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Kate Welch on Leaving WotC
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<blockquote data-quote="schneeland" data-source="post: 8077181" data-attributes="member: 6900337"><p>They have two options:</p><p>1. Five smaller booklets (Core Rules, Classic Fantasy: Genre Rules, Classic Fantasy: Cleric and Magic-User Spells, Classic Fantasy: Monsters, Classic Fantasy: Treasures), available also with a fancy box for all of them</p><p>2. A rules tome containing all these rules (also available in a trimmed player-only version)</p><p></p><p>In addition, there's 2 "advanced fantasy" books out (currently being complemented by more from a Kickstarter), where "advanced fantasy" is a backport of popular things from AD&D to the B/X framework</p><p></p><p>As others mentioned, the layout is pretty good and I think it does a solid job of introducing new players to the game.</p><p>I also think, B/X has the right level of complexity, but will admit that this might also be based on personal preferences.</p><p></p><p>In general I think 5e is not horrible as an introduction, but it could do much better, especially in terms of structuring content and examples of play (most OSR titles I read are much more straightforward). I also think that 5e still has too many moving parts (while, at the same time, having cut back too much on aspects like skill system and situation modifiers), but again this is probably a question of preference.</p></blockquote><p></p>
[QUOTE="schneeland, post: 8077181, member: 6900337"] They have two options: 1. Five smaller booklets (Core Rules, Classic Fantasy: Genre Rules, Classic Fantasy: Cleric and Magic-User Spells, Classic Fantasy: Monsters, Classic Fantasy: Treasures), available also with a fancy box for all of them 2. A rules tome containing all these rules (also available in a trimmed player-only version) In addition, there's 2 "advanced fantasy" books out (currently being complemented by more from a Kickstarter), where "advanced fantasy" is a backport of popular things from AD&D to the B/X framework As others mentioned, the layout is pretty good and I think it does a solid job of introducing new players to the game. I also think, B/X has the right level of complexity, but will admit that this might also be based on personal preferences. In general I think 5e is not horrible as an introduction, but it could do much better, especially in terms of structuring content and examples of play (most OSR titles I read are much more straightforward). I also think that 5e still has too many moving parts (while, at the same time, having cut back too much on aspects like skill system and situation modifiers), but again this is probably a question of preference. [/QUOTE]
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