Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keep on the Borderland and no healing...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 9393973" data-attributes="member: 7034645"><p>Sorry for any confusion with my sequel to the original adventure. </p><p></p><p>It seems like its one of those expectation things. The early modules were intended to not be "heroic", per se, but to balance risk with reward - do we continue to push on further into the dungeon, risking death, or retreat to heal and take what we can. The game was often filled with those types of decisions, particularly at low levels. </p><p></p><p>I've seen some games severely limit "rests" (using the Ad&d term, not the 5e) by not allowing them in dungeons - where there is usually a 1 in 6 chance of wandering monsters, and its not very comfortable to get a good night's sleep. In that kind of set up, you basically have daylight hours to explore, then retreat to the Inn, then repeat. When we played 40 years ago, we rested in dungeons, dealt with the wandering monsters, and tried not to leave the dungeon until it was "done". We lean to the former now (repeated delves, if necessary).</p><p></p><p>I'm running OSE Advanced, and my experience is the same. We're running through Border Watch set in Greyhawk, and the party of three 4th/5th level characters are being battered around by Orcs/Orogs and an Ogre or two. They refuse to pay hirelings/henchmen. They have also started at 12k xp and studiously ignored dungeon delving, which is where the coin and magic items usually are. So they're pretty basic, still. If they survive Cragson Mine and the caves (which I have my doubts), they'll end up stronger, but still need to break out of that "the party is only PCs, and we hoard our gold and don't hire help."</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9393973, member: 7034645"] Sorry for any confusion with my sequel to the original adventure. It seems like its one of those expectation things. The early modules were intended to not be "heroic", per se, but to balance risk with reward - do we continue to push on further into the dungeon, risking death, or retreat to heal and take what we can. The game was often filled with those types of decisions, particularly at low levels. I've seen some games severely limit "rests" (using the Ad&d term, not the 5e) by not allowing them in dungeons - where there is usually a 1 in 6 chance of wandering monsters, and its not very comfortable to get a good night's sleep. In that kind of set up, you basically have daylight hours to explore, then retreat to the Inn, then repeat. When we played 40 years ago, we rested in dungeons, dealt with the wandering monsters, and tried not to leave the dungeon until it was "done". We lean to the former now (repeated delves, if necessary). I'm running OSE Advanced, and my experience is the same. We're running through Border Watch set in Greyhawk, and the party of three 4th/5th level characters are being battered around by Orcs/Orogs and an Ogre or two. They refuse to pay hirelings/henchmen. They have also started at 12k xp and studiously ignored dungeon delving, which is where the coin and magic items usually are. So they're pretty basic, still. If they survive Cragson Mine and the caves (which I have my doubts), they'll end up stronger, but still need to break out of that "the party is only PCs, and we hoard our gold and don't hire help." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keep on the Borderland and no healing...?
Top