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Keen/Improved Crit
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<blockquote data-quote="nhl_1997" data-source="post: 1751409" data-attributes="member: 22380"><p>It appears that according to the rules, you are correct that someone with the improved critical: longsword feat using a keen longsword has a threat range of 17-20. I can rationalize why these effects do not stack, although I'm not certain I believe this logic:</p><p></p><p>Someone with the IC feat has the innate ability to know how to use the weapon to strike vital areas.</p><p></p><p>Through magic, a keen weapon has the innate ability to strike vital areas.</p><p></p><p>Since these two methods produce the same effect through the same means (striking vital areas,) these two effects do not stack. The critical areas do not become more vulnerable because someone with IC is wielding a keen weapon. Either you're proficient in striking the area (either through the feat or through magic,) or you're not.</p><p></p><p>Like I said though, I'm not particularly fond of that argument. Why shouldn't a character be able to become more proficient in striking critical spots? The reason the rule was changed from 3.0 (I'm assuming it was changed) is because the designers thought that having the effects stack was too powerful. I do not know if any designers provided any actual logic as to why they should not stack.</p></blockquote><p></p>
[QUOTE="nhl_1997, post: 1751409, member: 22380"] It appears that according to the rules, you are correct that someone with the improved critical: longsword feat using a keen longsword has a threat range of 17-20. I can rationalize why these effects do not stack, although I'm not certain I believe this logic: Someone with the IC feat has the innate ability to know how to use the weapon to strike vital areas. Through magic, a keen weapon has the innate ability to strike vital areas. Since these two methods produce the same effect through the same means (striking vital areas,) these two effects do not stack. The critical areas do not become more vulnerable because someone with IC is wielding a keen weapon. Either you're proficient in striking the area (either through the feat or through magic,) or you're not. Like I said though, I'm not particularly fond of that argument. Why shouldn't a character be able to become more proficient in striking critical spots? The reason the rule was changed from 3.0 (I'm assuming it was changed) is because the designers thought that having the effects stack was too powerful. I do not know if any designers provided any actual logic as to why they should not stack. [/QUOTE]
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