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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keep on the Borderland and no healing...?
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<blockquote data-quote="Tonguez" data-source="post: 9390178" data-attributes="member: 1125"><p> <ul> <li data-xf-list-type="ul"><u>This</u> - KotB <em>is</em> a military campaign; afterall youre based in a Military Fortress and the Caves are occupied by bands of squabbling monsters (are they mercenaries being gathered into a horde?) </li> <li data-xf-list-type="ul">Remember the very first page has DM advice about providing the services of <em>several</em> men-at-arms, NPC advisers and giving the party <em>at least</em> one potion of healing - these are important!</li> <li data-xf-list-type="ul">also clearing out every monster from every cave* is NOT the point of the module </li> <li data-xf-list-type="ul">and dont forget the side quests (no reason why the other caves cant have lots of healing potions). *Theres also no reason why you cant move lairs to elsewhere on the map, so maybe the Gnolls are lurking around south of the Fens rather than in the caves)</li> <li data-xf-list-type="ul"> better to treat the module as a mini setting, use the Tribal Alliances and Warfare advice to generate factions with competing goals that PCs can interact with, then have everything be a bit more dynamic than "<em>visit cave C - kill the monsters - withdraw - rest and repeat</em>"</li> </ul></blockquote><p></p>
[QUOTE="Tonguez, post: 9390178, member: 1125"] [LIST] [*][U]This[/U] - KotB [I]is[/I] a military campaign; afterall youre based in a Military Fortress and the Caves are occupied by bands of squabbling monsters (are they mercenaries being gathered into a horde?) [*]Remember the very first page has DM advice about providing the services of [I]several[/I] men-at-arms, NPC advisers and giving the party [I]at least[/I] one potion of healing - these are important! [*]also clearing out every monster from every cave* is NOT the point of the module [*]and dont forget the side quests (no reason why the other caves cant have lots of healing potions). *Theres also no reason why you cant move lairs to elsewhere on the map, so maybe the Gnolls are lurking around south of the Fens rather than in the caves) [*] better to treat the module as a mini setting, use the Tribal Alliances and Warfare advice to generate factions with competing goals that PCs can interact with, then have everything be a bit more dynamic than "[I]visit cave C - kill the monsters - withdraw - rest and repeat[/I]" [/LIST] [/QUOTE]
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Keep on the Borderland and no healing...?
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