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Kate Welch on Leaving WotC
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<blockquote data-quote="Eyes of Nine" data-source="post: 8076934" data-attributes="member: 99786"><p>I would actually give you an almost blank character sheet, and then tell you to focus on a specific place on the sheet (use a symbol; or a color; or a background pattern to draw the eye - I don't know how many times I have had to describe to players how to find the "Skills" section on the character sheet). Then the new player fills it out. The only part they would start with is their Ability scores and bonuses already filled in; aligned with their class.</p><p></p><p></p><p></p><p>I wouldn't actually use combat as the first thing you do. I would use a skill check. Combat has too many moving parts. Skill check has only 1, maybe 2 if you add proficiency. So the script would start something like this:</p><p></p><p><em>You are at a door. There are a bunch of things you can do but a common one is to listen at the door to hear if there is anything on the other side of it. To do that, you would roll what is called an Ability check. The Ability used in D&D for listening is called "Wisdom". Find the Wisdom area on your character sheet. There is a bonus there (the bonus number may be negative!). Roll a d20 and add the bonus to it. The GM has a number in mind called the DC... etc etc etc </em></p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8076934, member: 99786"] I would actually give you an almost blank character sheet, and then tell you to focus on a specific place on the sheet (use a symbol; or a color; or a background pattern to draw the eye - I don't know how many times I have had to describe to players how to find the "Skills" section on the character sheet). Then the new player fills it out. The only part they would start with is their Ability scores and bonuses already filled in; aligned with their class. I wouldn't actually use combat as the first thing you do. I would use a skill check. Combat has too many moving parts. Skill check has only 1, maybe 2 if you add proficiency. So the script would start something like this: [I]You are at a door. There are a bunch of things you can do but a common one is to listen at the door to hear if there is anything on the other side of it. To do that, you would roll what is called an Ability check. The Ability used in D&D for listening is called "Wisdom". Find the Wisdom area on your character sheet. There is a bonus there (the bonus number may be negative!). Roll a d20 and add the bonus to it. The GM has a number in mind called the DC... etc etc etc [/I] [/QUOTE]
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