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Keen and Vorpal ability...
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<blockquote data-quote="Zhnov" data-source="post: 976837" data-attributes="member: 12424"><p>Celtavian,</p><p></p><p>I'm somewhat leery of the d6 roll on your vorpal chart... if you insist on using a chart, I'd recommend just a few points:</p><p></p><p>- I'd recommend changing the order of the target areas, starting with (typical) average relative proximity to the vorpal blade bearer: hard, arm, head, torso, leg, foot.</p><p></p><p>- You should give different numerical possibilities of each happening, perhaps d12:</p><p></p><p>1-3 hand</p><p>4-6 arm</p><p>7-8 head</p><p>9-0 torso</p><p>11 leg</p><p>12 foot</p><p></p><p>Perhaps oversimple for the 20 seconds of thinking I put into it, but I hope you read my concept. I played with something similar to what you are attempting for both 1E and 2E, gave up on it for 3E (instead going for a modified Crit and Called Shot system).</p><p></p><p>Not sure I understand your direction on the effect of losing a hand or arm. Do you wish to take into account which arm might have been lost (primary or off-hand)? Your description almost appears to assume use of a martial weapon and shield by the target.</p><p></p><p></p><p>I must admit that overall, I'm not keen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> on vorpal weapons, instead treating vorpal weapons as <em>DoubleKeen</em>... giving the effect of Keen, plus an incremented critical damage multiplier. </p><p></p><p>Yeah, vorpal weapons as written give color to the game, but then again, I make a strong attempt to give my players dramatic descriptions of ongoing combat, including gloriously gory details of killing blows used against their opponents.</p><p></p><p>OP</p></blockquote><p></p>
[QUOTE="Zhnov, post: 976837, member: 12424"] Celtavian, I'm somewhat leery of the d6 roll on your vorpal chart... if you insist on using a chart, I'd recommend just a few points: - I'd recommend changing the order of the target areas, starting with (typical) average relative proximity to the vorpal blade bearer: hard, arm, head, torso, leg, foot. - You should give different numerical possibilities of each happening, perhaps d12: 1-3 hand 4-6 arm 7-8 head 9-0 torso 11 leg 12 foot Perhaps oversimple for the 20 seconds of thinking I put into it, but I hope you read my concept. I played with something similar to what you are attempting for both 1E and 2E, gave up on it for 3E (instead going for a modified Crit and Called Shot system). Not sure I understand your direction on the effect of losing a hand or arm. Do you wish to take into account which arm might have been lost (primary or off-hand)? Your description almost appears to assume use of a martial weapon and shield by the target. I must admit that overall, I'm not keen :D on vorpal weapons, instead treating vorpal weapons as [I]DoubleKeen[/I]... giving the effect of Keen, plus an incremented critical damage multiplier. Yeah, vorpal weapons as written give color to the game, but then again, I make a strong attempt to give my players dramatic descriptions of ongoing combat, including gloriously gory details of killing blows used against their opponents. OP [/QUOTE]
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