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Karnyk - psionic monster
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<blockquote data-quote="Jack Haggerty" data-source="post: 208435" data-attributes="member: 89"><p>Yes, it's AC and hp are a little low, but don't forget the DR. A DR of 5 makes a BIG difference. And the psionic powers... Greater Concussion at will? That's a 5d6 attack. Lesser Body Adjustment to heal itself. And Mass Suggestion? That's a Suggestion affecting up to 4 characters each time. Not to mention the standard psionic attacks/defenses he has.</p><p></p><p>That's pretty tough. 5d6 damage would come close to taking down an average 4th level character.</p><p></p><p>His normal attack does 6-11 damage, and gets a +9 bonus to hit.</p><p></p><p>Really, you won't precisely know the CR until you playtest it repeatedly.</p><p></p><p>Well... Compare it to a Medusa, which is CR7...</p><p></p><p></p><p></p><p><em>Medusa</em></p><p></p><p>Medium-Size Monstrous Humanoid</p><p>Hit Dice: 6d8 +6 (33 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3 melee</p><p>Damage: Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Petrifying gaze, poison</p><p>Saves: Fort +3, Ref +7, Will +6</p><p>Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15</p><p>Skills: Bluff +11, Disguise +11, Move Silently +9, Spot +10</p><p>Feats: Point Blank Shot, Precise Shot, Weapon Finesse (snakes)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or covey (2-4)</p><p>Challenge Rating: 7</p><p>Treasure: Double standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: By character class</p><p></p><p>Combat</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).</p><p></p><p>Poison (Ex): Snakes, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 208435, member: 89"] Yes, it's AC and hp are a little low, but don't forget the DR. A DR of 5 makes a BIG difference. And the psionic powers... Greater Concussion at will? That's a 5d6 attack. Lesser Body Adjustment to heal itself. And Mass Suggestion? That's a Suggestion affecting up to 4 characters each time. Not to mention the standard psionic attacks/defenses he has. That's pretty tough. 5d6 damage would come close to taking down an average 4th level character. His normal attack does 6-11 damage, and gets a +9 bonus to hit. Really, you won't precisely know the CR until you playtest it repeatedly. Well... Compare it to a Medusa, which is CR7... [i]Medusa[/i] Medium-Size Monstrous Humanoid Hit Dice: 6d8 +6 (33 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 15 (+2 Dex, +3 natural) Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3 melee Damage: Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Petrifying gaze, poison Saves: Fort +3, Ref +7, Will +6 Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 Skills: Bluff +11, Disguise +11, Move Silently +9, Spot +10 Feats: Point Blank Shot, Precise Shot, Weapon Finesse (snakes) Climate/Terrain: Any land and underground Organization: Solitary or covey (2-4) Challenge Rating: 7 Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class Combat Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Poison (Ex): Snakes, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. [/QUOTE]
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