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<blockquote data-quote="pemerton" data-source="post: 7586616" data-attributes="member: 42582"><p>But are they the same people?</p><p></p><p>I personally think the Caves - as mapped and stocked - are not terribly interesting for "story now" play (to use the term [MENTION=5142]Aldarc[/MENTION] has been using in this thread). The <em>idea</em> of the Caves, on the other hand, is part of what underpins the Keep, and I think the Keep can be fun for Story Now play because it <em>does</em> have an internal logic: various NPCs (evil priest, castellan, etc) trying to do their thing within the context of a bastion against the Chaos.</p><p></p><p>I've used the module twice - once about 30 years ago, once a few years agao as per the post linked upthread - and both times it's the Keep that has been the site of action. And both times I've used bits and pieces of the Caves - moslty the evil temple - but not always keeping the B2 geography and often not even keeping the B2 contents (which is the opposite of what [MENTION=6859536]Monayuris[/MENTION] has talked about) but keeping some ot the theme of the Caves.</p><p></p><p>To provide a point of contrast, X2 Castle Amber is another old module that I've used twice in the past 20 years, but it doesn't lend itself to the same treatment as the Keep. Or at least, if it is I haven't worked out how to do it! Both times I've run it, I haven't seen any way to use it other than as written - a "dungeon crawl" through the Chateau.</p><p></p><p>So I don't agree with the idea (not yours, necessarily, but one that seems to have some currency in some posts in this thread) that B2 offers nothing distinctive compared to other early modules.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7586616, member: 42582"] But are they the same people? I personally think the Caves - as mapped and stocked - are not terribly interesting for "story now" play (to use the term [MENTION=5142]Aldarc[/MENTION] has been using in this thread). The [I]idea[/I] of the Caves, on the other hand, is part of what underpins the Keep, and I think the Keep can be fun for Story Now play because it [I]does[/I] have an internal logic: various NPCs (evil priest, castellan, etc) trying to do their thing within the context of a bastion against the Chaos. I've used the module twice - once about 30 years ago, once a few years agao as per the post linked upthread - and both times it's the Keep that has been the site of action. And both times I've used bits and pieces of the Caves - moslty the evil temple - but not always keeping the B2 geography and often not even keeping the B2 contents (which is the opposite of what [MENTION=6859536]Monayuris[/MENTION] has talked about) but keeping some ot the theme of the Caves. To provide a point of contrast, X2 Castle Amber is another old module that I've used twice in the past 20 years, but it doesn't lend itself to the same treatment as the Keep. Or at least, if it is I haven't worked out how to do it! Both times I've run it, I haven't seen any way to use it other than as written - a "dungeon crawl" through the Chateau. So I don't agree with the idea (not yours, necessarily, but one that seems to have some currency in some posts in this thread) that B2 offers nothing distinctive compared to other early modules. [/QUOTE]
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