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[KAUAI]The Rod of Seven Parts: Of Hexes and Gems
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<blockquote data-quote="CanadienneBacon" data-source="post: 3274960" data-attributes="member: 11146"><p>When the Dter trundles after Brakkus into the garden, the dwarven priest catches Pilgrim's attention. The dwarf radiates faintly of evil, much in the manner of the goblin. And, perhaps surprisingly, the albino dwarf Gamad radiates not at all of even the faintest tinge of evil. From the garden where he stands, Pilgrim scans the vicinity. Two more evil auras, one faint, and one moderate, flit and move in and out of his vision from nearby shops and homes. The moderate aura seems to come from the tinsmith's, while the faint aura radiates from an apartment situated above a shop facing the byway. In a city, Pilgrim knows, not everyone is good. As Pilgrim watches and concentrates, Dter begins to work on Brakkus. Casting a healing spell, <span style="color: Red">Dter channels 5 points of healing. </span> Brakkus finds that his muscles tingle and his skin knits clean after Dter's ministrations.</p><p></p><p>Voadam crouches down by Cheal and the two thugs and begins disarming and searching the trio. As is often the manner of small-time city bosses, Cheal wears no armor at all. His two men, however, are better armored and wear a leather jerkin each. The jerkins look fairly serviceable, but one of them has a nasty scratch dead center on the front breastpiece where the blue-and-purple spider kicked at the thug who wore it. Each of the two thugs has a sap and a shortsword. Voadam finds six coppers on the larger of the two, the one who the spider kicked. The other has nothing, save a necklace with a bit of yellowed ivory carved into the shape of an abstract fishhook that is tied to a length of mildewed leather cord. Cheal, despite his lack of armor, provides a more interesting search. Voadam divests the boss of his short sword, a dagger hidden in a boot, a quiver containing 10 darts secreted in an inner pocket in the man's outer trouser leg, a set of ivory bones for dicing in another pocket, and two different vials of liquid. One vial smells of cinnamon and is opaque russet in color. The other vial smells not at all and though at first Voadam thinks the liquid inside is clear, when he picks it up the substance shifts and Voadam sees that while at times it is clear, when the sun refracts off the vial, the liquid inside is alternately silver or matte grey.</p><p></p><p>Despite blanching at the sight of the dead groom, Brakkus stiffles the unsavory sight and affects a soothing tone to his voice and a soft quality to his mannerisms. Chop Liver quiets at Brakkus's voice and allows the man to quell his fears. The horse is putty in Brakkus's hands.</p><p></p><p>Maelicent has a good look at the ground. To the goblin's keen eyes, the evidence is unmistakable. Two spiders appeared first in the garden, then entered the Cockatrice via the kitchen door. One of the pair dallied, however, and made short work of the stable boy before following the other spider into the festhall kitchen. There were no more than two spiders and they did not walk here on their own. Their tracks originate from the garden and nowhere else. Neither did they simply jump from the rooftops--the imprint in the soil isn't deep enough for that. Maelicent roots a bit and after a while finds the imprints of a third creature. A humanoid, judging by the depth of the print in the dirt to the side of the stable. The humanoid stood 20 feet from the garden and left the same way he came, out the alley on the southern side of the festhall. After that, Maelicent finds that the scene quickly is becoming increasingly muddled with the foot imprints of the gaggle of giant-kin and the lizard-kin who currently walk around the back of the Cockatrice. Several sets of footprints, many of them older than 24 hours, some of them apparently from this morning, cross from the kitchen to either the outhouse or the horse stalls.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3274960, member: 11146"] When the Dter trundles after Brakkus into the garden, the dwarven priest catches Pilgrim's attention. The dwarf radiates faintly of evil, much in the manner of the goblin. And, perhaps surprisingly, the albino dwarf Gamad radiates not at all of even the faintest tinge of evil. From the garden where he stands, Pilgrim scans the vicinity. Two more evil auras, one faint, and one moderate, flit and move in and out of his vision from nearby shops and homes. The moderate aura seems to come from the tinsmith's, while the faint aura radiates from an apartment situated above a shop facing the byway. In a city, Pilgrim knows, not everyone is good. As Pilgrim watches and concentrates, Dter begins to work on Brakkus. Casting a healing spell, [COLOR=Red]Dter channels 5 points of healing. [/COLOR] Brakkus finds that his muscles tingle and his skin knits clean after Dter's ministrations. Voadam crouches down by Cheal and the two thugs and begins disarming and searching the trio. As is often the manner of small-time city bosses, Cheal wears no armor at all. His two men, however, are better armored and wear a leather jerkin each. The jerkins look fairly serviceable, but one of them has a nasty scratch dead center on the front breastpiece where the blue-and-purple spider kicked at the thug who wore it. Each of the two thugs has a sap and a shortsword. Voadam finds six coppers on the larger of the two, the one who the spider kicked. The other has nothing, save a necklace with a bit of yellowed ivory carved into the shape of an abstract fishhook that is tied to a length of mildewed leather cord. Cheal, despite his lack of armor, provides a more interesting search. Voadam divests the boss of his short sword, a dagger hidden in a boot, a quiver containing 10 darts secreted in an inner pocket in the man's outer trouser leg, a set of ivory bones for dicing in another pocket, and two different vials of liquid. One vial smells of cinnamon and is opaque russet in color. The other vial smells not at all and though at first Voadam thinks the liquid inside is clear, when he picks it up the substance shifts and Voadam sees that while at times it is clear, when the sun refracts off the vial, the liquid inside is alternately silver or matte grey. Despite blanching at the sight of the dead groom, Brakkus stiffles the unsavory sight and affects a soothing tone to his voice and a soft quality to his mannerisms. Chop Liver quiets at Brakkus's voice and allows the man to quell his fears. The horse is putty in Brakkus's hands. Maelicent has a good look at the ground. To the goblin's keen eyes, the evidence is unmistakable. Two spiders appeared first in the garden, then entered the Cockatrice via the kitchen door. One of the pair dallied, however, and made short work of the stable boy before following the other spider into the festhall kitchen. There were no more than two spiders and they did not walk here on their own. Their tracks originate from the garden and nowhere else. Neither did they simply jump from the rooftops--the imprint in the soil isn't deep enough for that. Maelicent roots a bit and after a while finds the imprints of a third creature. A humanoid, judging by the depth of the print in the dirt to the side of the stable. The humanoid stood 20 feet from the garden and left the same way he came, out the alley on the southern side of the festhall. After that, Maelicent finds that the scene quickly is becoming increasingly muddled with the foot imprints of the gaggle of giant-kin and the lizard-kin who currently walk around the back of the Cockatrice. Several sets of footprints, many of them older than 24 hours, some of them apparently from this morning, cross from the kitchen to either the outhouse or the horse stalls. [/QUOTE]
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