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*Dungeons & Dragons
Katana in 5th edition - finesse?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7271036" data-attributes="member: 6802951"><p>You might want to check the date on a thread before replying to it, and starting a new thread rather than bumping a very old one.</p><p></p><p>Bear in mind that the historical longsword is considerably (over a foot) longer that a katana. As swords go, the katana is very short for a two-handed weapon. </p><p>Comparing swords of more similar length, such as an arming sword, the katana is a similar weight, but feels very blade-heavy due to the lack of distal taper. Most sabres and scimitars are thinner, lighter, and feel much more 'alive' in the hand due to this weight-distribution difference. </p><p>(Not necessarily an issue, since blade-heavy is a pretty good balance for a blade used for cutting down from horseback, or in both hands. But not really fitting with D&D's definition of finesse.)</p><p></p><p> This as well.</p><p></p><p> The unrealism of the abilities used in D&D's combat system, and whether it is or isn't a poor decision, is very much a matter of many different opinions.</p><p></p><p> I find it doesn't make much sense from a realism point of view for a lot of stuff. It does however allow generation of effective characters based from some forms of media, such as anime. Not all D&D characters take inspiration from gritty historical realism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7271036, member: 6802951"] You might want to check the date on a thread before replying to it, and starting a new thread rather than bumping a very old one. Bear in mind that the historical longsword is considerably (over a foot) longer that a katana. As swords go, the katana is very short for a two-handed weapon. Comparing swords of more similar length, such as an arming sword, the katana is a similar weight, but feels very blade-heavy due to the lack of distal taper. Most sabres and scimitars are thinner, lighter, and feel much more 'alive' in the hand due to this weight-distribution difference. (Not necessarily an issue, since blade-heavy is a pretty good balance for a blade used for cutting down from horseback, or in both hands. But not really fitting with D&D's definition of finesse.) This as well. The unrealism of the abilities used in D&D's combat system, and whether it is or isn't a poor decision, is very much a matter of many different opinions. I find it doesn't make much sense from a realism point of view for a lot of stuff. It does however allow generation of effective characters based from some forms of media, such as anime. Not all D&D characters take inspiration from gritty historical realism. :-) [/QUOTE]
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Katana in 5th edition - finesse?
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