Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Keen and Vorpal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lela" data-source="post: 482592" data-attributes="member: 1216"><p>When they start facing foes with DR, they'll wish they had that +4 rather than the Keen and Icy Burst enchantments.</p><p></p><p>It's really a trade off. One I seem to consider heavily when creating NPCs. One I considered much more when trying to decide if my Paladin needed a +2 (and Frost) or a +1 and Holy. I took the later and, at times, regreted it. This example comes from lower levels but does tend to show up later in different forms.</p><p></p><p>Now, what I would consider house ruling is that when they cast, say, <em>Greater Magic Weapon</em>, it comes up against the +10 limit. Meaning, if they have Keen, Holy, Flaming, and Vorpel on their weapon (coming to +9 in extras) and have a +1 enchantment bonus, the spell will either not funtion past +1 or surpress the other effects (making them inactive), from the smallest to the largest (keen first, Vorpel last) until the spell takes up the enchantment bonus desired.</p><p></p><p>This prevents the work around some players will try to use. Besides, I don't think the spell is really stong enough to push a weapon up to an effective +14, regardless of the length of time.</p><p></p><p>Of course, I wouldn't tell my players about this one up front. After all, how often does this come up in normal lives? It's not going to be common knowledge. Remind them that you're thinking of them with enchantments that suddenly shut off.</p></blockquote><p></p>
[QUOTE="Lela, post: 482592, member: 1216"] When they start facing foes with DR, they'll wish they had that +4 rather than the Keen and Icy Burst enchantments. It's really a trade off. One I seem to consider heavily when creating NPCs. One I considered much more when trying to decide if my Paladin needed a +2 (and Frost) or a +1 and Holy. I took the later and, at times, regreted it. This example comes from lower levels but does tend to show up later in different forms. Now, what I would consider house ruling is that when they cast, say, [i]Greater Magic Weapon[/i], it comes up against the +10 limit. Meaning, if they have Keen, Holy, Flaming, and Vorpel on their weapon (coming to +9 in extras) and have a +1 enchantment bonus, the spell will either not funtion past +1 or surpress the other effects (making them inactive), from the smallest to the largest (keen first, Vorpel last) until the spell takes up the enchantment bonus desired. This prevents the work around some players will try to use. Besides, I don't think the spell is really stong enough to push a weapon up to an effective +14, regardless of the length of time. Of course, I wouldn't tell my players about this one up front. After all, how often does this come up in normal lives? It's not going to be common knowledge. Remind them that you're thinking of them with enchantments that suddenly shut off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Keen and Vorpal
Top