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Keep on the Borderlands - your experiences?
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<blockquote data-quote="thedungeondelver" data-source="post: 3319115" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Ah yes...<strong>B2 KEEP ON THE BORDERLANDS</strong>. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I've (attempted to) run through it solo a couple times and have DM'ed it...two, maybe three times? I know that doesn't sound like a lot but <strong>B2</strong> is a whole campaign-in-a-module.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The very first time I ran it, I had little grasp of what <strong>DUNGEONS & DRAGONS</strong> was. Providence guided me to choosing that <em>particular</em> module, as about 65% of what you need to know to play <strong>D&D</strong> is contained in those pages. What's missing is a real rundown on how combat works, spell explanations and XP charts. That's really all else you need!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Anyway, my sister and my neighbor were the first two to brave the <strong>CAVES OF CHAOS</strong> and they did swimmingly well - considering that I was reading <strong>everything</strong> in the encounter area descriptions ("There's a pit trap...") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The next time I played it was many, many years later when I restarted with <strong>ADVANCED DUNGEONS & DRAGONS</strong> following advice I'd gotten from Gary, I put the Keep in the Pomarj and started a campaign that would have taken the party from <strong>B2</strong> to a <em>gotterdamrung</em> conclusion with <strong>S1 THE TOMB OF HORRORS</strong> with every classic module in between, including a run through the Giants series!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Alas that wasn't to be. Fortunes changed and people drifted away...but I digress.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The second run through the module was lots of fun. I distinctly recall the party's paladin being head-butted by the Minotaur into unconciousness; my wife who was running the party thief attacked the sleeping owlbear in its lair and by using a backstab attack on a prone or held opponent, coupled with arrows from two other party members, managed to finish the beast off without it so much as getting a single claw in!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Of course she later made the mistake of disturbing the infamous bowl and pitcher in the Temple of Evil Chaos and had to be...<em>persuaded</em> to come back into the light.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I've played in the module as a party member a few times as well. Memorable journeys include a fight against Thouls (who replaced the ogre, courtesy of the DM wanting to mix things up a bit) and actually negotiating with the Hobgoblins and convincing them to seek their fortunes elsewhere.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That's all I've got, sorry its not more exciting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3319115, member: 34865"] [font=century gothic] Ah yes...[b]B2 KEEP ON THE BORDERLANDS[/B]. I've (attempted to) run through it solo a couple times and have DM'ed it...two, maybe three times? I know that doesn't sound like a lot but [b]B2[/b] is a whole campaign-in-a-module. The very first time I ran it, I had little grasp of what [b]DUNGEONS & DRAGONS[/B] was. Providence guided me to choosing that [i]particular[/i] module, as about 65% of what you need to know to play [b]D&D[/b] is contained in those pages. What's missing is a real rundown on how combat works, spell explanations and XP charts. That's really all else you need! Anyway, my sister and my neighbor were the first two to brave the [b]CAVES OF CHAOS[/b] and they did swimmingly well - considering that I was reading [b]everything[/b] in the encounter area descriptions ("There's a pit trap...") :D. The next time I played it was many, many years later when I restarted with [b]ADVANCED DUNGEONS & DRAGONS[/b] following advice I'd gotten from Gary, I put the Keep in the Pomarj and started a campaign that would have taken the party from [b]B2[/b] to a [i]gotterdamrung[/i] conclusion with [b]S1 THE TOMB OF HORRORS[/b] with every classic module in between, including a run through the Giants series! Alas that wasn't to be. Fortunes changed and people drifted away...but I digress. The second run through the module was lots of fun. I distinctly recall the party's paladin being head-butted by the Minotaur into unconciousness; my wife who was running the party thief attacked the sleeping owlbear in its lair and by using a backstab attack on a prone or held opponent, coupled with arrows from two other party members, managed to finish the beast off without it so much as getting a single claw in! Of course she later made the mistake of disturbing the infamous bowl and pitcher in the Temple of Evil Chaos and had to be...[i]persuaded[/i] to come back into the light. I've played in the module as a party member a few times as well. Memorable journeys include a fight against Thouls (who replaced the ogre, courtesy of the DM wanting to mix things up a bit) and actually negotiating with the Hobgoblins and convincing them to seek their fortunes elsewhere. ... That's all I've got, sorry its not more exciting! :) [/font] [/QUOTE]
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