grey [B]Hair:[/B] Bald [B]Skin:[/B] Tanned [B]STR:[/B] 16 [+3] (10 points) [B]DEX:[/B] 14 [+2] (6 points) [B]CON:[/B] 14 [+2] (6 points) [B]INT:[/B] 10 [--] (2 points) [B]WIS:[/B] 14 [+2] (6 points) [B]CHA:[/B] 8 [-1] (0 points) [B]Hit Dice:[/B] 1d10 + 2 + 4 [B]HP:[/B] 16 [B]Armor Class:[/B] 19 (10 base + 2 Dex + 5 Armor + 2 Shield) [B]Initiative:[/B] +2 [B]BAB:[/B] +1 - [b]Melee:[/B] +4 - [b]Ranged:[/B] +3 [B]Speed:[/B] 20’ in armor (30’ base) [B]FORT:[/B] +4 (2 Base + 2 Con) [B]REFL:[/B] +2 (0 Base + 2 Dex) [B]WILL:[/B] +2 (0 Base + 2 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Human Bonus Skill Points[/i] - [i]Human Bonus Feat[/i] - [i]Fighter Bonus Feats[/i] - [i]PsyWar Bonus Feats[/i] - [i]Psionics[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Psionic Body[/i] - [i]Psionic Weapon[/i] - [i]Parrying Shield[/i] - [i]Block Arrow[/i][/size] [u][B]Skills:[/B][/u][size=1] Craft (weaponsmith) +4 (4 ranks, +0 Int) Craft (armorsmith) +4 (4 ranks, +0 Int) Concentration +6 (4 ranks, +2 Con)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Common[/i][/size] [u][b]Powers:[/b][/u] [b]Manifester Level:[/b] 1 [b]Save DC:[/b] 10 + 2 Wis + Level [b]Powers Known – Power Points:[/b] 1pp[size=1] [b]1st level –[/b] Vigor[/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Breastplate (+5 AC, Max Dex 3, ACP –4, 25% ASF) [i]This suit of armor consists in a series of steel plates functionally placed on a backing of studded leather armor, a simple but effective design.[/i] (67gp*, 30lb) -Contoured Shield (+2 AC, ACP –2, 15% ASF) [i]Essentially a heavy shield rigged to work like a buckler, it is strapped to the shoulder and forearm leaving the hand free. However, unlike a buckler it is quite a bit more unwieldy.[/i] (25gp*, 15lb) [b]Melee weapons[/b] -Masterwork Flail +5 (1d8+4, 20/x2) [i]Crafted by his own hand, this unique flail consists of a solid steel haft and six menacing diamond shaped heads on the end of steel chains, two are spiked, two bladed, and the last two flanged.[/i] (138gp*, 7lb)** -Guisarme +4 (2d4+4, 20/x3) [i]A standard polearm for many warriors, the curved blade upon the end of the haft bears a solid hook capable of catching an opponent and pulling them off of their feet.[/i] (3gp*, 12lb) -Kukri +4 (1d4+3, 18-20/x2) [i]An effective blade used for both utility and war, it’s heavy curved blade is sharpened on the inside for the strong chopping motions it is used with.[/i] (3gp*, 2lb) [b]Ranged weapons[/b] -Longbow +3 (1d8, 20/x3, 100 ft.) [i]A length of yew fashioned by a skilled hand, this longbow is functional and durable.[/i] (75gp, 3lb) [b]Mundane equipment[/b] -Adventurer’s Outfit (gp, -lb) -Armorsmithing & Weaponsmithing Tools (10gp, 10lb) -2 Quivers of 20 Arrows each (2gp, 6lb) -Backpack (2gp, 2lb) -Bedroll (1sp, 5lb) -Flint and Steel (1gp) -Hooded Lantern (7gp, 2lb) -Oil, 3 flasks (3sp, 3lb) -Trail Rations, 4 days (2gp, 4lb) -Hemp Rope (1gp, 10lb) -Waterskin, 2 (2gp, 8lb) -Whetstone (2cp, 1lb) -Identification Papers (2gp) -Traveling Papers (2sp) Weight Carried: 118lb (76/>>153<</230 load) Remaining money: 7gp 3sp 8cp * crafted by himself with the appropriate craft skills. ** his one masterwork item, it’s a bit unique.[/size] [b][u]Description[/u][/b] Nah’l is a relatively stocky man, meaty would be an apt term for his description. He wears a suit of well-fitted and functional armor, steel plates over a backing of studded leather, without a helm. Strapped to his left arm is a fitted steel shield, leaving his hand free but encumbering that limb. Slung on his back is a leather rucksack, a bedroll is strapped to its underside, a hooded lantern of iron is clasped to its left side. A yew longbow is strapped opposite alongside a pair of capped leather quivers. He walks with a hooked guisarme, accompanied by the jangle of a menacing flail which hangs from a hook at his hip, the six diamond shaped heads thumping dully against a leather pad on his thigh. [b][u]Personality[/u][/b] Nah’l is a man without faith, embittered and pragmatic. He has lost the most important thing for a man, the faith that he can be a good man, and that in the future there may be good. He contains a bitter resentment of proclaimed members of the other Five Nations. At the same, the cooling embers of the original fire which burned in him maintains a sense of honor within him, a sense that he is nobler than those who fight over the scraps of a tattered land. Those few who he has ever called friends since the last war, or he has commanded in battle, he gives unforgiving loyalty to. [b][u]Background[/u][/b] A youth during the tail end of the Last War, although the end was unknown, Nah’l grew up in Making, at the center of Cyre. His father a reputable soldier turned merchant and smith, his mother a priestess of the Sovereign Host, Nah’l grew up as both a soldier and a spiritual individual. When he was of age, he took it upon himself to stand for his country on the battle lines. He had great pride in his people and country, they were the rightful heirs to the kingdom, others would not tarnish it and take this away from them. He enlisted and was shipped out to battle in the northwestern reaches near Thrane. A religious and committed soldier, he believed in his ideals, of a nation shattered by civil war which should be reunited. Then on the border of Cyre and Thrane a battle raged intensely, the weather was sunny but the fighting fierce. His unit was outnumbered and cut off but were holding the high ground, and they fought, waiting for reinforcements to come from Cyre. They held their ground and waited. Then the silence crept slowly forward, looking to the east a wall of dark grey mist rolled from Cyre swallowing Thranish and Cyran soldiers alike, and no screams followed that darkness, only that god awful silence. The lines of soldiers broke and fled if they had time to see it coming. It washed over the valley engulfing the armies, and Nah’l watched, fascination and horror, what knelt in his gut was the realization that his ideals were being swallowed up. The grey mists settled a mere archer’s shot from his unit. The next two years rushed past in a series of fruitless battles where those few Cyran soldiers in his and other units struggled against the other nations, but truly for survival and their own identity. Rumors had flooded through Khorvaire about what had come to be called the Day of Mourning. Nothing was solid anymore for Nah’l, his faith shattered. When the Thronehold Accord was signed and Cyre was refused representation, the news embittered Nah’l even more. His people were now not a people at all. Two more years and Nah’l has become a mercenary, a hammer striking at the world around him, awash in the failure of the traitors who refuse to acknowledge the rightful heir of Galifar, who refuse the existence of his people. Somewhere the ideals he held as a youth remain, but are shoved aside by a bitter pragmatism. His travels have finally brought him to the ragtag land called New Cyre, under the banner of Prince Oargev, a shadow of the old strength of Cyre. It burns in him to see his people living in shanty’s, neglected on the skirts of the Brelish empire. [b][u]Sources[/u][/b] Contoured Shield - Green Ronin, Hammer and Helm [sblock]Leaves shield hand free. Imposes a -1 penalty to all attacks made with bows, crossbows, two-handed melee weapons, and off-hand melee weapons.[/sblock] Flail Customization - EN Arsenal, Flails, Maces and Morningstars [sblock]Multiple-headed flails: 6 heads costs 4gp more, increases disarm bonus by 2. Ball Extras: Flanged is normal, Bladed costs 3gp more adds slashing damage type, Spiked costs 1gp more adds piercing damage type. Head Shape: Diamond heads cost 15gp more per head, adds a +1 bonus to damage, all must be replaced to gain that bonus. Metal Haft: Increases weight and base market cost by ½, gains the stats of a metal hafted weapon.[/sblock] Parrying Shield – WotC, Lords of Madness [sblock]Pre-Req: Shield Proficiency. Benefit: You gain your shield bonus (and the shield’s enhancement bonus, if any) to your touch AC. Fighter bonus feat.[/sblock] Block Arrow – WotC, Heroes of Battle [sblock]Pre-Req: Dex 13, Shield Proficiency. Benefit: You must be using a shield to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Fighter bonus feat.[/sblock] [/QUOTE]
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Karl Green's "Dark Clouds, Fallen Stars"
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