Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Kate Welch on Leaving WotC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hatmatter" data-source="post: 8076797" data-attributes="member: 75077"><p>I am sorry to see Ms. Welch go as well, but it is nice to see a thoughtful forum here where people are trying to work out what she means by "new user experience" being "poor" in a spirit of relative positiveness.</p><p></p><p>I would say that, having read all of the comments here, I do not come away with the impression that there is "resistance" per se to Welch's comments, simply that many of those commenting (including myself) are not able to imagine precisely what she has in mind for a better experience. The comment from Matskralc wrote about how <em>playing</em> the game could teach the game to a player is interesting, but I have a failure of imagination to picture what that would mean. Without hearing what specific suggestion(s) Welch would have liked to implement, I do not know how to improve the new user experience.</p><p></p><p>This is not to invalidate Matskralc's experience with his fiancé's barrier to learning the game. It would be great if everyone who had an inkling to play the game could instantly learn it...but my experience has been that the "work" to learn the game is fun. I taught my daughter the game when she was seven and we had a blast playing it with simply me DM-ing her in one-player sessions. I took her to a local game shop and we played in Adventures League when she was almost eight and I was a bit unsure how that would go and everyone was very supportive and encouraging of her and we had a great time. When she was nine and her best friend wanted to play, I bought the Essentials Kit for $15 and gave its book on player creation to her and her dad (who was clueless about D&D) to read and then had them over for a zero sessions where we made characters and then we took off and played and had a great time. To them (and me) it is simply "make-believe" with some rules to handle uncertain events.</p><p></p><p>It would be awesome if there are more ways to lower the barrier to learning the game. I am not resistant to that at all. I simply think, Matskralc, what you are detecting here is that many people are puzzled as to what precisely Welch means, simply because many have found that this is a terrific time to learn the game as a "new user." It sounds like others have not had that experience. But, without being able to imagine what Welch wanted to do that was (presumably) rejected, we are all left to fall back to our experiences. And, given that there has been a vast influx of new "users" (I would prefer the term "players") in the last six years, many people have had the experience of seeing and hearing about many new players start playing.</p><p></p><p>I do not know what other RPGs have a superior way of introducing new players to the game? I was intrigued by Monte Cook's <a href="http://www.nothankyouevil.com" target="_blank"><em>No Thank You, Evil</em></a>, but I have not purchased it, so I do not know specifics about how it goes about teaching the game.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8076797, member: 75077"] I am sorry to see Ms. Welch go as well, but it is nice to see a thoughtful forum here where people are trying to work out what she means by "new user experience" being "poor" in a spirit of relative positiveness. I would say that, having read all of the comments here, I do not come away with the impression that there is "resistance" per se to Welch's comments, simply that many of those commenting (including myself) are not able to imagine precisely what she has in mind for a better experience. The comment from Matskralc wrote about how [I]playing[/I] the game could teach the game to a player is interesting, but I have a failure of imagination to picture what that would mean. Without hearing what specific suggestion(s) Welch would have liked to implement, I do not know how to improve the new user experience. This is not to invalidate Matskralc's experience with his fiancé's barrier to learning the game. It would be great if everyone who had an inkling to play the game could instantly learn it...but my experience has been that the "work" to learn the game is fun. I taught my daughter the game when she was seven and we had a blast playing it with simply me DM-ing her in one-player sessions. I took her to a local game shop and we played in Adventures League when she was almost eight and I was a bit unsure how that would go and everyone was very supportive and encouraging of her and we had a great time. When she was nine and her best friend wanted to play, I bought the Essentials Kit for $15 and gave its book on player creation to her and her dad (who was clueless about D&D) to read and then had them over for a zero sessions where we made characters and then we took off and played and had a great time. To them (and me) it is simply "make-believe" with some rules to handle uncertain events. It would be awesome if there are more ways to lower the barrier to learning the game. I am not resistant to that at all. I simply think, Matskralc, what you are detecting here is that many people are puzzled as to what precisely Welch means, simply because many have found that this is a terrific time to learn the game as a "new user." It sounds like others have not had that experience. But, without being able to imagine what Welch wanted to do that was (presumably) rejected, we are all left to fall back to our experiences. And, given that there has been a vast influx of new "users" (I would prefer the term "players") in the last six years, many people have had the experience of seeing and hearing about many new players start playing. I do not know what other RPGs have a superior way of introducing new players to the game? I was intrigued by Monte Cook's [URL='http://www.nothankyouevil.com'][I]No Thank You, Evil[/I][/URL], but I have not purchased it, so I do not know specifics about how it goes about teaching the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kate Welch on Leaving WotC
Top