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General Tabletop Discussion
D&D Older Editions
Keep on the Borderlands, some observations
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<blockquote data-quote="billd91" data-source="post: 9132642" data-attributes="member: 3400"><p>I think that's an unnecessary nitpick in terminology. The modules were modular in the sense that they could be plugged into a campaign, sure, but they were definitely adventures in the sense that adventurers undertook them and/or the situation/plot unfolding within them (because, yes, most definitely imply stories of some sort within them - particularly the G series). If anything, the main distinction I can pick up from the context of the terms in these modules (and this is particularly coming from G1) is that the "module" is the publication in the DM's hands and slotted into their setting and the "adventure" is the sequence of events that proceed from the adventurers interacting with it. And that's... not really much of a distinction. Not really enough of one to require a separation of terms between module and adventure when referring to a premade scenario/site for a DM to use as the basis of running one or more sessions of D&D.</p><p>I think you could argue that the term module fell out of vogue as they became more tied to published settings like Forgotten Realms and were somewhat less "modular" with any campaign setting. Though, clearly, by the aforementioned A series, that was already slipping away given the amount of setting inherent in those modules.</p></blockquote><p></p>
[QUOTE="billd91, post: 9132642, member: 3400"] I think that's an unnecessary nitpick in terminology. The modules were modular in the sense that they could be plugged into a campaign, sure, but they were definitely adventures in the sense that adventurers undertook them and/or the situation/plot unfolding within them (because, yes, most definitely imply stories of some sort within them - particularly the G series). If anything, the main distinction I can pick up from the context of the terms in these modules (and this is particularly coming from G1) is that the "module" is the publication in the DM's hands and slotted into their setting and the "adventure" is the sequence of events that proceed from the adventurers interacting with it. And that's... not really much of a distinction. Not really enough of one to require a separation of terms between module and adventure when referring to a premade scenario/site for a DM to use as the basis of running one or more sessions of D&D. I think you could argue that the term module fell out of vogue as they became more tied to published settings like Forgotten Realms and were somewhat less "modular" with any campaign setting. Though, clearly, by the aforementioned A series, that was already slipping away given the amount of setting inherent in those modules. [/QUOTE]
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Keep on the Borderlands, some observations
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