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[KAUAI]The Rod of Seven Parts: Of Hexes and Gems
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<blockquote data-quote="CanadienneBacon" data-source="post: 3602974" data-attributes="member: 11146"><p>Maelicent crosses the antechamber to investigate the owlbear's nest. Consisting of mostly spoor with only a few intermingled feathers, the nest's scent is cloying. The Gudwulf gives the nest the once-over but finds no particular feature noteworthy. The many claw marks on the masonry walls are evidence that the owlbear either used this room for no short amount of time or that the creature was pre-disposed to habitual violence. The pile of dung isn't large enough to have been around years and years, giving rise to the conjecture that someone either occasionally cleaned this room or that the owlbear only lately arrived. Either way, Maelicent finds no further physical clue in or about the nest.</p><p>Pausing a moment to give his ears full reign, the goblin listens for noise issuing from behind the closed set of double doors down the hall. All is silent in that direction.</p><p></p><p>With Brakkus and Chev keeping a watchful and careful eye on the slugs for any sign of aggression, Voadam hunts around in the northwestern area of the mushroom chamber for evidence of the next part of the Rod. Coming away totally empty-handed save for anything he might have wished to take from the tool rack (hoes, rakes, four crude-looking longspears, along with some very queer-looking pots of earth containing mildered wood rests along the cavern's natural rock wall), Voadam expands his search to include the stalagmite areas.</p><p></p><p>Gamad extracts the wand and, holding the implement, channels his thoughts until he has at their focus a clear and brimming desire to find the second segment of the Rod. Gamad is the last to see the wand's matte black metal grow white hot in his hand, scorching his dwarvish flesh to such an extent that an oblong bubble of skin lifts up from the muscle and connective tissue beneath as a 3-inch-long angry blister snakes across his palm. </p><p></p><p>The wound is not without reward; the albino closes his eyes and, in a fevered dream, clearly sees an alchemist's disheveled laboratory. While the laboratory's masonry walls bespeak the precision of craft possessed only by dwarfkind, the lab itself is a horror of broken glass vials lying scattered on the floor, their contents all spilt. In a flash, Gamad leaves the laboratory and stands alone on a sandstone cliff overlooking a fiery pit. A large purple tentacle, perhaps not unlike something belonging to a fearsome creature from the depths of the sea, emerges from the licking flames and gingerly snakes upward over the sandstone precipice until close enough to caress Gamad on the cheek. Too late the albino wizard realizes the trap; the tentacle closes about his neck and begins to squeeze, pulling him down to a fiery death.</p><p></p><p>Released from his waking vision, the dwarf opens his eyes, only to have his hand scream in pain. <span style="color: Red">Gamad suffers 1 HP of fire damage.</span></p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3602974, member: 11146"] Maelicent crosses the antechamber to investigate the owlbear's nest. Consisting of mostly spoor with only a few intermingled feathers, the nest's scent is cloying. The Gudwulf gives the nest the once-over but finds no particular feature noteworthy. The many claw marks on the masonry walls are evidence that the owlbear either used this room for no short amount of time or that the creature was pre-disposed to habitual violence. The pile of dung isn't large enough to have been around years and years, giving rise to the conjecture that someone either occasionally cleaned this room or that the owlbear only lately arrived. Either way, Maelicent finds no further physical clue in or about the nest. Pausing a moment to give his ears full reign, the goblin listens for noise issuing from behind the closed set of double doors down the hall. All is silent in that direction. With Brakkus and Chev keeping a watchful and careful eye on the slugs for any sign of aggression, Voadam hunts around in the northwestern area of the mushroom chamber for evidence of the next part of the Rod. Coming away totally empty-handed save for anything he might have wished to take from the tool rack (hoes, rakes, four crude-looking longspears, along with some very queer-looking pots of earth containing mildered wood rests along the cavern's natural rock wall), Voadam expands his search to include the stalagmite areas. Gamad extracts the wand and, holding the implement, channels his thoughts until he has at their focus a clear and brimming desire to find the second segment of the Rod. Gamad is the last to see the wand's matte black metal grow white hot in his hand, scorching his dwarvish flesh to such an extent that an oblong bubble of skin lifts up from the muscle and connective tissue beneath as a 3-inch-long angry blister snakes across his palm. The wound is not without reward; the albino closes his eyes and, in a fevered dream, clearly sees an alchemist's disheveled laboratory. While the laboratory's masonry walls bespeak the precision of craft possessed only by dwarfkind, the lab itself is a horror of broken glass vials lying scattered on the floor, their contents all spilt. In a flash, Gamad leaves the laboratory and stands alone on a sandstone cliff overlooking a fiery pit. A large purple tentacle, perhaps not unlike something belonging to a fearsome creature from the depths of the sea, emerges from the licking flames and gingerly snakes upward over the sandstone precipice until close enough to caress Gamad on the cheek. Too late the albino wizard realizes the trap; the tentacle closes about his neck and begins to squeeze, pulling him down to a fiery death. Released from his waking vision, the dwarf opens his eyes, only to have his hand scream in pain. [COLOR=Red]Gamad suffers 1 HP of fire damage.[/COLOR] [/QUOTE]
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