Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Keep on the Borderlands - your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3882371" data-attributes="member: 40177"><p>Ah, yes. The Keep on the Borderlands.</p><p></p><p>We ran it in fifth grade... around 1992 or so? I already knew the rules for AD&D, but for some reason, we used original D&D rules (I think because I bought the D&D Boxed set, and wanted to use it). </p><p></p><p>It was really one of the first published adventures I ran, with a steady group (before that, I was one of those "read the books, and play in GM and one player games" DMs). We weren't huge - I think there was me, and three players. </p><p></p><p>Can't remember the group, of course, but I think it was something like Thief, Dwarf, and Cleric. The Thief loved to steal (who doesn't?), the Dwarf didn't know what he was doing (who did?) and the Cleric liked to be a jerk (they always are). </p><p></p><p>We changed the names of the Caves of Chaos, especially the "Temple of Chaotic Evil" or something like that. We also really developed the keep, because all my 2e books told me that's what DM's did. There was a lot of role-playing that shouldn't have happened (my favourite was trying to have a theological conversation with the cleric, in character. Man that was LAME). </p><p></p><p>PCs got hurt, quite a bit. So many great scenes. I think it was the swarms of monster that hurt the most, though - big hitters like the ogre and minotaur weren't much of a threat, compared to a large number of orcs and goblins that would just whittle away your hit points.</p><p></p><p>We added some 2e rules in there, though - namely the "hovering at death's door" rule, so no one died at 0 hp. And I think critical hits and fumbles were added in, as well. Probably a few spells, too.</p><p></p><p>Later, we ran it again, but heavily modified, and I got a chance to play. I was a fighter, who, at first level, had one hit point. I've never played such a paranoid character in my life (since even 1 hp of damage, and he'd die!). By the time I hit 2nd level, I had a full suit of plate mail, and a bow. No close-range weapons. And I didn't shoot if it looked like they'd shoot back (I hid). When I hit 2nd level, I was ready to kick butt, and rolled for HP... and got another 1. By the time my cowardly fighter was 3rd level, he had 4 hit points, and 1d4 neurotic complexes. Fun character. I think he got killed by a goblin dagger.</p><p></p><p>And then I got to make Griffin, the coolest Halfling ever. Still my favourite character.</p><p></p><p>Yeah, the Keep is awesome. I want to run it again, using Labyrinth Lord. It'll be a blast.</p></blockquote><p></p>
[QUOTE="Wik, post: 3882371, member: 40177"] Ah, yes. The Keep on the Borderlands. We ran it in fifth grade... around 1992 or so? I already knew the rules for AD&D, but for some reason, we used original D&D rules (I think because I bought the D&D Boxed set, and wanted to use it). It was really one of the first published adventures I ran, with a steady group (before that, I was one of those "read the books, and play in GM and one player games" DMs). We weren't huge - I think there was me, and three players. Can't remember the group, of course, but I think it was something like Thief, Dwarf, and Cleric. The Thief loved to steal (who doesn't?), the Dwarf didn't know what he was doing (who did?) and the Cleric liked to be a jerk (they always are). We changed the names of the Caves of Chaos, especially the "Temple of Chaotic Evil" or something like that. We also really developed the keep, because all my 2e books told me that's what DM's did. There was a lot of role-playing that shouldn't have happened (my favourite was trying to have a theological conversation with the cleric, in character. Man that was LAME). PCs got hurt, quite a bit. So many great scenes. I think it was the swarms of monster that hurt the most, though - big hitters like the ogre and minotaur weren't much of a threat, compared to a large number of orcs and goblins that would just whittle away your hit points. We added some 2e rules in there, though - namely the "hovering at death's door" rule, so no one died at 0 hp. And I think critical hits and fumbles were added in, as well. Probably a few spells, too. Later, we ran it again, but heavily modified, and I got a chance to play. I was a fighter, who, at first level, had one hit point. I've never played such a paranoid character in my life (since even 1 hp of damage, and he'd die!). By the time I hit 2nd level, I had a full suit of plate mail, and a bow. No close-range weapons. And I didn't shoot if it looked like they'd shoot back (I hid). When I hit 2nd level, I was ready to kick butt, and rolled for HP... and got another 1. By the time my cowardly fighter was 3rd level, he had 4 hit points, and 1d4 neurotic complexes. Fun character. I think he got killed by a goblin dagger. And then I got to make Griffin, the coolest Halfling ever. Still my favourite character. Yeah, the Keep is awesome. I want to run it again, using Labyrinth Lord. It'll be a blast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Keep on the Borderlands - your experiences?
Top