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Keep on Shadowfell...how long?
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<blockquote data-quote="Taed" data-source="post: 5359317" data-attributes="member: 89454"><p>We did it in about 18 two-hour sessions, but we were all newbies, though we all had previous RPG experience. We did exactly one encounter per session, but there were two or so extra encounters. I would often beef up the encounter to fill the time and because they were often too easy or uninteresting, but sometimes, we'd run out of time even with the module as written. Our group tended to be on the slow side, though.</p><p></p><p>I made a fair number of tweaks to the module, the most important of which was to have Kalarel's Apparition (found in the online version of KotS) show up in about 5 of the encounters. That is key so that they know who Kalarel was prior to the final encounter.</p><p></p><p>I also used many of the ideas from the modifications over at the Alexandrian.</p><p></p><p>Another change was to give Ninaran a backstory that lead to her assassinating the Lord of Winterhaven during "The Dead Walk". That fed into my using Winterhaven as the base for future adventures, where the adventurers are highly regarded there, and their friend Douven is now the mayor. Splug is also going to be a reoccurring character, as he played a big role in KotS and was alive (and escaped) at the end.</p></blockquote><p></p>
[QUOTE="Taed, post: 5359317, member: 89454"] We did it in about 18 two-hour sessions, but we were all newbies, though we all had previous RPG experience. We did exactly one encounter per session, but there were two or so extra encounters. I would often beef up the encounter to fill the time and because they were often too easy or uninteresting, but sometimes, we'd run out of time even with the module as written. Our group tended to be on the slow side, though. I made a fair number of tweaks to the module, the most important of which was to have Kalarel's Apparition (found in the online version of KotS) show up in about 5 of the encounters. That is key so that they know who Kalarel was prior to the final encounter. I also used many of the ideas from the modifications over at the Alexandrian. Another change was to give Ninaran a backstory that lead to her assassinating the Lord of Winterhaven during "The Dead Walk". That fed into my using Winterhaven as the base for future adventures, where the adventurers are highly regarded there, and their friend Douven is now the mayor. Splug is also going to be a reoccurring character, as he played a big role in KotS and was alive (and escaped) at the end. [/QUOTE]
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