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<blockquote data-quote="Oofta" data-source="post: 7485748" data-attributes="member: 6801845"><p>Another way of approaching this, because every DM has a different tolerance for magic items.</p><p></p><p>Think about how much magic you want to give the party. Should everyone have an uncommon weapon or implement by level 5? Then at some point the sword becomes magical (no plus) and by level 5 it gets upgraded to a +1. Continue this line of thought - what rarity of magic items (and relative power) should the characters have at level <em>n</em>?</p><p></p><p>Or do it the other way around if you just use random treasure. Roll for a flaming weapon? Don't give that out, but suddenly the Katana bursts into flames. In a good way, of course.</p><p></p><p>I've run campaigns a couple of ways, either by just deciding what item rarity level was appropriate, having a magic-mart, just rolling for random. No one way is perfect, and articles from previous editions (which assumed higher pluses) may not work either.</p><p></p><p>So look at weapons in the DMG, decide what types of features might be appropriate for the weapon and then work backwards.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7485748, member: 6801845"] Another way of approaching this, because every DM has a different tolerance for magic items. Think about how much magic you want to give the party. Should everyone have an uncommon weapon or implement by level 5? Then at some point the sword becomes magical (no plus) and by level 5 it gets upgraded to a +1. Continue this line of thought - what rarity of magic items (and relative power) should the characters have at level [I]n[/I]? Or do it the other way around if you just use random treasure. Roll for a flaming weapon? Don't give that out, but suddenly the Katana bursts into flames. In a good way, of course. I've run campaigns a couple of ways, either by just deciding what item rarity level was appropriate, having a magic-mart, just rolling for random. No one way is perfect, and articles from previous editions (which assumed higher pluses) may not work either. So look at weapons in the DMG, decide what types of features might be appropriate for the weapon and then work backwards. [/QUOTE]
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