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<blockquote data-quote="Staffan" data-source="post: 8079125" data-attributes="member: 907"><p>That does not surprise me at all. I haven't seen L5R's beginner game, but the best intro to RPGs I've seen is Fantasy Flight Games' Age of Rebellion Beginner Game.</p><p></p><p>AORBG comes with four pregens, and there are two more you can download off their web site. The focus is on an introductory adventure where a crew of Rebel soldiers are infiltrating and taking over an off-the-books Imperial spy base (which is off the books because a Moff is using it to tap into secure Imperial communications for his own purposes). The adventure progresses along multiple encounters, each of which introduce new rule concepts or expand on ones you've already seen (for example, in the first fight initiative is fixed based on the outcome of the previous encounter, while in later encounters initiative is rolled normally). Mid-adventure, you get some XP and get to turn to the next page in your character sheet booklet, which offers you choices on how to spend that XP.</p><p></p><p>This adventure probably takes one or two evenings to play. It's a well designed introductory adventure, albeit somewhat marred by the climax being a chase scene and one of the bigger flaws of FFG's Star Wars rules is the rules for vehicle combat (they're designed to be played at scales from Super Star Destroyers to speeder bikes, which means there's precious little difference between a speeder and an AT-ST). But the real killer here is that after the adventure is done and the heroes have taken over the base, you can download an expansion from the FFG web site. Because now you have a base, but the base doesn't manage itself. You need to acquire resources, make friends with the locals (both natives and colonists), keep the base hidden, and so on. This is series of adventure seeds that are well developed enough that a newbie should be able to expand them on their own, and playing through this was one of the more enjoyable experiences I've had with RPGs.</p><p></p><p>As to how useful the beginner game is once you're done with it... it costs $30, and comes with a set of Star Wars dice that normally cost $15 (FFG's Star Wars game uses a set of odd dice with symbols on them). It also has a sheet of counters in it to represent PCs and their adversaries and possibly allies, as well as force points. This plus the adventure itself makes it well worth the money.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8079125, member: 907"] That does not surprise me at all. I haven't seen L5R's beginner game, but the best intro to RPGs I've seen is Fantasy Flight Games' Age of Rebellion Beginner Game. AORBG comes with four pregens, and there are two more you can download off their web site. The focus is on an introductory adventure where a crew of Rebel soldiers are infiltrating and taking over an off-the-books Imperial spy base (which is off the books because a Moff is using it to tap into secure Imperial communications for his own purposes). The adventure progresses along multiple encounters, each of which introduce new rule concepts or expand on ones you've already seen (for example, in the first fight initiative is fixed based on the outcome of the previous encounter, while in later encounters initiative is rolled normally). Mid-adventure, you get some XP and get to turn to the next page in your character sheet booklet, which offers you choices on how to spend that XP. This adventure probably takes one or two evenings to play. It's a well designed introductory adventure, albeit somewhat marred by the climax being a chase scene and one of the bigger flaws of FFG's Star Wars rules is the rules for vehicle combat (they're designed to be played at scales from Super Star Destroyers to speeder bikes, which means there's precious little difference between a speeder and an AT-ST). But the real killer here is that after the adventure is done and the heroes have taken over the base, you can download an expansion from the FFG web site. Because now you have a base, but the base doesn't manage itself. You need to acquire resources, make friends with the locals (both natives and colonists), keep the base hidden, and so on. This is series of adventure seeds that are well developed enough that a newbie should be able to expand them on their own, and playing through this was one of the more enjoyable experiences I've had with RPGs. As to how useful the beginner game is once you're done with it... it costs $30, and comes with a set of Star Wars dice that normally cost $15 (FFG's Star Wars game uses a set of odd dice with symbols on them). It also has a sheet of counters in it to represent PCs and their adversaries and possibly allies, as well as force points. This plus the adventure itself makes it well worth the money. [/QUOTE]
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