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<blockquote data-quote="Ruin Explorer" data-source="post: 8077343" data-attributes="member: 18"><p>I'd have to agree that D&D doesn't have a great new user experience.</p><p></p><p>The older cousin model (literally how I got into it) works, clearly it does, no-one can deny that, but it also means it's very hard for people to start from scratch. I saw this myself a while back - a group of friends of a friend had got the 5E books, not long after they'd come out. They'd heard about D&D and thought it sounded cool.</p><p></p><p>But they had no idea how to actually run it, from the books. They just didn't get it. I had to help out and explain to them a lot of basic ideas and stuff that's implied by the books, but never explicitly stated.</p><p></p><p>The lack of any really good explanation of the RP part of RPG, and systematic and clear, is part of the issue. It's not stopping people starting playing, but it does mean that when people do start, especially if they're not playing with someone who has always done a lot of RP, they're not necessarily going to get that part at all.</p><p></p><p>Back on the "older cousin" angle, because the older cousin in my case (a 22-year-old female 2nd cousin from Canada!) was a serious RPer, and had a lot of opinions on how DMing worked, opinions which are common now, but were rare then (like, you're not in opposition to the players, and thinking the PCs are cool is basically a good thing) meant I was already a better roleplayer, player in general and DM than people I met at school who'd been playing for 2-3 years, who were trapped in adversarial tropes, couldn't RP to save their lives, and played in often antisocial ways. None of that had to be the case, but 2E sure didn't explain otherwise, and whilst 5E definitely tries, it still misses out on a lot of the "connective tissue" of RPGs (4E, I might argue, did a slightly better job).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8077343, member: 18"] I'd have to agree that D&D doesn't have a great new user experience. The older cousin model (literally how I got into it) works, clearly it does, no-one can deny that, but it also means it's very hard for people to start from scratch. I saw this myself a while back - a group of friends of a friend had got the 5E books, not long after they'd come out. They'd heard about D&D and thought it sounded cool. But they had no idea how to actually run it, from the books. They just didn't get it. I had to help out and explain to them a lot of basic ideas and stuff that's implied by the books, but never explicitly stated. The lack of any really good explanation of the RP part of RPG, and systematic and clear, is part of the issue. It's not stopping people starting playing, but it does mean that when people do start, especially if they're not playing with someone who has always done a lot of RP, they're not necessarily going to get that part at all. Back on the "older cousin" angle, because the older cousin in my case (a 22-year-old female 2nd cousin from Canada!) was a serious RPer, and had a lot of opinions on how DMing worked, opinions which are common now, but were rare then (like, you're not in opposition to the players, and thinking the PCs are cool is basically a good thing) meant I was already a better roleplayer, player in general and DM than people I met at school who'd been playing for 2-3 years, who were trapped in adversarial tropes, couldn't RP to save their lives, and played in often antisocial ways. None of that had to be the case, but 2E sure didn't explain otherwise, and whilst 5E definitely tries, it still misses out on a lot of the "connective tissue" of RPGs (4E, I might argue, did a slightly better job). [/QUOTE]
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