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Kate Welch on Leaving WotC
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<blockquote data-quote="R_Chance" data-source="post: 8084861" data-attributes="member: 55149"><p>Do a word count and get back to me on the volume of information. Reorganize and strip it down and it will still be long. That's just imho, and we apparently disagree on that. And that's OK <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Sorry, I might have been thinking of someone else. No, I was. My apologies.</p><p></p><p></p><p></p><p>The game I figured out at 15 (it was brand new in 1974) was, compared to today's game, relatively simple. I came out of miniature wargaming and board wargames. We read reams of rules and those were better organized if longer for the most part than early D&D. The basic mechanics are not too complex in 5E (or older D&D), the knowledge required about classes, spells, skills, etc. is more complex. I think anyone can sit down at a game and play, as long as they have knowledgeable people helping them. Some people have talked bout video games doing a better job with the new player experience, but I'd say that's just the game itself standing in for those human players who help you in TTRPGs. Again, this is imo, ymmv.</p><p></p><p></p><p></p><p>All to true on the "don't" front. Again, I think you're right on organization, it could be better set up period. I just don't think it's as simple after that as you. So, improvable yes, bet never dead easy. It may be possible to lower that barrier / idea about it being "super hard" but... I think compared to a lot of hobbies and casual pursuits it is harder. Not that I don't think it's incredible fun and well worth the time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>And I agree with you agreeing with me on this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> What it shows off is the basic mechanic; "roll a d20" and apply the results. with help anyone can do that. I just think they pick it up as they go from people who know more and act as informal coaches (be they players or DMs). It's some rules content you read and some people helping out. I suspect that most people on this site picked up the game this way. Unless they're antiques like me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>What is funny is that I don't like to watch streaming games even though I understand the value <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I would just rather spend my time playing and / or working on my game. Anyway, here's hoping you're right and they can make it a better experience. I just have my doubts that they can significantly impact that barrier to entry.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8084861, member: 55149"] Do a word count and get back to me on the volume of information. Reorganize and strip it down and it will still be long. That's just imho, and we apparently disagree on that. And that's OK :) Sorry, I might have been thinking of someone else. No, I was. My apologies. The game I figured out at 15 (it was brand new in 1974) was, compared to today's game, relatively simple. I came out of miniature wargaming and board wargames. We read reams of rules and those were better organized if longer for the most part than early D&D. The basic mechanics are not too complex in 5E (or older D&D), the knowledge required about classes, spells, skills, etc. is more complex. I think anyone can sit down at a game and play, as long as they have knowledgeable people helping them. Some people have talked bout video games doing a better job with the new player experience, but I'd say that's just the game itself standing in for those human players who help you in TTRPGs. Again, this is imo, ymmv. All to true on the "don't" front. Again, I think you're right on organization, it could be better set up period. I just don't think it's as simple after that as you. So, improvable yes, bet never dead easy. It may be possible to lower that barrier / idea about it being "super hard" but... I think compared to a lot of hobbies and casual pursuits it is harder. Not that I don't think it's incredible fun and well worth the time :) And I agree with you agreeing with me on this :D What it shows off is the basic mechanic; "roll a d20" and apply the results. with help anyone can do that. I just think they pick it up as they go from people who know more and act as informal coaches (be they players or DMs). It's some rules content you read and some people helping out. I suspect that most people on this site picked up the game this way. Unless they're antiques like me :) What is funny is that I don't like to watch streaming games even though I understand the value :D I would just rather spend my time playing and / or working on my game. Anyway, here's hoping you're right and they can make it a better experience. I just have my doubts that they can significantly impact that barrier to entry. [/QUOTE]
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