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Keen and Vorpal
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<blockquote data-quote="Apok" data-source="post: 484547" data-attributes="member: 1969"><p>The idea that Burst Weapons don't affect creatures that are immune to critical hits is, quite frankly, ludicrious. </p><p></p><p>The whole reason why things like undead & constructs aren't subject to critical hits is because they either a) have no discernable anatomy or b) their anatomy longer functions. A critical hit is an attack that hits an opponent in a vital area which is why the extra damage is dealt. If a weapon's special ability keyes off of a strike to a vital area or an exceptionally well-placed blow (which is what a Crit is) then why would the enchantment distinguish between a strike to a normal creature and one to a creature not subject to critical hits? Unless the weapon is intelligent, it doesn't know the creature it's attacking is immune to crits or not. The effect (Bursting, Vorpal, Whatever) is going to occur regardless. Hell, even if the weapon was intelligent, I seriously doubt it would sound off in the wielder's head; "Oops! Hey, I know I'm a Flaming Burst weapon, but this dude whom you have so effectively whacked is undead and immune to crits so I can't do that cool fiery bursty thing I normally do despite the fact that you hit him in such a way that the ability would be triggered on everyone else. Sorry, better luck next battle..."</p><p></p><p>Yeah, right. </p><p></p><p>The weapon can't make that kind of distinction. All the magic knows is that the wielder landed a strike in such a manner as to activate it's Kewl Powerz. Think of it this way; you <em> can </em> critically hit undead, constructs, oozes, plants, etc. but they just don't take any extra physical damage. Chopping off a Golem's head looks very impressive but it just doesn't do much.</p></blockquote><p></p>
[QUOTE="Apok, post: 484547, member: 1969"] The idea that Burst Weapons don't affect creatures that are immune to critical hits is, quite frankly, ludicrious. The whole reason why things like undead & constructs aren't subject to critical hits is because they either a) have no discernable anatomy or b) their anatomy longer functions. A critical hit is an attack that hits an opponent in a vital area which is why the extra damage is dealt. If a weapon's special ability keyes off of a strike to a vital area or an exceptionally well-placed blow (which is what a Crit is) then why would the enchantment distinguish between a strike to a normal creature and one to a creature not subject to critical hits? Unless the weapon is intelligent, it doesn't know the creature it's attacking is immune to crits or not. The effect (Bursting, Vorpal, Whatever) is going to occur regardless. Hell, even if the weapon was intelligent, I seriously doubt it would sound off in the wielder's head; "Oops! Hey, I know I'm a Flaming Burst weapon, but this dude whom you have so effectively whacked is undead and immune to crits so I can't do that cool fiery bursty thing I normally do despite the fact that you hit him in such a way that the ability would be triggered on everyone else. Sorry, better luck next battle..." Yeah, right. The weapon can't make that kind of distinction. All the magic knows is that the wielder landed a strike in such a manner as to activate it's Kewl Powerz. Think of it this way; you [i] can [/i] critically hit undead, constructs, oozes, plants, etc. but they just don't take any extra physical damage. Chopping off a Golem's head looks very impressive but it just doesn't do much. [/QUOTE]
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