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<blockquote data-quote="the_bruiser" data-source="post: 1409395" data-attributes="member: 6126"><p>I am actually doing this, and awarding less gold, in my campaign - we're 20-odd sessions in (10th-12th level) and it's working wonderfully. The best weapon and armor held by anyone are +2, with no special enhancements. Only two stat-boosting items have been found. </p><p></p><p>In adventures at this level, instead of teleporting all over, raising allies from the dead, etc., we're still traveling on foot/horseback, curing people the slow way, and burying our lost companions. Don't get me wrong - the characters are getting to be studs, but it's not through high-level magic that they're doing it. Because nobody is an uber-priest or -mage, everybody is forced to have some melee capability, so it's a lot more fun in that regard too, for me as a DM. </p><p></p><p>I have a word doc with a more comprehensive list of our house rules in this regard if anyone is interested.</p><p></p><p>I've found that, in general, a CR reduction of ~2-3 appears to be appropriate at these levels - probably about a 25% CR reduction, according to level, both due to less magic possessed by character, and the fact that the party has no high-level casters (which in turn makes you not really able to throw certain types of opponents at the party).</p></blockquote><p></p>
[QUOTE="the_bruiser, post: 1409395, member: 6126"] I am actually doing this, and awarding less gold, in my campaign - we're 20-odd sessions in (10th-12th level) and it's working wonderfully. The best weapon and armor held by anyone are +2, with no special enhancements. Only two stat-boosting items have been found. In adventures at this level, instead of teleporting all over, raising allies from the dead, etc., we're still traveling on foot/horseback, curing people the slow way, and burying our lost companions. Don't get me wrong - the characters are getting to be studs, but it's not through high-level magic that they're doing it. Because nobody is an uber-priest or -mage, everybody is forced to have some melee capability, so it's a lot more fun in that regard too, for me as a DM. I have a word doc with a more comprehensive list of our house rules in this regard if anyone is interested. I've found that, in general, a CR reduction of ~2-3 appears to be appropriate at these levels - probably about a 25% CR reduction, according to level, both due to less magic possessed by character, and the fact that the party has no high-level casters (which in turn makes you not really able to throw certain types of opponents at the party). [/QUOTE]
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