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Keep on Shadowfell - 3 players
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<blockquote data-quote="Gruns" data-source="post: 4574033" data-attributes="member: 10312"><p><strong>KotS with 3 PCs</strong></p><p></p><p>Like yourself and Zsig, I DM'd a group of 3 through KotS with a group makeup of Defender(Dragonborn Paladin), Striker(Halfling Rogue) and Leader(Eladrin Taclord). I also ran the group through Kobold Hall first, which gave them a few extra XPs. The thing is, for KotS, I didn't change the encounter levels at all! Pretty much ran it straight through, as is, making only a few flavor adjustments to the story.</p><p></p><p>[Minor Spoilers]</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>The group had no trouble with any of the regular encounters, as expected. The surprising part was the ease at which Irontooth went down. I had heard many a tale of TPK from this encounter with full parties of 5, so I expected my group to be forced to retreat or something, but they simply owned Irontooth in two rounds. I remember the rogue critted with an encounter power, and all three players dumped their Action points to take him down quick. Irontooth hit the defender with just 1 attack before going down. The hardest part of the encounter was the wyrmpriest that kept running around and not missing.</p><p>Also, the group had a tough time with Kalarel, again mostly do to the fact that their NADs were targetted more than AC. (Huh-huh) Due to their smaller group size, I give my PCs special "Once in a Lifetime" Powers to give them a slight advantage. These are like uber-Daily powers that can be used, you guessed it, once in a lifetime. They used two of these powers during this fight, but probably could have gotten away with not using them.</p><p>All in all, it'd probably be best to alter most encounters by scaling down the opposing units, or making some of them minions or something, but I simply didn't have time to take care of the bookkeeping.</p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4574033, member: 10312"] [b]KotS with 3 PCs[/b] Like yourself and Zsig, I DM'd a group of 3 through KotS with a group makeup of Defender(Dragonborn Paladin), Striker(Halfling Rogue) and Leader(Eladrin Taclord). I also ran the group through Kobold Hall first, which gave them a few extra XPs. The thing is, for KotS, I didn't change the encounter levels at all! Pretty much ran it straight through, as is, making only a few flavor adjustments to the story. [Minor Spoilers] . . . . . . . . . . . . . . . . . The group had no trouble with any of the regular encounters, as expected. The surprising part was the ease at which Irontooth went down. I had heard many a tale of TPK from this encounter with full parties of 5, so I expected my group to be forced to retreat or something, but they simply owned Irontooth in two rounds. I remember the rogue critted with an encounter power, and all three players dumped their Action points to take him down quick. Irontooth hit the defender with just 1 attack before going down. The hardest part of the encounter was the wyrmpriest that kept running around and not missing. Also, the group had a tough time with Kalarel, again mostly do to the fact that their NADs were targetted more than AC. (Huh-huh) Due to their smaller group size, I give my PCs special "Once in a Lifetime" Powers to give them a slight advantage. These are like uber-Daily powers that can be used, you guessed it, once in a lifetime. They used two of these powers during this fight, but probably could have gotten away with not using them. All in all, it'd probably be best to alter most encounters by scaling down the opposing units, or making some of them minions or something, but I simply didn't have time to take care of the bookkeeping. Later! Gruns [/QUOTE]
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Keep on Shadowfell - 3 players
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