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[KAUAI]The Rod of Seven Parts: Of Hexes and Gems
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<blockquote data-quote="CanadienneBacon" data-source="post: 3420339" data-attributes="member: 11146"><p><span style="font-size: 9px"><strong>Marching order (with Maelicent out to the side):</strong></span></p><p><span style="font-size: 9px"><strong>Voadam</strong></span></p><p><span style="font-size: 9px"><strong>Chev</strong></span></p><p><span style="font-size: 9px"><strong>-----------------------Maelicent</strong></span></p><p><span style="font-size: 9px"><strong>Gamad</strong></span></p><p><span style="font-size: 9px"><strong>Brakkus</strong></span></p><p></p><p>Under the low canopy of trees that shrouds the keep from view, Maelicent's best guess at guiding the party through the wood seems to be to keep the outer curtain wall to his right and head north. A quick check of the upward cant of the ground confirms the goblin's guess that north leads home; both Maelicent and Voadam remember well the more genteel and ornate homes lining the terraces in the city's northern ward and how, looking north, one can see the homes rising upward. </p><p></p><p>With Voadam, Chev, Gamad, and Brakkus walking one behind the other and allowing for a respectable distance between the four of them, and Maelicent on his own out to the side with the curtain wall to his right, the group makes off through the low forest. Voadam is unable to find any regular path leading through the wood. The tall bearded human easily locates a rabbit's tracks, only to lose the trail a few moments later when what looks to be a skunk and maybe a large canine of some sort cross ways. Worse, where once there was a trail, Voadam circles around and finds that the trail's origin no longer exists. Maelicent, however, seems fairly confident where to go. As the group sets off, the thorny briar guarding the citadel's main gate does not reform under Voadam's watchful eye but does give way to the smooth unblemished stone of the curtain wall after 100 yards. Devoid of undergrowth, the forest offers little concealment at the group's height. Although everyone remains in sight of one another, Maelicent's footfalls are soft to the point of silent.</p><p></p><p>Chev, second in line in the marching order, trips over a burrow concealed by a rock laden with moss. Chev momentarily loses balance, then rights himself ere falling over. Voadam and Maelicent, still out to the side, turn to see the commotion in time to spy three unusually large and odd-looking rabbits burst from an open knot in the base of a tree 50 feet away. No ordinary woodland rabbit by their mere size, neither Voadam nor Maelicent recognizes this species other than the creatures' rabbit-like resemblance. With all the trappings of a normal rabbit, right down to the brown fur, white cottontail, whiskered nose, and long erect ears, these rabbits are roughly the size of a riding dog and sport a single curving grooved horn between their eyes. Worse, these bunnies don't flee but sniff the air, then leap forward in a mad dash toward Chev.</p><p></p><p><span style="font-size: 9px"><strong>Everyone sees the rabbits. No one is flat-footed or surprised. The rabbits have charged.</strong></span></p><p></p><p><span style="font-size: 9px"><strong><u>Initiative</u>:</strong></span></p><p><span style="font-size: 9px"><strong>Rabbits 21</strong></span></p><p><span style="font-size: 9px"><strong>Gamad 19</strong></span></p><p><span style="font-size: 9px"><strong>Maelicent 18</strong></span></p><p><span style="font-size: 9px"><strong>Chev 13</strong></span></p><p><span style="font-size: 9px"><strong>Brakkus 7</strong></span></p><p><span style="font-size: 9px"><strong>Voadam 3</strong></span></p><p></p><p>Their horns leveled out front as they dash forward, the first two rabbits charge Chev and try to gore the priest. Both of the first two rabbits miss, but the third rabbit takes a flying leap at Chev at the end of its run and <span style="color: Red">gores the priest in the thigh for 4 points of damage.</span> The rabbits have a wild look of excitement in their eyes and make a queer chittering sound of aggression as they attack Chev.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3420339, member: 11146"] [SIZE=1][B]Marching order (with Maelicent out to the side): Voadam Chev -----------------------Maelicent Gamad Brakkus[/B][/SIZE] Under the low canopy of trees that shrouds the keep from view, Maelicent's best guess at guiding the party through the wood seems to be to keep the outer curtain wall to his right and head north. A quick check of the upward cant of the ground confirms the goblin's guess that north leads home; both Maelicent and Voadam remember well the more genteel and ornate homes lining the terraces in the city's northern ward and how, looking north, one can see the homes rising upward. With Voadam, Chev, Gamad, and Brakkus walking one behind the other and allowing for a respectable distance between the four of them, and Maelicent on his own out to the side with the curtain wall to his right, the group makes off through the low forest. Voadam is unable to find any regular path leading through the wood. The tall bearded human easily locates a rabbit's tracks, only to lose the trail a few moments later when what looks to be a skunk and maybe a large canine of some sort cross ways. Worse, where once there was a trail, Voadam circles around and finds that the trail's origin no longer exists. Maelicent, however, seems fairly confident where to go. As the group sets off, the thorny briar guarding the citadel's main gate does not reform under Voadam's watchful eye but does give way to the smooth unblemished stone of the curtain wall after 100 yards. Devoid of undergrowth, the forest offers little concealment at the group's height. Although everyone remains in sight of one another, Maelicent's footfalls are soft to the point of silent. Chev, second in line in the marching order, trips over a burrow concealed by a rock laden with moss. Chev momentarily loses balance, then rights himself ere falling over. Voadam and Maelicent, still out to the side, turn to see the commotion in time to spy three unusually large and odd-looking rabbits burst from an open knot in the base of a tree 50 feet away. No ordinary woodland rabbit by their mere size, neither Voadam nor Maelicent recognizes this species other than the creatures' rabbit-like resemblance. With all the trappings of a normal rabbit, right down to the brown fur, white cottontail, whiskered nose, and long erect ears, these rabbits are roughly the size of a riding dog and sport a single curving grooved horn between their eyes. Worse, these bunnies don't flee but sniff the air, then leap forward in a mad dash toward Chev. [SIZE=1][B]Everyone sees the rabbits. No one is flat-footed or surprised. The rabbits have charged.[/B][/SIZE] [SIZE=1][B][U]Initiative[/U]: Rabbits 21 Gamad 19 Maelicent 18 Chev 13 Brakkus 7 Voadam 3[/B][/SIZE] Their horns leveled out front as they dash forward, the first two rabbits charge Chev and try to gore the priest. Both of the first two rabbits miss, but the third rabbit takes a flying leap at Chev at the end of its run and [COLOR=Red]gores the priest in the thigh for 4 points of damage.[/COLOR] The rabbits have a wild look of excitement in their eyes and make a queer chittering sound of aggression as they attack Chev. [/QUOTE]
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